Adding Retro_Refit Keyboard
Retro_Refit is an example of using a Teensy to replace a keyboard controller on an older keyboard. The original 6x15 keyboard had a non-standard 11x8 matrix.example_keyboards
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = retro_refit
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# Directory common source filess exist
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TOP_DIR = ../..
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TMK_DIR = ../../tmk_core
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# # project specific files
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SRC = retro_refit.c
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ifdef KEYMAP
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SRC := keymaps/$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/default.c $(SRC)
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endif
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CONFIG_H = config.h
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=512
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# MIDI_ENABLE = YES # MIDI controls
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# UNICODE_ENABLE = YES # Unicode
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# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum/quantum.mk
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retro_refit keyboard firmware
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======================
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## Quantum MK Firmware
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For the full Quantum feature list, see [the parent README.md](/README.md).
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## Building
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Download or clone the whole firmware and navigate to the keyboard/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Nobody
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#define PRODUCT retro_refit
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#define DESCRIPTION Retro Refit
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/* key matrix size */
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#define MATRIX_ROWS 11
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#define MATRIX_COLS 8
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// See note in retro_refit.h for an explanation of how this matrix is wired up
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#define COLS (int []){ B0, B1, B2, B3, D2, D3, C7, D5 }
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#define ROWS (int []){ D4, D7, B4, B5, B6, F7, F6, F5, F4, F1, F0 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 0
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "retro_refit.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] =
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KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NLCK, SLCK, PSCR, PAUS, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, HOME, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, PGUP, \
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BSLS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, PGDN, \
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, END, \
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LCTL, LGUI, LALT, SPC, INS, DEL, LEFT, DOWN, RGHT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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#include "retro_refit.h"
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__attribute__ ((weak))
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void * matrix_init_user(void) {
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// leave this function blank - it can be defined in a keymap file
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return NULL;
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};
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__attribute__ ((weak))
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void * matrix_scan_user(void) {
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// leave this function blank - it can be defined in a keymap file
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return NULL;
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};
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__attribute__ ((weak))
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void * led_set_user(uint8_t usb_led) {
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// leave this function blank - it can be defined in a keymap file
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return NULL;
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};
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void * matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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// Disable status LED on KB, enable status LED on Teensy (KB_STATUS = !TEENSY_STATUS)
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DDRD |= (1<<6);
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PORTD |= (1<<6);
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if (matrix_init_user) {
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(*matrix_init_user)();
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}
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return NULL;
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};
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void * matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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if (matrix_scan_user) {
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(*matrix_scan_user)();
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}
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return NULL;
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};
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void * led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// output low
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DDRD |= (1<<0);
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PORTD &= ~(1<<0);
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} else {
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// Hi-Z
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DDRD &= ~(1<<0);
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PORTD &= ~(1<<0);
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}
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if (usb_led & (1<<USB_LED_NUM_LOCK)) {
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// output low
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DDRD |= (1<<1);
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PORTD &= ~(1<<1);
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} else {
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// Hi-Z
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DDRD &= ~(1<<1);
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PORTD &= ~(1<<1);
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}
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if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
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// output low
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DDRC |= (1<<6);
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PORTC &= ~(1<<6);
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} else {
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// Hi-Z
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DDRC &= ~(1<<6);
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PORTC &= ~(1<<6);
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}
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if (led_set_user) {
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(*led_set_user)(usb_led);
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}
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return NULL;
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};
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#ifndef RETRO_REFIT_H
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#define RETRO_REFIT_H
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#include "matrix.h"
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#include "keymap_common.h"
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#include "led.h"
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#include <stddef.h>
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// This macro is an example of using a non-standard row-column matrix. The
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// keyboard in question had 11 rows and 8 columns, but the rows were not all
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// horizontal, and the columns were not all vertical. For example, row 2
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// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
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// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
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// "Left Alt", "Up Arrow", and "Down Arrow".
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//
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// The macro makes programming the keys easier and in a more straight-forward
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// manner because it realigns the keys into a 6x15 sensible keyboard layout
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// instead of the obtuse 11x8 matrix.
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#define KEYMAP( \
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K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
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K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
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K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
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K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
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K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
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K10, K06, K25, K07, K86, K85, K95, K90, K93 \
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) { \
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
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{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
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{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
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{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
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{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
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{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
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}
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void * matrix_init_user(void);
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void * matrix_scan_user(void);
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void * led_set_user(uint8_t usb_led);
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#endif
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