Add support for the KC60 v2.0 2015-09-12 (#360)
* Don't save the ctags file in the repo. * Initial support for the KC60 board. Only 5x5 working so far. * Rename because this isn't the same KC60 as others. * Add in some generic layout. Pins seem to be in the right order except the 6th column spews gibberish. * Don't need this for now. * Move this to some other folder. * Trying again to start over. * Don't need to start over because I figured out why the 'broken' stuff wasn't working. * Attempt to enable backlighting. It's on on pin B7 like other boards. * Fix last port changes and fix LED control in keymap. * Trying some other LED code. * Bootloader needs to be bigger. Disabling backlight for now. * Simplify LED code while I try to figure it out. * Turn back on backlighting. * Backlighting works now. Just need to get levels or breathing working. * Trying to allow for turning off the LEDs before I get to brightness levels. * The missing link: need to run the init_ports function for LEDs to work properly. * Removing breathing stuff since it bricks the board. * Clean up default layer. * Cleanup keymap, KC60 doesn't support a 5th right bottom-row button.example_keyboards
parent
b85dd60397
commit
478a18d237
@ -0,0 +1,158 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# On command line:
|
||||
#
|
||||
# make all = Make software.
|
||||
#
|
||||
# make clean = Clean out built project files.
|
||||
#
|
||||
# make coff = Convert ELF to AVR COFF.
|
||||
#
|
||||
# make extcoff = Convert ELF to AVR Extended COFF.
|
||||
#
|
||||
# make program = Download the hex file to the device.
|
||||
# Please customize your programmer settings(PROGRAM_CMD)
|
||||
#
|
||||
# make teensy = Download the hex file to the device, using teensy_loader_cli.
|
||||
# (must have teensy_loader_cli installed).
|
||||
#
|
||||
# make dfu = Download the hex file to the device, using dfu-programmer (must
|
||||
# have dfu-programmer installed).
|
||||
#
|
||||
# make flip = Download the hex file to the device, using Atmel FLIP (must
|
||||
# have Atmel FLIP installed).
|
||||
#
|
||||
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
|
||||
# (must have dfu-programmer installed).
|
||||
#
|
||||
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
|
||||
# (must have Atmel FLIP installed).
|
||||
#
|
||||
# make debug = Start either simulavr or avarice as specified for debugging,
|
||||
# with avr-gdb or avr-insight as the front end for debugging.
|
||||
#
|
||||
# make filename.s = Just compile filename.c into the assembler code only.
|
||||
#
|
||||
# make filename.i = Create a preprocessed source file for use in submitting
|
||||
# bug reports to the GCC project.
|
||||
#
|
||||
# To rebuild project do "make clean" then "make all".
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
# Target file name (without extension).
|
||||
TARGET = kc60
|
||||
|
||||
|
||||
# Directory common source filess exist
|
||||
TOP_DIR = ../..
|
||||
TMK_DIR = ../../tmk_core
|
||||
|
||||
# Directory keyboard dependent files exist
|
||||
TARGET_DIR = .
|
||||
|
||||
# # project specific files
|
||||
SRC = kc60.c
|
||||
|
||||
ifdef KEYMAP
|
||||
SRC := keymaps/$(KEYMAP).c $(SRC)
|
||||
else
|
||||
SRC := keymaps/default.c $(SRC)
