Jack's keymap.
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#define FORCE_NKRO 1
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#endif
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#include "preonic.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "keymap_nordic.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum preonic_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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BACKLIT
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + | Bksp |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Å |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Tab | A | S | D | F | G | H | J | K | L | Ö | Ä |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| < | Z | X | C | V | B | N | M | . | , | - |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |AltGr |Lower | Space| Enter|Raise | Left | Down | Up |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = {
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{KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, NO_PLUS, KC_BSPC},//Done
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{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, NO_AM },//Done
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, NO_AE, NO_OSLH},//Done
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{KC_LSFT, NO_LESS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_DOT, KC_COMM, NO_MINS},//Done
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{KC_LCTL, KC_LGUI, KC_LALT, NO_ALGR, LOWER, KC_SPC, KC_ENT, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}//Done
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},
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | | @ | £ | $ | | | { | [ | ] | } | \ | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | |VolUp | | | ~ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | |LastS |PauseP|NextS | | * |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | |VolDwn| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | |Bspc | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = {
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{_______, NO_AT, NO_PND, NO_DLR, _______, _______, NO_LCBR, NO_LBRC, NO_RBRC, NO_RCBR, NO_BSLS, KC_DEL},//Done
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{_______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, _______, NO_TILD},//Done
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{_______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, NO_LPRN},//Done
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{_______, NO_PIPE, _______, _______, _______, _______, _______, _______, KC_VOLD, _______, _______, _______},//Done
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{_______, _______, _______, _______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______}//Done
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},
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ! | " | # | ¤ | % | & | / | ( | ) | = | ? | Ins |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | |Mouse^| | | | |ScrlUp| | | ^ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | |Mouse<|MouseV|Mouse>| | |MLC |MMC |MRC | ' | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | > | | | | | | |ScrlDown| : | ; | _ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | |Bspc | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = {
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{LSFT(KC_1),NO_QUO2,LSFT(KC_3), NO_BULT,LSFT(KC_5), NO_AMPR, NO_SLSH, NO_LPRN, NO_RPRN, NO_EQL, NO_QUES, KC_INS},//Done
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{_______, _______, _______, KC_MS_U, _______, _______, _______, _______, KC_WH_U, _______, _______, NO_CIRC},//Done
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{_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, KC_BTN1, KC_BTN3, KC_BTN2, NO_APOS, NO_QUOT},//Done
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{_______, NO_GRTR, _______, _______, _______, _______, _______, _______, KC_WH_D, NO_COLN, NO_SCLN, NO_UNDS},//Done
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{_______, _______, _______, _______, _______, KC_BSPC, _______, _______, _______, _______, _______, _______}//Done
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},
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | Reset| | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | |Rsft |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |MusOn |MusOff| | | | | | | | | Reset|
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* |------+------+------+------+------+------+------+------+------+------+--,----+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},//Done
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{_______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______},//Done
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT},//Done
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{_______, MU_ON, MU_OFF, _______, _______, _______, _______, _______, _______, _______, _______, RESET },//Done
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}//Done
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}
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};
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#ifdef AUDIO_ENABLE //Mario theme song: E5 E5 E5 C5 E5 G5 G4
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float tone_startup[][2] = {
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{NOTE_B5, 20},
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{NOTE_B6, 8},
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{NOTE_DS6, 20},
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{NOTE_B6, 8}
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};
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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}
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return true;
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};
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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}
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void shutdown_user()
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{
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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}
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#endif
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# Jack's preonic keymap.
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Tries to feel like a normal keyboard, and is also designed for use with a swedish keymap.
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Reference in New Issue