diff --git a/keyboard/planck/dfu-programmer.exe b/keyboard/planck/dfu-programmer.exe new file mode 100644 index 00000000..a7d2ecbf Binary files /dev/null and b/keyboard/planck/dfu-programmer.exe differ diff --git a/keyboard/planck/keymaps/dfu-programmer.exe b/keyboard/planck/keymaps/dfu-programmer.exe new file mode 100644 index 00000000..a7d2ecbf Binary files /dev/null and b/keyboard/planck/keymaps/dfu-programmer.exe differ diff --git a/keyboard/planck/keymaps/keymap_eigen.c b/keyboard/planck/keymaps/keymap_eigen.c new file mode 100644 index 00000000..51b77205 --- /dev/null +++ b/keyboard/planck/keymaps/keymap_eigen.c @@ -0,0 +1,184 @@ +#include "keymap_common.h" +#include "backlight.h" +#include "debug.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[0] = { /* QWERTY + * 0:Qwerty + * ,-----------------------------------------------------------------------. + * |Esc | q | w | f | p | g | j | l | u | y | ; | BS | + * |-----------------------------------------------------------------------| + * |BS | a | r | s | t | d | h | n | e | i | o | ' | + * |-----------------------------------------------------------------------| + * |Shift| z | x | c | v | b | k | m |, | . | / | Enter| + * |-----------------------------------------------------------------------| + * |FN4 | LCTL| LGUI| LALT|Lower| Space |Raise|Left |Down | Up |Right| + * `-----------------------------------------------------------------------' + */ + {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, + {KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT}, + {KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} + // Space is repeated to accommadate for both spacebar wiring positions +}, +[1] = { /* Gaming + * 1: Gaming Layer + * ,-----------------------------------------------------------------------. + * | ESC | | 1 | 2 | 3 | 4 | | | | /RC | | | + * |-----------------------------------------------------------------------| + * | | 5 | 6 | 7 | W | 8 | 9 | | | | | | + * |-----------------------------------------------------------------------| + * | | 0 | - | A | S | D | = | | | | | | + * |-----------------------------------------------------------------------| + * |QWERT| |LCTRL| LSFT| LALT| Space | TAB | | |Raise| | + * `-----------------------------------------------------------------------' + */ + {KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO, M(1), KC_NO, KC_NO}, + {KC_NO, KC_5, KC_6, KC_7, KC_W, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}, + {KC_NO, KC_0, KC_MINS, KC_A, KC_S, KC_D, KC_EQL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}, + {FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO} +}, +[2] = { /* Raise + * 2: fn Right/Raise layer + * The top row are standard numbers, 1-9, and minus and equals. + * Middle 2 rows add symbols back. + * Bottom row changes arrow to Home, Page Up, Page Down, and End. + * ,-----------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BS | + * |-----------------------------------------------------------------------| + * | | Game|QWERT| | | | | - | = | [ | ] | \ | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | | | | | | Space | |Home |PgDn |PgUp | End | + * `-----------------------------------------------------------------------' + */ + { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {KC_TRNS, FUNC(7), FUNC(6), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END} +}, +[3] = { /* Lower + * 3: Symbols Left/Lower layer + * Top row is number symbols. + * Adds alt symbbols for brackets, etc. + * Bottom row is media control. + * ,-----------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | BS | + * |-----------------------------------------------------------------------| + * | | | | | | | | _ | + | { | } | | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | |PrevT|NextT| | | | | |Mute |Vol- |Vol+ | P/P | + * `-----------------------------------------------------------------------' + */ + {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[4] = { /* TENKEY + * 4: Numpad layer + * ,-----------------------------------------------------------------------. + * | | Num7| Num8| Num9| | |CALC | | | | | | + * |-----------------------------------------------------------------------| + * | | Num4| Num5| Num6| | | | | | | | | + * |-----------------------------------------------------------------------| + * | | Num1| Num2| Num3| | | | | | | | | + * |-----------------------------------------------------------------------| + * | | Num0| Num0| Num.| | | | | | | | | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, + {KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, + {KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, + {KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, +}, +[5] = { /* Funtion Keys + * 5: Function + * Backlight control at Arrows + * ,-----------------------------------------------------------------------. + * | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | |Light|BL DN|BL UP| + * `-----------------------------------------------------------------------' + */ + {KC_FN1, KC_FN2, KC_FN3, KC_FN4, KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_FN10, KC_FN11, KC_FN12}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC}, +}, +[6] = { /* In-Game QWERTY + * 0:Qwerty + * ,-----------------------------------------------------------------------. + * | | q | w | e | r | t | y | u | i | o | p | BS | + * |-----------------------------------------------------------------------| + * | | a | s | d | f | g | h | j | k | l | | " | + * |-----------------------------------------------------------------------| + * |Shift| z | x | c | v | b | n | m | , | . | / |Enter| + * |-----------------------------------------------------------------------| + * | | | | | | Space | | | | | | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, S(KC_QUOT)}, + {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} + // Space is repeated to accommadate for both spacebar wiring positions +}, +[7] = { /* More Functions + * 7: Function + * More Space Later + * ,-----------------------------------------------------------------------. + * | F13 | F14 | F15 | F16 |F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | | + * `-----------------------------------------------------------------------' + */ + {KC_FN13, KC_FN14, KC_FN15, KC_FN16, KC_FN17, KC_FN18, KC_FN19, KC_FN20, KC_FN21, KC_FN22, KC_FN23, KC_FN24}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, +}, +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE + [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER + [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to TENKEY + [4] = ACTION_LAYER_MOMENTARY(5), // to Function + [5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI), // to More Functions + + [6] = ACTION_DEFAULT_LAYER_SET(0), // QWERTY + [7] = ACTION_DEFAULT_LAYER_SET(1), // Gaming + [8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS), //Shift on press, Caps on tap + [9] = ACTION_LAYER_TAP_TOGGLE(6), //QWERTY in game +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + backlight_step(); + } else { + unregister_code(KC_RSFT); + } + break; + case 1: + return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END); + break; + } + return MACRO_NONE; +}; \ No newline at end of file diff --git a/keyboard/planck/keymaps/lucas.c b/keyboard/planck/keymaps/lucas.c new file mode 100644 index 00000000..d8516302 --- /dev/null +++ b/keyboard/planck/keymaps/lucas.c @@ -0,0 +1,198 @@ +/* +This is the keymap of /u/deepshitgoeshere! +Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german. +The second layer has all the german umlauts I need and with capital and small letters on the +same layer there is no need to press shift+lower. +This keymap is made to work with software implemented QWERTZ. +The "Gaming" layer is mainly customized for CS:GO. +If you have any question about this keymap feel free to shoot me a message on reddit! +*/ + +#include "keymap_common.h" +#include "keymap_extras/keymap_german.h" +#include "backlight.h" +#include "debug.