Add gh60 chaser Layout (#2757)

master
Christian Richter 7 years ago committed by Drashna Jaelre
parent 8ec2269519
commit 75360ebdae

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# [dragonchasers](https://github.com/dragonchaser) GH60 layout
Layout derived from the default GH60 keymap.
![Photo of the keyboard](https://pbs.twimg.com/media/DQzlD0yX0AA8spX.jpg)
## Layers
### Base Layer
```
,-----------------------------------------------------------.
|Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
|-----------------------------------------------------------|
|FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Left |Down|Right|
`-----------------------------------------------------------'
Note: right FN triggers function layer,
left FN(CAPS) is a one-shot button for the macro layer
```
### Function Layer
```
,-----------------------------------------------------------.
|GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
|-----------------------------------------------------------|
| MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print|
|-----------------------------------------------------------|
| | ML|MDN|MR |MWD| | | | | | | |
|-----------------------------------------------------------|
|CAPS | | | | | | | | | | |PGUP| |
|-----------------------------------------------------------|
| | | | |Ctrl|HOME|PGD |END |
`-----------------------------------------------------------'
```
### Macro Layer
```
,-----------------------------------------------------------.
|DEF| |DUE| | | | | | | | | |GAM| ARR|
|-----------------------------------------------------------|
| |MAG|CLO|DUT|RBS|TIG| | | |COU|PSH| | | |
|-----------------------------------------------------------|
| |ADD|STS|DFF|FTC|PLL| | |LOG| | | |
|-----------------------------------------------------------|
| | | |COM| |BRN| | | | |MUT|VOL+|PLPA|
|-----------------------------------------------------------|
| | | | |APP |PREV|VOL-|NEXT|
`-----------------------------------------------------------'
Abbreviations:
--------------
DEF - return to default layer
DUE - enable git duet mode
GAM - backlight WASD
ARR - backlight arrows
-
MAG - git submodule sync --recursive \
&& git submodule update --init --recursive \
&& git submodule foreach --recursive "git co . \
&& git reset --hard && git clean -dffx"
CLO - git clone
DUT - git duet (when in duet mode)
RBS - git rebase
TIG - tig
COU - git checkout
PSH - git push
-
ADD - git add
STS - git status
DFF - git diff
FTC - git fetch
PLL - git pull
LOG - git log
-
COM - git commit (or git duet commit if in duet mode)
BRN - git branch
MUT - audio mute
VOL+ - increase volume
PLPA - play/pause
-
APP - application (windows menu key)
PREV - previous song
VOL- - decrease volume
NEXT - next song
Note: git commands are SEND_STRING macros sent to the
currently focused window Make sure it is your terminal :)
```
**NOTE:** an outdated version of this keymap is also present for the Satan keyboard, which is no longer maintained since I could not get my hands on a properly working PCB.

@ -0,0 +1,331 @@
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "eeconfig.h"
#include <util/delay.h>
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _FL 1
#define _MC 2
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
bool git_duet = false;
bool backlight_arrows = false;
bool backlight_gaming = false;
enum custom_keycodes {
/* GIT related keycodes */
G_ADD = SAFE_RANGE, G_BRN, G_COM, G_COU, G_CLO,
G_DFF, G_DUE, G_DUT, G_FTC, G_LOG, G_MAG, G_MRG,
G_MRT, G_PSH, G_PLL, G_RBS, G_STH, G_STS, G_TIG,
/* Multi-media related keycodes */
A_MUTE, A_NEXT, A_PLPA, A_PREV, A_VOUP, A_VDWN,
/* System related shortcuts */
F_BTN, M_WAPP, K_ARR, K_WASD,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* ,-----------------------------------------------------------.
* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
* |-----------------------------------------------------------|
* |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Left |Down|Right|
* `-----------------------------------------------------------'
*
* Note: right FN triggers function layer,
* left FN is a one-shot button for the macro layer
*/
[_QW] = { /* Layer 0: Qwerty */
{KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
{KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
{OSL(_MC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT },
{KC_LSFT , XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F_BTN, KC_UP},
{KC_LCTL , KC_LGUI, KC_LALT, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT}
},\
/*
* ,-----------------------------------------------------------.
