Added keymap w/ game mode
parent
bf1987e233
commit
480b313b1e
@ -0,0 +1,60 @@
|
||||
#include "keymap_common.h"
|
||||
|
||||
/*
|
||||
* This layout works off of Jack's layout, making some changes that I
|
||||
* feel significantly improve the function of the keyboard.
|
||||
*
|
||||
*/
|
||||
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP_GRID( /* Reed */
|
||||
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
|
||||
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
|
||||
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
|
||||
LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
|
||||
|
||||
[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
|
||||
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
|
||||
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
|
||||
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
|
||||
LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
|
||||
|
||||
[2] = KEYMAP_GRID( /* Reed RAISE */
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
|
||||
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
|
||||
TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
|
||||
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
|
||||
|
||||
[3] = KEYMAP_GRID( /* Reed LOWER */
|
||||
TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
|
||||
TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
|
||||
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
|
||||
TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
|
||||
};
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay RAISE
|
||||
[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay LOWER
|
||||
|
||||
[3] = ACTION_DEFAULT_LAYER_SET(0),
|
||||
[4] = ACTION_DEFAULT_LAYER_SET(1),
|
||||
[5] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ENT),
|
||||
[7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
|
||||
|
||||
[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
|
||||
[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
|
||||
[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
|
||||
[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
|
||||
[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
|
||||
[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
|
||||
[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
|
||||
[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
|
||||
[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
|
||||
[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
|
||||
[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
|
||||
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
|
||||
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
|
||||
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
|
||||
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
|
||||
[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
|
||||
|
||||
[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
|
||||
};
|
Loading…
Reference in New Issue