|
||||
endif
|
||||
|
||||
CONFIG_H = config.h
|
||||
|
||||
# MCU name
|
||||
#MCU = at90usb1287
|
||||
MCU = atmega32u4
|
||||
|
||||
# Processor frequency.
|
||||
# This will define a symbol, F_CPU, in all source code files equal to the
|
||||
# processor frequency in Hz. You can then use this symbol in your source code to
|
||||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
|
||||
# automatically to create a 32-bit value in your source code.
|
||||
#
|
||||
# This will be an integer division of F_USB below, as it is sourced by
|
||||
# F_USB after it has run through any CPU prescalers. Note that this value
|
||||
# does not *change* the processor frequency - it should merely be updated to
|
||||
# reflect the processor speed set externally so that the code can use accurate
|
||||
# software delays.
|
||||
F_CPU = 16000000
|
||||
|
||||
|
||||
#
|
||||
# LUFA specific
|
||||
#
|
||||
# Target architecture (see library "Board Types" documentation).
|
||||
ARCH = AVR8
|
||||
|
||||
# Input clock frequency.
|
||||
# This will define a symbol, F_USB, in all source code files equal to the
|
||||
# input clock frequency (before any prescaling is performed) in Hz. This value may
|
||||
# differ from F_CPU if prescaling is used on the latter, and is required as the
|
||||
# raw input clock is fed directly to the PLL sections of the AVR for high speed
|
||||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
|
||||
# at the end, this will be done automatically to create a 32-bit value in your
|
||||
# source code.
|
||||
#
|
||||
# If no clock division is performed on the input clock inside the AVR (via the
|
||||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
|
||||
F_USB = $(F_CPU)
|
||||
|
||||
# Interrupt driven control endpoint task(+60)
|
||||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
|
||||
|
||||
|
||||
# Boot Section Size in *bytes*
|
||||
# Teensy halfKay 512
|
||||
# Teensy++ halfKay 1024
|
||||
# Atmel DFU loader 4096
|
||||
# LUFA bootloader 4096
|
||||
# USBaspLoader 2048
|
||||
OPT_DEFS += -DBOOTLOADER_SIZE=4096
|
||||
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
|
||||
|
||||
ifdef KEYMAP
|
||||
|
||||
ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
|
||||
ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
|
||||
include keymaps/$(KEYMAP)/makefile.mk
|
||||
endif
|
||||
endif
|
||||
|
||||
else
|
||||
|
||||
ifneq ("$(wildcard keymaps/default/makefile.mk)","")
|
||||
include keymaps/default/makefile.mk
|
||||
endif
|
||||
|
||||
endif
|
||||
|
||||
# Optimize size but this may cause error "relocation truncated to fit"
|
||||
#EXTRALDFLAGS = -Wl,--relax
|
||||
|
||||
# Search Path
|
||||
VPATH += $(TARGET_DIR)
|
||||
VPATH += $(TOP_DIR)
|
||||
VPATH += $(TMK_DIR)
|
||||
|
||||
include $(TOP_DIR)/quantum/quantum.mk
|
||||
|
@ -0,0 +1,24 @@
|
||||
kc60 keyboard firmware
|
||||
======================
|
||||
|
||||
## Quantum MK Firmware
|
||||
|
||||
For the full Quantum feature list, see [the parent README.md](/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboard/kc60 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
|
||||
### Default
|
||||
To build with the default keymap, simply run `make`.
|
||||
|
||||
### Other Keymaps
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
|
||||
|
||||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
|
||||
```
|
||||
$ make KEYMAP=[default|jack|<name>]
|
||||
```
|
||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
@ -0,0 +1,161 @@
|
||||
/*
|
||||
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6060
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER You
|
||||
#define PRODUCT kc60v2
|
||||
#define DESCRIPTION A custom keyboard
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 5
|
||||
#define MATRIX_COLS 14
|
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments
|
||||
*
|
||||
* Change this to how you wired your keyboard
|
||||
* COLS: AVR pins used for columns, left to right
|
||||
* ROWS: AVR pins used for rows, top to bottom
|
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
||||
*
|
||||
*/
|
||||
|
||||
// Possible pins for columns include: F1 F0 E6 D7 D6 D4 C7 C6 B7 B5 B4 B3 B1 B0
|
||||
// Pins for rows include: D0 D1 F6 F7 D5
|
||||
#define MATRIX_ROW_PINS { D0, D1, F6, F7, D5 }
|
||||
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
|
||||
#define UNUSED_PINS
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* number of backlight levels */
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/*
|
||||
* Force NKRO
|
||||
*
|
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
||||
* makefile for this to work.)
|
||||
*
|
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
||||
* until the next keyboard reset.
|
||||
*
|
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
||||
* fully operational during normal computer usage.
|
||||
*
|
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
||||
* power-up.
|
||||
*
|
||||
*/
|
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Magic Key Options
|
||||
*
|
||||
* Magic keys are hotkey commands that allow control over firmware functions of
|
||||
* the keyboard. They are best used in combination with the HID Listen program,
|
||||
* found here: https://www.pjrc.com/teensy/hid_listen.html
|
||||
*
|
||||
* The options below allow the magic key functionality to be changed. This is
|
||||
* useful if your keyboard/keypad is missing keys and you want magic key support.
