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@ -5,7 +5,7 @@
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#define DVORAK 1
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#define RAISE 2
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#define LOWER 3
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#define NAV 4
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#define BDO 4
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[QWERTY] = KC_KEYMAP(
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@ -36,19 +36,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, DOT, TRNS, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO ),
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[NAV] = KC_KEYMAP(
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NO, GRV, 1, 2, 3, 4, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, 5, Q, W, E, R, TRNS, TRNS, TRNS, TRNS, TRNS, NO, \
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NO, 6, A, S, D, F, TRNS, LEFT, UP, RGHT, TRNS, NO, \
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NO, 7, Z, X, C, V, TRNS, TRNS, DOWN, TRNS, TRNS, NO, \
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NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
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[BDO] = KC_KEYMAP(
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NO, ESC, 1, 2, 3, 4, 5, NO, NO, NO, NO, NO, \
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NO, TAB, Q, W, E, R, 6, Y, I, O, P, NO, \
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NO, LSFT, A, S, D, F, 7, G, H, J, K, NO, \
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NO, T, Z, X, C, V, 8, B, N, M, L, NO, \
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NO, LCTL, SPC, SPC, SPC, SPC, 0, 9, SLSH, NO, NO, NO, FN2, NO )
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
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[1] = ACTION_LAYER_MOMENTARY(LOWER), // Lower layer
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[2] = ACTION_LAYER_TOGGLE(NAV), // Nav layer
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[2] = ACTION_LAYER_TOGGLE(BDO), // BDO layer
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[3] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPC)
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};
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