Merge remote-tracking branch 'origin/master'
commit
7cd210722d
@ -0,0 +1,66 @@
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// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer.
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#include "atreus.h"
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#include "action_layer.h"
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#include "keymap_colemak.h"
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#define PREVENT_STUCK_MODIFIERS
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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#define ALPH 0
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#define NUMS 1
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#define CURS 2
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#define SYMB 3
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#define FKEY 4
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// Some handy macros to keep the keymaps clean and easier to maintain
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#define KM_SAVE LGUI(CM_S)
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#define KM_CLSE LGUI(CM_W)
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#define KM_OPEN LGUI(CM_O)
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#define KM_COPY LGUI(KC_C)
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#define KM_CUT LGUI(KC_X)
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#define KM_PAST LGUI(KC_V)
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#define KM_UNDO LGUI(KC_Z)
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#define KM_REDO LGUI(LSFT(KC_Z))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[ALPH] = {
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{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P},
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{KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_TRNS, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN},
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{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
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{KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL}
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},
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[NUMS] = {
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH},
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{KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_TRNS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR},
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{KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_TRNS, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS}
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},
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[CURS] = {
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{KC_TRNS, KC_BSPC, KC_UP, KC_DELT, KC_PGUP, KC_TRNS, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS},
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{KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_TRNS, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS},
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{KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_COPY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS},
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{KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TAB, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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},
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[SYMB] = {
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{KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_TRNS, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC},
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{KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_TRNS, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD},
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{KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC},
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{KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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},
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[FKEY] = {
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
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}};
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const uint16_t PROGMEM fn_actions[] = {};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {}
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return MACRO_NONE;
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};
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Jeremy's Atreus Key Mapping
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===========================
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I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling.
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My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015).
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## Main Layers
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1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac)
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2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5)
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3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4)
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4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973)
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5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89)
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## Notes
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### General
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Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching.
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I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory.
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### Symbol Layer
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1. I placed characters that deal with an if statement close together, such as !, & and |.
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2. All matching brace/bracket characters are together as well.
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### Number Layer
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1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could.
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2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key.
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3. Parentheses were added for typing on the calculator.
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### Cursor Layer
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1. It includes basic audio controls because they didn't really fit anywhere else
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2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard.
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3. It contains the backspace and delete keys right on top of the left and right arrows.
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4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word.
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### Function Layer
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1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row.
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2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved.
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,13}, {1,13}, {2,13}, {3,13}, {4,13}, {5,13}},
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{{0,12}, {1,12}, {2,12}, {3,12}, {4,12}, {5,12}},
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{{0,11}, {1,11}, {2,11}, {3,11}, {4,11}, {5,11}},
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{{0,10}, {1,10}, {2,10}, {3,10}, {4,10}, {5,10}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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/* Right hand, matrix positions */
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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};
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The kastyle keymap was originally intended to remap the ErgoDox EZ to more
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closely approximate the layout of a Kinesis Advantage. Notable changes
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over the stock ErgoDox layout include:
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* Re-arragnement of tab, enter, space, and delete to match the Kinesis
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* Addition of print screen, pause, etc. keys following the kines-ish keymap
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on L1
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* GUI keys have replaced Ctrl on the thumb keys (for Mac use), and Alt keys
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are mapped to allow Esc on tap (good for Vi users)
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* Most notably, the addition of a momentary one-handed mode for quick and
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easy access to keys on the other half of the keyboard, e.g. while using a
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mouse in one hand, one may add text to a dialogue box with the other without
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having to reach across the keyboard or remove one's hand from the mouse.
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# Ergodox EZ for OS X
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This keymapping is designed to be reasonably familiar to an ordinary Mac keyboard while taking advantage of the Ergodox EZ's features. Caps lock instead enables a layer which allows a user to use HJKL as arrow keys and to control media. Shift and control have additional mappings on S and D to provide easier access while holding down caps lock.
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If you choose to compile this yourself, be sure to compile with `#define PREVENT_STUCK_MODIFIERS` in your `config.h`. Firmware built using [qmk_firmware](https://github.com/jackhumbert/qmk_firmware/).
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// Media keys work on OSX, but not on Windows.
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0 // Default layer
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#define AUXI 1 // Auxiliary layer
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ~` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | -_ | += | Bkspc |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | L1 | | Del | Y | U | I | O | P | |\ |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | L1 | A | S | D | F | G |------| |------| H | J | K | L | ;: | Enter |
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* |--------+------+------+------+------+------| {[ | | }] |------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | <, | >. | ?/ | "' |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LCtrl | | | | Esc | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | |Power | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | LGui | LAlt |------| |------| Bkspc |Space |
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* | | | | | Del | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = KEYMAP( // layer 0 : default
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(1),
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC,
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KC_LCTL, KC_TRNS,KC_TRNS,KC_TRNS,KC_ESC,
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KC_TRNS,KC_TRNS,
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KC_TRNS,
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KC_LGUI,KC_LALT,KC_TRNS,
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// right hand
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KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,
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KC_DELETE, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT,
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KC_RBRC, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_QUOT,
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KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_PWR, KC_TRNS,
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KC_TRNS,
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KC_DELETE, KC_BSPC, KC_SPC
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),
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/* Keymap 1: Auxiliary Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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||||
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | TRNS | | | Mute | VolDn| VolUp| Play | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | TRNS | |LShift| LCtrl| | |------| |------| LEFT | DOWN | UP |RIGHT | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | LShift | | | | | | | | | MPrv | MNxt | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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||||
* |LCtrl | | | | | | | | | | |
|
||||
* `----------------------------------' `----------------------------------'
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||||
* ,-------------. ,-------------.
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||||
* | | | | | |
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||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
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||||
* | LGui | LAlt |------| |------| Bkspc| Space|
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* | | | | | Del | | |
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||||
* `--------------------' `--------------------'
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||||
*/
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// AUXILIARY
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[AUXI] = KEYMAP(
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// left hand
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LSHIFT,KC_LCTL, KC_TRNS, KC_TRNS,
|
||||
KC_LSHIFT,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_LCTL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_LGUI, KC_LALT, KC_TRNS,
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// right hand
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||||
KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
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KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS,
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||||
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_PWR, KC_TRNS,
|
||||
KC_TRNS,
|
||||
KC_DELETE, KC_BSPC, KC_SPC
|
||||
),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(AUXI) // FN1 - Momentary Layer 1 (Auxiliary)
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
switch (layer) {
|
||||
// TODO: Make this relevant to the ErgoDox EZ.
|
||||
case 1:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
case 2:
|
||||
ergodox_right_led_2_on();
|
||||
break;
|
||||
default:
|
||||
// none
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
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