* |GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
* |-----------------------------------------------------------|
* | MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print|
* |-----------------------------------------------------------|
* | | ML|MDN|MR |MWD| | | | | | | |
* |-----------------------------------------------------------|
* |CAPS | | | | | | | | | | |PGUP| |
* |-----------------------------------------------------------|
* | | | | |Ctrl|HOME|PGD |END |
* `-----------------------------------------------------------'
*/
[_FL] = { /* Layer 1: Functions */
{KC_GRV , KC_F1 ,KC_F2 ,KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11, KC_F12 , KC_DEL },
{KC_MS_BTN3 , KC_MS_BTN2 ,KC_MS_UP ,KC_MS_BTN1 , KC_MS_WH_UP , _______, _______, _______, KC_INS , _______, RESET , _______, _______ , KC_PSCREEN},
{KC_CAPS , KC_MS_LEFT ,KC_MS_DOWN ,KC_MS_RIGHT, KC_MS_WH_DOWN, _______, _______, _______, _______, _______, _______ , XXXXXXX, KC_TILDE},
{_______ , XXXXXXX , _______ , _______ , _______ , _______, _______, _______, _______, _______, _______ , _______, _______ , KC_PGUP},
{_______ , _______ , _______ , XXXXXXX , XXXXXXX , _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RCTRL, KC_HOME, KC_PGDOWN, KC_END}
},
/*
* ,-----------------------------------------------------------.
* |DEF| |DUE| | | | | | | | | |GAM| ARR|
* |-----------------------------------------------------------|
* | |MAG|CLO|DUT|RBS|TIG|MRT| | |COU|PSH| | | |
* |-----------------------------------------------------------|
* | |ADD|STS|DFF|FTC|PLL|MRG| |STH|LOG| | | F_OFF|
* |-----------------------------------------------------------|
* | | | |COM| |BRN| | | | |MUT|VOL+|PLPA|
* |-----------------------------------------------------------|
* | | | | |APP |PREV|VOL-|NEXT|
* `-----------------------------------------------------------'
*
* Abbreviations:
* --------------
* DEF - return to default layer
* DUE - enable git duet mode
* CLO - git clone
* DUT - git duet (when in duet mode)
* RBS - git rebase
* MAG - git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive "git co . && git reset --hard && git clean -dffx"
* TIG - tig
* MRG - git merge
* MRT - git mergetool
* COU - git checkout
* PSH - git push
* ADD - git add
* STS - git status
* DFF - git diff
* FTC - git fetch
* PLL - git pull
* STH - git stash
* LOG - git log
* COM - git commit (or git duet commit if in duet mode)
* BRN - git branch
* APP - application (windows menu key)
* MUT - audio mute
* VOL+ - increase volume
* VOL- - decrease volume
* PLPA - play/pause
* PREV - previous song
* NEXT - next song
* ARR - backlight arrow keys
* GAM - backlight WASD
*
* Note: git commands are SEND_STRING macros sent to the
* currently focused window Make sure it is your terminal :)
*/
[_MC] = { /* Layer 2: Macros (Git & Multimedia) */
{TO(_QW), XXXXXXX,G_DUE , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX, K_WASD , K_ARR },
{XXXXXXX, G_MAG ,G_CLO , G_DUT , G_RBS , G_TIG , G_MRT , XXXXXXX, XXXXXXX, G_COU , G_PSH , XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, G_ADD ,G_STS , G_DFF , G_FTC , G_PLL , G_MRG , XXXXXXX, G_STH , G_LOG , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, G_COM , XXXXXXX, G_BRN , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , A_MUTE, A_PLPA, A_VOUP},
{XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_WAPP , A_PREV, A_VDWN, A_NEXT}
},
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
/*
* Begin git layer
*/
case G_ADD:
