Merge pull request #578 from 0xdec/master

0xdec Preonic keymap
example_keyboards
Jack Humbert 8 years ago committed by GitHub
commit 7559edc6e6

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# Build Options
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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Ergonomic Colemak Keymap
========================
An ergonomically optimized Colemak keymap for the grid-layout Preonic
Modes
----------
#### Colemak
> Base layer
- All alphanumerics and symbols available on the base layer
----------
#### Game
> QWERTY layout for use with games or number entry
- Standard QWERTY layout
- Integrated right-hand numpad in phone layout
----------
#### Function (Raise)
> Functions and mode switching
- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End)
- Reset key at lower left (Esc)

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// Number of backlight levels
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 5
#endif

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#include "preonic.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Layer names
#define _COLEMAK 0
#define _GAME 1
#define _RAISE 2
enum preonic_keycodes {
COLEMAK = SAFE_RANGE,
GAME,
RAISE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | - | A | R | S | T | D | H | N | E | I | O | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS},
{KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC},
{KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT},
{KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT },
{KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB }
},
/* Game
* ,-----------------------------------------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = {
{KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS},
{KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS},
{KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL},
{KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT},
{XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB }
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RESET| | | | | DEL | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR},
{XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK},
{KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS},
{XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS },
{RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_game[][2] = {
{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
{NOTE_G6, 10} ,{NOTE_REST, 30},
{NOTE_G5, 10} ,{NOTE_REST, 30}
};
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
void startup_user() {
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user() {
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void) {
music_scale_user();
}
void music_scale_user(void) {
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistant_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
#endif
persistant_default_layer_set(1UL<<_GAME);
}
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
break;
default:
return true;
break;
}
return false;
};
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