From 4c1164c469a103981478222b21ef5ffaa364448d Mon Sep 17 00:00:00 2001 From: Zach Burchill Date: Wed, 25 Oct 2017 20:04:36 -0400 Subject: [PATCH] fixed two typos I'm almost 100% sure "else if (state->count = 2) {" was a typo (it should have two ='s for a logical operator), and I'm *pretty* sure "if (state->interrupted || state->!pressed) return SINGLE_TAP;" has a typo. At least, it returns an error on my machine saying something about an unexpected '!'. I changed it to a slightly longer form (i.e., "state->pressed==0"), and that worked fine. --- docs/feature_tap_dance.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index 32dffa9c..24cd2b44 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -200,12 +200,12 @@ typedef struct { int cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP - if (state->interrupted || state->!pressed) return SINGLE_TAP; + if (state->interrupted || state->pressed==0) return SINGLE_TAP; else return SINGLE_HOLD; } //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated //with single tap. In example below, that means to send `xx` instead of `Escape`. - else if (state->count = 2) { + else if (state->count == 2) { if (state->interrupted) return DOUBLE_SINGLE_TAP; else if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_TAP;