SEND_STRING("git add ");
layer_off(_MC);
return false;break;
case G_BRN:
SEND_STRING("git branch\n");
layer_off(_MC);
return false;break;
case G_CLO:
SEND_STRING("git clone ");
layer_off(_MC);
return false;break;
case G_COM:
if(git_duet) {
SEND_STRING("git duet-commit ");
} else {
SEND_STRING("git commit ");
}
layer_off(_MC);
return false;break;
case G_COU:
SEND_STRING("git checkout ");
layer_off(_MC);
return false;break;
case G_DFF:
SEND_STRING("git diff\n");
layer_off(_MC);
return false;break;
case G_DUE:
git_duet = !git_duet;
if(git_duet) {
gh60_esc_led_on();
} else {
gh60_esc_led_off();
}
layer_off(_MC);
return false;break;
case G_DUT:
if(git_duet) {
SEND_STRING("git duet ");
}
layer_off(_MC);
return false; break;
case G_FTC:
SEND_STRING("git fetch ");
layer_off(_MC);
return false;break;
case G_LOG:
SEND_STRING("git log --graph\n");
layer_off(_MC);
return false;break;
case G_MAG:
// This is some git-magic to resync recursive submodule structures inside git projects (thx to https://github.com/jimmykarily)
SEND_STRING("git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive \" git co . && git reset --hard && git clean -dffx \" \n");
layer_off(_MC);
return false; break;
case G_MRG:
SEND_STRING("git merge ");
layer_off(_MC);
return false;break;
case G_MRT:
SEND_STRING("git mergetool ");
layer_off(_MC);
return false;break;
case G_PLL:
SEND_STRING("git pull ");
layer_off(_MC);
return false;break;
case G_PSH:
SEND_STRING("git push ");
layer_off(_MC);
return false;break;
case G_RBS:
SEND_STRING("git rebase ");
layer_off(_MC);
return false;break;
case G_STH:
SEND_STRING("git stash ");
layer_off(_MC);
return false;break;
case G_STS:
SEND_STRING("git status\n");
layer_off(_MC);
return false;break;
case G_TIG:
SEND_STRING("tig\n");
layer_off(_MC);
return false;break;
/*
* End git layer
*/
/*
* Begin multimedia keys
*/
case A_MUTE:
register_code(KC_AUDIO_MUTE);
unregister_code(KC_AUDIO_MUTE);
layer_off(_MC);
return false;break;
case A_PLPA:
register_code(KC_MEDIA_PLAY_PAUSE);
unregister_code(KC_MEDIA_PLAY_PAUSE);
layer_off(_MC);
return false;break;
case A_VOUP:
register_code(KC_AUDIO_VOL_UP);
return false;break;
case A_VDWN:
register_code(KC_AUDIO_VOL_DOWN);
return false;break;
case A_PREV:
register_code(KC_MEDIA_PREV_TRACK);
unregister_code(KC_MEDIA_PREV_TRACK);
layer_off(_MC);
return false;break;
case A_NEXT:
register_code(KC_MEDIA_NEXT_TRACK);
unregister_code(KC_MEDIA_NEXT_TRACK);
layer_off(_MC);
return false;break;
/*
* End multimedia keys
*/
// Tap dance to get the app button mapped
case M_WAPP:
register_code(KC_APP);
unregister_code(KC_APP);
layer_off(_MC);
return false;break;
/*
* Begin multimedia keys
*/
case K_ARR:
backlight_arrows = !backlight_arrows;
if(backlight_arrows) {
gh60_poker_leds_on();
} else {
gh60_poker_leds_off();
}
layer_off(_MC);
return false;break;
case K_WASD:
backlight_gaming = !backlight_gaming;
if(backlight_gaming) {
gh60_wasd_leds_on();
} else {
gh60_wasd_leds_off();
}
layer_off(_MC);
return false; break;
case F_BTN:
gh60_fn_led_on();
layer_on(_FL);
return false;break;
}
/*
* End multimedia keys
*/
} else {
switch(keycode) {
/*
* Oneshots that will switch back to the default layer on KEY_UP
*/
case A_VOUP:
unregister_code(KC_AUDIO_VOL_UP);
layer_off(_MC);
return false;break;
case A_VDWN:
unregister_code(KC_AUDIO_VOL_DOWN);
layer_off(_MC);
return false;break;
case F_BTN:
layer_off(_FL);
gh60_fn_led_off();
return false;break;
}
}
return true;
};
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