Changed Docs, Moved RetroRefit to Handwired

example_keyboards
IBNobody 8 years ago
parent cb1ac2a3ed
commit 9c574b493c

@ -1,13 +1,120 @@
arrow_pad keyboard firmware
======================
## Keyboard Info
The ArrowPad is a wired conversion that can be made to any stand-alone keypad. It uses two main layers - a standard numpad, and a more advanced arrow cluster navigator.
The first 24-key ArrowPad was handwired, but the PCB was wired as listed below.
```
<Chip Ref Des> pin <Pin #>
<Keycap Name> (Silkscreen Name if different) - <Switch Pin #>
Note:
U2 pin 2 is the Num Lock LED and is active low.
U2 pin 1
Clear (Num Lock) - 1
Enter - 2
Esc (ESC) - 2
U2 pin 3
- - 1
U2 pin 4
7 - 2
8 - 2
9 - 2
U2 pin 5
* - 2
Delete (BACK SPACE) - 2
U2 pin 6
1 - 2
0 - 2
. - 2
, - 2
U2 pin 7
4 - 2
5 - 2
6 - 2
U2 pin 8
Tab - 2
= (/) - 2
U2 pin 13
Delete (BACK SPACE) - 1
9 - 1
6 - 1
3 - 1
. - 1
U2 pin 14
Tab - 1
8 - 1
5 - 1
2 - 1
0 - 1
U2 pin 15
Esc (ESC) - 1
= (/) - 1
/ (*) - 1
7 - 1
4 - 1
1 - 1
+ - 1
U2 pin 16
Enter - 1
* (<--) - 1
, - 1
U2 pin 17
Fn (#NAME?) - 1
- - 2
Clear (Num Lock) - 2
U2 pin 18
Fn (#NAME?) - 2
* (<--) - 2
+ - 2
3 - 2
2 - 2
```
More info can be found on [GeekHack](https://geekhack.org/index.php?topic=73632.msg1802497#msg1802497)
The second ArrowPad was a conversion from a 21-key Genovation keypad. It used a 2 row x 11 column matrix.
```
#define KEYMAP( \
KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
KM_NUM, KM_FSL, KM_AST, KM_MIN, \
KM___7, KM___8, KM___9, ___PLS, \
KM___4, KM___5, KM___6, KM_PLS, \
KM___1, KM___2, KM___3, ___ENT, \
KM___0, _____0, KM_DOT, KM_ENT \
) { \
{ KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
{ KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
}
```
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
@ -20,7 +127,7 @@ Several version of keymap are available in advance but you are recommended to de
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
$ make [default|pad_21|pad_24|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
endif

@ -0,0 +1,60 @@
retro_refit keyboard firmware
======================
## Keyboard Info
The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
http://imgur.com/a/08Fyj
This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
```
#define KEYMAP( \
K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
K10, K06, K25, K07, K86, K85, K95, K90, K93 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
}
```
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -1,3 +0,0 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

@ -1,26 +0,0 @@
retro_refit keyboard firmware
======================
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
### Default
To build with the default keymap, simply run `make default`.
### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
$ make [default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.

@ -1,6 +1,12 @@
vision_division keyboard firmware
======================
## Keyboard Info
[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856)
Vision/Division is a full size or split keyboard that can be customized due to its pcb.
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).

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