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[0] = { /* Colemak + * ,-----------------------------------------------------------------------. + * | Esc | q | w | f | p | g | j | l | u | y | ; | - | + * |-----------------------------------------------------------------------| + * | BS | a | r | s | t | d | h | n | e | i | o | ' | + * |-----------------------------------------------------------------------| + * | SFT | z | x | c | v | b | k | m | , | . | / | Ent | + * |-----------------------------------------------------------------------| + * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right| + * `-----------------------------------------------------------------------' + */ + {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS}, + {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT}, + {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT}, + {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[1] = { /* Symbols + * ,-----------------------------------------------------------------------. + * | | | | | | | | | | | : | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | " | + * |-----------------------------------------------------------------------| + * | | | | | | | | | < | > | ? | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(5), DE_MORE, DE_QST, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[2] = { /* Raise + * ,-----------------------------------------------------------------------. + * | | Ä | | | | | | | Ü | Ö | |Game | + * |-----------------------------------------------------------------------| + * | Del | ä | | ß | | | | | ü | ö | |FVol+| + * |-----------------------------------------------------------------------| + * | | | | | | | | |Stop | Prv | Nxt |FVol-| + * |-----------------------------------------------------------------------| + * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P | + * `-----------------------------------------------------------------------' + */ + {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)}, + {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)}, + {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[3] = { /* Lower + * ,-----------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + | + * |-----------------------------------------------------------------------| + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = | + * |-----------------------------------------------------------------------| + * | | | | | | [ | ] | { | } | € | | \ | Ent | + * |-----------------------------------------------------------------------| + * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End | + * `-----------------------------------------------------------------------' + */ + {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS}, + {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL}, + {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END} +}, +[4] = { /* Function + * ,-----------------------------------------------------------------------. + * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | + * |-----------------------------------------------------------------------| + * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | + * |-----------------------------------------------------------------------| + * | | | | | | KP- | KP+ | | | | |Reset| + * |-----------------------------------------------------------------------| + * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P | + * `-----------------------------------------------------------------------' + */ + {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24}, + {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, + {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO}, + {KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[5] = { /* Gaming + * ,-----------------------------------------------------------------------. + * | Buy | ESC | q | w | e | r | t | y | u | i | o | p | + * |-----------------------------------------------------------------------| + * | ENT | BS | a | s | d | f | g | h | j | k | l | ; | + * |-----------------------------------------------------------------------| + * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / | + * |-----------------------------------------------------------------------| + * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right| + * `-----------------------------------------------------------------------' + */ + {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)}, + {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN}, + {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH}, + {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT} +}, +[6] = { /* Gaming + /* CS:GO buy binds + * ,-----------------------------------------------------------------------. + * | | | | | | | | | 7 | 8 | 9 | | + * |-----------------------------------------------------------------------| + * | BS | | | | | | | | 6 | 5 | 4 | End | + * |-----------------------------------------------------------------------| + * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn | + * |-----------------------------------------------------------------------| + * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO}, + {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END}, + {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN}, + {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT} +}, +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE + [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER + [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function + [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming + [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) { + case 0: // M(0) + if (record->event.pressed) { + register_code(KC_LSFT); + layer_on(1); + } else { + layer_off(1); + unregister_code(KC_LSFT); + } + break; + case 1: // M(1) + if (record->event.pressed) { + register_code(LSFT(DE_SCLN)); + } else { + unregister_code(LSFT(DE_SCLN)); + } + break; + case 2: // M(2) + if (record->event.pressed) { + register_code(DE_MINS); + } else { + unregister_code(DE_MINS); + } + break; + case 3: // M(3) + if (record->event.pressed) { + register_code(DE_COMM); + } else { + unregister_code(DE_COMM); + } + break; + case 4: // M(4) + if (record->event.pressed) { + register_code(DE_DOT); + } else { + unregister_code(DE_DOT); + } + break; + case 5: // M(5) + if (record->event.pressed) { + unregister_code(KC_LSFT); + register_code(DE_MORE); + } else { + unregister_code(DE_MORE); + } + break; + case 6: // M(6) + if (record->event.pressed) { + register_code(DE_LESS); + } else { + unregister_code(DE_LESS); + } + break; + } + return MACRO_NONE; + +}; \ No newline at end of file