|
||||
*
|
||||
*/
|
||||
|
||||
/* key combination for magic key command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/* control how magic key switches layers */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
|
||||
|
||||
/* override magic key keymap */
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
|
||||
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
|
||||
//#define MAGIC_KEY_HELP1 H
|
||||
//#define MAGIC_KEY_HELP2 SLASH
|
||||
//#define MAGIC_KEY_DEBUG D
|
||||
//#define MAGIC_KEY_DEBUG_MATRIX X
|
||||
//#define MAGIC_KEY_DEBUG_KBD K
|
||||
//#define MAGIC_KEY_DEBUG_MOUSE M
|
||||
//#define MAGIC_KEY_VERSION V
|
||||
//#define MAGIC_KEY_STATUS S
|
||||
//#define MAGIC_KEY_CONSOLE C
|
||||
//#define MAGIC_KEY_LAYER0_ALT1 ESC
|
||||
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
|
||||
//#define MAGIC_KEY_LAYER0 0
|
||||
//#define MAGIC_KEY_LAYER1 1
|
||||
//#define MAGIC_KEY_LAYER2 2
|
||||
//#define MAGIC_KEY_LAYER3 3
|
||||
//#define MAGIC_KEY_LAYER4 4
|
||||
//#define MAGIC_KEY_LAYER5 5
|
||||
//#define MAGIC_KEY_LAYER6 6
|
||||
//#define MAGIC_KEY_LAYER7 7
|
||||
//#define MAGIC_KEY_LAYER8 8
|
||||
//#define MAGIC_KEY_LAYER9 9
|
||||
//#define MAGIC_KEY_BOOTLOADER PAUSE
|
||||
//#define MAGIC_KEY_LOCK CAPS
|
||||
//#define MAGIC_KEY_EEPROM E
|
||||
//#define MAGIC_KEY_NKRO N
|
||||
//#define MAGIC_KEY_SLEEP_LED Z
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
#endif
|
@ -0,0 +1,111 @@
|
||||
#include "kc60.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
};
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
bool process_action_user(keyrecord_t *record) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
return true;
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
}
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
backlight_init_ports();
|
||||
#endif
|
||||
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_action_kb(keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_action_user(record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define CHANNEL OCR1B
|
||||
|
||||
void backlight_init_ports()
|
||||
{
|
||||
|
||||
// Setup PB6 as output and output low.
|
||||
DDRB |= (1<<6);
|
||||
PORTB &= ~(1<<6);
|
||||
|
||||
// Use full 16-bit resolution.
|
||||
ICR1 = 0xFFFF;
|
||||
|
||||
// I could write a wall of text here to explain... but TL;DW
|
||||
// Go read the ATmega32u4 datasheet.
|
||||
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
||||
|
||||
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
||||
// Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
|
||||
// (i.e. start high, go low when counter matches.)
|
||||
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
||||
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
||||
|
||||
TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
|
||||
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
||||
|
||||
backlight_init();
|
||||
}
|
||||
|
||||
void backlight_set(uint8_t level)
|
||||
{
|
||||
// Prevent backlight blink on lowest level
|
||||
PORTB &= ~(_BV(PORTB6));
|
||||
|
||||
if ( level == 0 )
|
||||
{
|
||||
// Turn off PWM control on PB6, revert to output low.
|
||||
TCCR1A &= ~(_BV(COM1B1));
|
||||
CHANNEL = 0x0;
|
||||
}
|
||||
else if ( level == BACKLIGHT_LEVELS)
|
||||
{
|
||||
// Turn on PWM control of PB6
|
||||
TCCR1A |= _BV(COM1B1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Turn on PWM control of PB6
|
||||
TCCR1A |= _BV(COM1B1);
|
||||
// Set the brightness
|
||||
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,36 @@
|
||||
#ifndef KC60_H
|
||||
#define KC60_H
|
||||
|
||||
#include "matrix.h"
|
||||
#include "keymap_common.h"
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "backlight.h"
|
||||
#endif
|
||||
#include <avr/io.h>
|
||||
#include <stddef.h>
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The first section contains all of the arguements
|
||||
// The second converts the arguments into a multi-dimensional array
|
||||
#define KEYMAP( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
|
||||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
|
||||
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
|
||||
) { \
|
||||
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
|
||||
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
|
||||
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
|
||||
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
|
||||
{ K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \
|
||||
}
|
||||
|
||||
void matrix_init_user(void);
|
||||
void matrix_scan_user(void);
|
||||
bool process_action_user(keyrecord_t *record);
|
||||
|
||||
void led_set_user(uint8_t usb_led);
|
||||
void backlight_init_ports(void);
|
||||
|
||||
#endif
|
@ -0,0 +1,24 @@
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
// this is the style you want to emulate.
|
||||
|
||||
#include "kc60.h"
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = KEYMAP( /* Basic QWERTY */
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
|
||||
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, \
|
||||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, RESET \
|
||||
),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
return MACRO_NONE;
|
||||
};
|
@ -0,0 +1 @@
|
||||
tags
|
Loading…
Reference in New Issue