diff --git a/keyboard/atomic/Makefile b/keyboard/atomic/Makefile new file mode 100644 index 00000000..0c407f70 --- /dev/null +++ b/keyboard/atomic/Makefile @@ -0,0 +1,135 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Target file name (without extension). +TARGET = gh60_lufa + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# project specific files +SRC = keymap_common.c \ + matrix.c \ + led.c + +ifdef KEYMAP + SRC := keymap_$(KEYMAP).c $(SRC) +else + SRC := keymap_plain.c $(SRC) +endif + +CONFIG_H = config.h + + +# MCU name +#MCU = at90usb1287 +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=4096 + + +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA + + +# Optimize size but this may cause error "relocation truncated to fit" +#EXTRALDFLAGS = -Wl,--relax + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + +include $(TOP_DIR)/protocol/lufa.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk diff --git a/keyboard/atomic/Makefile.pjrc b/keyboard/atomic/Makefile.pjrc new file mode 100644 index 00000000..9655ff65 --- /dev/null +++ b/keyboard/atomic/Makefile.pjrc @@ -0,0 +1,116 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Target file name (without extension). +TARGET = gh60_pjrc + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# project specific files +SRC = keymap_common.c \ + matrix.c \ + led.c + +ifdef KEYMAP + SRC := keymap_$(KEYMAP).c $(SRC) +else + SRC := keymap_poker.c $(SRC) +endif + +CONFIG_H = config.h + + +# MCU name, you MUST set this to match the board you are using +# type "make clean" after changing this, so all files will be rebuilt +MCU = atmega32u4 +#MCU = at90usb1286 + + +# Processor frequency. +# Normally the first thing your program should do is set the clock prescaler, +# so your program will run at the correct speed. You should also set this +# variable to same clock speed. The _delay_ms() macro uses this, and many +# examples use this variable to calculate timings. Do not add a "UL" here. +F_CPU = 16000000 + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +OPT_DEFS += -DBOOTLOADER_SIZE=4096 + + +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+5000) +EXTRAKEY_ENABLE = yes # Audio control and System control(+600) +CONSOLE_ENABLE = yes # Console for debug +COMMAND_ENABLE = yes # Commands for debug and configuration +SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover(+500) +#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support + + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + +include $(TOP_DIR)/protocol/pjrc.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk + +plain: OPT_DEFS += -DKEYMAP_PLAIN +plain: all + +poker: OPT_DEFS += -DKEYMAP_POKER +poker: all + +poker_set: OPT_DEFS += -DKEYMAP_POKER_SET +poker_set: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/atomic/README 2.md b/keyboard/atomic/README 2.md new file mode 100644 index 00000000..510cb5c8 --- /dev/null +++ b/keyboard/atomic/README 2.md @@ -0,0 +1,141 @@ +GH60 keyboard firmware +====================== +DIY compact keyboard designed and run by komar007 and Geekhack community. + +- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64) + +## GH60 Resources +- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/) +- [Prototyping](http://geekhack.org/index.php?topic=34959.0) +- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0) +- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0) +- [Group buy](http://geekhack.org/index.php?topic=41464.0) + + +## Build +Move to this directory then just run `make` like: + + $ make + +Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. + + +## Keymap +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_.c` and see keymap document(you can find in top README.md) and existent keymap files. + +To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like: + + $ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|] + + +### 1 Poker +[keymap_poker.c](keymap_poker.c) emulates original Poker layers +while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys. + + Fn + Esc = ` + Fn + {left, down, up, right} = {home, pgdown, pgup, end} + +#### 1.0 Default layer + ,-----------------------------------------------------------. + | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + |-----------------------------------------------------------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + |-----------------------------------------------------------| + |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + |-----------------------------------------------------------| + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + |-----------------------------------------------------------| + |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + `-----------------------------------------------------------' +#### 1.1 Poker Fn layer + ,-----------------------------------------------------------. + |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + |-----------------------------------------------------------| + | |FnQ| Up| | | | | | |Cal| |Hom|Ins| | + |-----------------------------------------------------------| + | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + |-----------------------------------------------------------| + | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | + |-----------------------------------------------------------| + | | | | FnS |Fn |Left|Down|Righ| + `-----------------------------------------------------------' + + +### 2. Plain +Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host. +See [keymap_plain.c](keymap_plain.c) for detail. + +#### 1.0 Plain Default layer + ,-----------------------------------------------------------. + |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + |-----------------------------------------------------------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + |-----------------------------------------------------------| + |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + |-----------------------------------------------------------| + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + |-----------------------------------------------------------| + |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| + `-----------------------------------------------------------' + + +### 3. Hasu +This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. + + +### 4. SpaceFN +This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0). + +#### 4.0 Default layer + ,-----------------------------------------------------------. + |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + |-----------------------------------------------------------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + |-----------------------------------------------------------| + |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + |-----------------------------------------------------------| + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + |-----------------------------------------------------------| + |Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl| + `-----------------------------------------------------------' +#### 4.1 SpaceFN layer + ,-----------------------------------------------------------. + |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | + |-----------------------------------------------------------| + | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins | + |-----------------------------------------------------------| + | | | | | | |PgU|Lef|Dow|Rig| | | | + |-----------------------------------------------------------| + | | | | | |Spc|PgD|` |~ | | | | + |-----------------------------------------------------------| + | | | | Fn | | | | | + `-----------------------------------------------------------' + + +### 5. HHKB +[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers. +#### 5.0: Default layer + ,-----------------------------------------------------------. + |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| + |-----------------------------------------------------------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc | + |-----------------------------------------------------------| + |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + |-----------------------------------------------------------| + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | + |-----------------------------------------------------------| + | |Gui |Alt | Space | |Alt |Gui | | + `-----------------------------------------------------------' +#### 5.1: HHKB Fn layer + ,-----------------------------------------------------------. + |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + |-----------------------------------------------------------| + |Caps | | | | | | | |Psc|Slk|Pus|Up | | | + |-----------------------------------------------------------| + | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter | + |-----------------------------------------------------------| + | | | | | | | +| -|End|PgD|Dow| | | + |-----------------------------------------------------------| + | | | | | | | | | + `-----------------------------------------------------------' + diff --git a/keyboard/atomic/config.h b/keyboard/atomic/config.h new file mode 100644 index 00000000..5ea95380 --- /dev/null +++ b/keyboard/atomic/config.h @@ -0,0 +1,70 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Ortholinear Keyboards +#define PRODUCT Atomic Keyboard +#define DESCRIPTION t.m.k. keyboard firmware for Atomic + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 15 + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + + + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboard/atomic/keymap_common.c b/keyboard/atomic/keymap_common.c new file mode 100644 index 00000000..fdb1769e --- /dev/null +++ b/keyboard/atomic/keymap_common.c @@ -0,0 +1,30 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#include "keymap_common.h" + + +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key) +{ + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); +} + +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) +{ + return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; +} diff --git a/keyboard/atomic/keymap_common.h b/keyboard/atomic/keymap_common.h new file mode 100644 index 00000000..f827480f --- /dev/null +++ b/keyboard/atomic/keymap_common.h @@ -0,0 +1,51 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#ifndef KEYMAP_COMMON_H +#define KEYMAP_COMMON_H + +#include +#include +#include +#include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" +#include "print.h" +#include "debug.h" +#include "keymap.h" + + +extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; +extern const uint16_t fn_actions[]; + + +#define KEYMAP( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2E, \ + K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3E, \ + K40, K42, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E \ +) { \ + { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_##K0E }, \ + { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \ + { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_NO, KC_##K2E }, \ + { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_NO, KC_##K3D, KC_##K3E }, \ + { KC_##K40, KC_NO, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \ +} + +#endif diff --git a/keyboard/atomic/keymap_hasu.c b/keyboard/atomic/keymap_hasu.c new file mode 100644 index 00000000..e6af2858 --- /dev/null +++ b/keyboard/atomic/keymap_hasu.c @@ -0,0 +1,145 @@ +#include "keymap_common.h" + +/* + * Hasu + */ +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 | + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \ + LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), + /* Keymap 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + /* Keymap 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + /* Keymap 3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + + /* Overlay 4: HHKB mode + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | + * |-----------------------------------------------------------| + * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| + * |-----------------------------------------------------------| + * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | + * |-----------------------------------------------------------| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App | | + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), + /* Overlay 5: Vi mode (Slash) + * ,-----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | + * |-----------------------------------------------------------| + * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | + * |-----------------------------------------------------------| + * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), + /* Overlay 6: Mouse mode (Semicolon/App) + * ,-----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | + * |-----------------------------------------------------------| + * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | + * |-----------------------------------------------------------| + * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space | | | | | + * `-----------------------------------------------------------' + * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ + LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), + /* Overlay 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_MOMENTARY(4), + [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), + [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), + [3] = ACTION_LAYER_MOMENTARY(6), + [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout + [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), +}; diff --git a/keyboard/atomic/keymap_hhkb.c b/keyboard/atomic/keymap_hhkb.c new file mode 100644 index 00000000..ce1b816e --- /dev/null +++ b/keyboard/atomic/keymap_hhkb.c @@ -0,0 +1,52 @@ +#include "keymap_common.h" + +/* + * HHKB Layout + */ +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: Default layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc | + * |-----------------------------------------------------------| + * |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | + * |-----------------------------------------------------------| + * | |Gui |Alt | Space | |Alt |Gui | | + * `-----------------------------------------------------------' + */ + KEYMAP_HHKB( + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \ + NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO), + /* 1: HHKB Fn layer + * ,-----------------------------------------------------------. + * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + * |-----------------------------------------------------------| + * |Caps | | | | | | | |Psc|Slk|Pus|Up | | | + * |-----------------------------------------------------------| + * | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter | + * |-----------------------------------------------------------| + * | | | | | | | +| -|End|PgD|Dow| | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + */ + KEYMAP_HHKB( + PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \ + TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_MOMENTARY(1), +}; diff --git a/keyboard/atomic/keymap_plain.c b/keyboard/atomic/keymap_plain.c new file mode 100644 index 00000000..d1e5c548 --- /dev/null +++ b/keyboard/atomic/keymap_plain.c @@ -0,0 +1,50 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + [0] = KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, \ + ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, MPLY, \ + LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ + LCTL, LALT, LGUI, FN2, SPC, FN1, RGUI, RALT, LEFT, DOWN, UP, RGHT), + [1] = KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, DEL, \ + ESC, A, R, S, T, D, H, N, E, I, O, QUOT, ENT, MPLY, \ + LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ + LCTL, LALT, LGUI, FN2, SPC, FN1, RGUI, RALT, LEFT, DOWN, UP, RGHT), + [2] = KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, BSLS, DEL, \ + ESC, FN3, FN4, TRNS, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS, ENT, MPLY, \ + LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ + LCTL, LALT, LGUI, TRNS, SPC, FN1, RGUI, RALT, MNXT, VOLD, VOLU, MPLY), + [3] = KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, LBRC, RBRC, BSLS, DEL, \ + ESC, FN3, FN4, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28, ENT, MPLY, \ + LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, VOLD, VOLU, \ + LCTL, LALT, LGUI, FN2, SPC, TRNS, RGUI, RALT, MNXT, VOLD, VOLU, MPLY), +}; +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay + [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay + // [1] = ACTION_LAYER_ON_OFF(1), + // [2] = ACTION_LAYER_ON_OFF(2), + [3] = ACTION_DEFAULT_LAYER_SET(0), + [4] = ACTION_DEFAULT_LAYER_SET(1), + + [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), + [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), + [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), + [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), + [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), + [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), + [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), + [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), + [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), + [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), + [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), + [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), + [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), + [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), + [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), +}; diff --git a/keyboard/atomic/keymap_planck.c b/keyboard/atomic/keymap_planck.c new file mode 100644 index 00000000..ddacb614 --- /dev/null +++ b/keyboard/atomic/keymap_planck.c @@ -0,0 +1,51 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( /* Native */ + ESC, Q, W, E, R, T, Y, U, I, O, P, FN2, + BSPC, A, S, D, F, G, H, J, K, L, SCLN, QUOT, + TAB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT, + DEL, LCTL, NO, LSFT, LALT, SPC, NO, LEFT, DOWN, UP, RGHT), + [1] = KEYMAP( /* QWERTY->PHOTOSHOP */ + DELETE, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, FN1, + O, G, S, U, T, FN27, F21, F10, F11, F7, F8, F9, + TAB, FN4, FN5, FN6, F1, FN7, F18, F19, F23, F20, F22, FN9, + COMM, DOT, FN10, FN11, FN3, SPC, FN12, F2, FN8, F3, F14), + [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */ + ESC, FN25, FN26, NO, NO, NO, NO, NO, NO, NO, NO, NO, + NO, NO, NO, NO, NO, NO, NO, NO, NO, FN19, FN20, FN21, + C, NO, FN22, FN5, NO, FN23, NO, NO, NO, NO, FN13, NO, + FN14, FN15, FN16, FN17, FN3, SPC, FN18, NO, NO, F24, NO), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout + [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets + [3] = ACTION_LAYER_ON_OFF(2), // Photoshop function layer + + [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK + [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse + [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select + [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill + [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp + [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer + [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out + [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders + [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save + [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy + [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC), // prev layer + [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC), // next layer + [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL), // zoom in + [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders + [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG + [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur + [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur + [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter + [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending + [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N), // normal layer blending + [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending + [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back + [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward + [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize + +}; diff --git a/keyboard/atomic/keymap_poker.c b/keyboard/atomic/keymap_poker.c new file mode 100644 index 00000000..7a612ee4 --- /dev/null +++ b/keyboard/atomic/keymap_poker.c @@ -0,0 +1,104 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* 6: Poker Fn + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + * |-----------------------------------------------------------| + * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | + * |-----------------------------------------------------------| + * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + * |-----------------------------------------------------------| + * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + * |-----------------------------------------------------------| + * | | | | FnS | | | | | + * `-----------------------------------------------------------' + * Fn: to Fn overlay + * FnL: to Layout selector overaly + * FnQ: toggle Esc overlay + * FnS: toggle Arrow overlay + */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay + [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay + [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay + [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) + [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout +}; diff --git a/keyboard/atomic/keymap_poker_bit.c b/keyboard/atomic/keymap_poker_bit.c new file mode 100644 index 00000000..b8870fdd --- /dev/null +++ b/keyboard/atomic/keymap_poker_bit.c @@ -0,0 +1,50 @@ +#include "keymap_common.h" + +// Poker fix with toggle and bit operation +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 4: Poker Default + Fn'd */ + [4] = KEYMAP_ANSI( + TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* 5: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ + TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), + /* 6: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* 7: Poker with Arrow + Fn'd */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), +}; +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) + [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle + [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle + [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) + [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/atomic/keymap_poker_set.c b/keyboard/atomic/keymap_poker_set.c new file mode 100644 index 00000000..aaa31fc5 --- /dev/null +++ b/keyboard/atomic/keymap_poker_set.c @@ -0,0 +1,82 @@ +#include "keymap_common.h" + +// Poker fix with set(state transition) +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 1: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* 2: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* 3: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* 4: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* 5: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* 6: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* 7: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press + + //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release + [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release + [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release + + [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/atomic/keymap_spacefn.c b/keyboard/atomic/keymap_spacefn.c new file mode 100644 index 00000000..8077dcee --- /dev/null +++ b/keyboard/atomic/keymap_spacefn.c @@ -0,0 +1,55 @@ +#include "keymap_common.h" + +/* + * SpaceFN + * http://geekhack.org/index.php?topic=51069.0 + */ +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL), + + /* Overlay 1: SpaceFN + * ,-----------------------------------------------------------. + * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | + * |-----------------------------------------------------------| + * | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins | + * |-----------------------------------------------------------| + * | | | | | | |PgU|Lef|Dow|Rig| | | | + * |-----------------------------------------------------------| + * | | | | | |Spc|PgD|` |~ | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), + [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde +}; diff --git a/keyboard/atomic/led.c b/keyboard/atomic/led.c new file mode 100644 index 00000000..7c985108 --- /dev/null +++ b/keyboard/atomic/led.c @@ -0,0 +1,34 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include +#include "stdint.h" +#include "led.h" + + +void led_set(uint8_t usb_led) +{ + if (usb_led & (1< + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +/* + * scan matrix + */ +#include +#include +#include +#include +#include "action_layer.h" +#include "print.h" +#include "debug.h" +#include "util.h" +#include "matrix.h" + + +#ifndef DEBOUNCE +# define DEBOUNCE 10 +#endif +static uint8_t debouncing = DEBOUNCE; + +/* matrix state(1:on, 0:off) */ +static matrix_row_t matrix[MATRIX_ROWS]; +static matrix_row_t matrix_debouncing[MATRIX_ROWS]; + +static matrix_row_t read_cols(void); +static void init_cols(void); +static void unselect_rows(void); +static void select_row(uint8_t row); + + +inline +uint8_t matrix_rows(void) +{ + return MATRIX_ROWS; +} + +inline +uint8_t matrix_cols(void) +{ + return MATRIX_COLS; +} + +static +void setup_leds(void) { + DDRF |= 0x00; + PORTF |= 0x00; +} + + +void matrix_init(void) +{ + // initialize row and col + unselect_rows(); + init_cols(); + + setup_leds(); + + // initialize matrix state: all keys off + for (uint8_t i=0; i < MATRIX_ROWS; i++) { + matrix[i] = 0; + matrix_debouncing[i] = 0; + } +} + +uint8_t matrix_scan(void) +{ + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + select_row(i); + _delay_us(30); // without this wait read unstable value. + matrix_row_t cols = read_cols(); + if (matrix_debouncing[i] != cols) { + matrix_debouncing[i] = cols; + if (debouncing) { + debug("bounce!: "); debug_hex(debouncing); debug("\n"); + } + debouncing = DEBOUNCE; + } + unselect_rows(); + } + + if (debouncing) { + if (--debouncing) { + _delay_ms(1); + } else { + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + matrix[i] = matrix_debouncing[i]; + } + } + } + + // uint8_t layer = biton32(default_layer_state); + switch (default_layer_state) { + case 1: + DDRF &= ~(1<<0); + PORTF &= ~(1<<0); + break; + case 2: + DDRF |= (1<<0); + PORTF |= (1<<0); + break; + } + + return 1; +} + +bool matrix_is_modified(void) +{ + if (debouncing) return false; + return true; +} + +inline +bool matrix_is_on(uint8_t row, uint8_t col) +{ + return (matrix[row] & ((matrix_row_t)1<