diff --git a/keyboard/ergodox_ez/README.md b/keyboard/ergodox_ez/README.md index 27568323..51f1e2aa 100644 --- a/keyboard/ergodox_ez/README.md +++ b/keyboard/ergodox_ez/README.md @@ -15,7 +15,8 @@ This requires a little bit of familiarity with coding. 1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :) 2. Clone the repository (download it) -3. Set up a build environment as per https://www.pjrc.com/teensy/gcc.html +3. Set up a build environment as per [pjrc.com/teensy/gcc.html](https://www.pjrc.com/teensy/gcc.html) + - Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc` 4. Copy `keymaps/keymap_default.c` into `keymaps/keymap_your_name.c` (for example, `keymaps/keymap_german.c`) 5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. 6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name. diff --git a/keyboard/ergodox_ez/keymaps/keymap_kastyle.c b/keyboard/ergodox_ez/keymaps/keymap_kastyle.c new file mode 100644 index 00000000..ecf1be87 --- /dev/null +++ b/keyboard/ergodox_ez/keymaps/keymap_kastyle.c @@ -0,0 +1,184 @@ +#include "ergodox_ez.h" +#include "debug.h" +#include "action_layer.h" + +#define BASE 0 // default layer +#define SYMB 1 // symbols +#define MDIA 2 // media keys + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Keymap 0: Basic layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | = | 1 | 2 | 3 | 4 | 5 | LGUI | | App | 6 | 7 | 8 | 9 | 0 | - | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | Tab | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L |; / L2| ' | + * |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------| + * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 | + * `----------------------------------' `----------------------------------' + * ,---------------. ,---------------. + * |Ctrl/Esc| Alt | | Alt |Ctrl/Esc| + * ,------|--------|------| |------+--------+------. + * | | | Home | | PgUp | | | + * |Backsp| Del |------| |------| Enter | Space| + * | | | End | | PgDn | | | + * `----------------------' `----------------------' + */ +// If it accepts an argument (i.e, is a function), it doesn't need KC_. +// Otherwise, it needs KC_* +[BASE] = KEYMAP( // layer 0 : default + // left hand + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LGUI, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1), + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), + LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT, + CTL_T(KC_ESC), ALT_T(KC_APP), + KC_HOME, + KC_BSPC,KC_DEL,KC_END, + // right hand + KC_APP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + TG(1), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),KC_QUOT, + MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT, + KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1, + KC_LALT, CTL_T(KC_ESC), + KC_PGUP, + KC_PGDN,KC_ENT, KC_SPC + ), +/* Keymap 1: Symbol Layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | . | 0 | = | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// SYMBOLS +[SYMB] = KEYMAP( + // left hand + KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, + KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS, + KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV, + KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, + KC_TRNS,KC_TRNS, + KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS, + // right hand + KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12, + KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS, + KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS, + KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS, + KC_TRNS, KC_TRNS, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS +), +/* Keymap 2: Media and mouse keys + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | MsUp | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | Prev | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | |Brwser| + * | | |------| |------| |Back | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// MEDIA AND MOUSE +KEYMAP( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, + KC_TRNS, KC_TRNS, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + // right hand + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, + KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, + KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_WBAK +), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols) +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void * matrix_init_user(void) { + +}; + +// Runs constantly in the background, in a loop. +void * matrix_scan_user(void) { + + uint8_t layer = biton32(layer_state); + + ergodox_board_led_off(); + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); + switch (layer) { + // TODO: Make this relevant to the ErgoDox EZ. + case 1: + ergodox_right_led_1_on(); + break; + case 2: + ergodox_right_led_2_on(); + break; + default: + // none + break; + } + +};