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@ -2,9 +2,6 @@
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// this is the style you want to emulate.
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#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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#include "action_layer.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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@ -150,30 +147,30 @@ const uint16_t PROGMEM fn_actions[] = {
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#ifdef AUDIO_ENABLE
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float tone_qw[][2] = {
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{440.0*pow(2.0,(67)/12.0), 400},
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{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 1600}
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16}
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};
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float tone_cm[][2] = {
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{440.0*pow(2.0,(67)/12.0), 400},
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{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 1000},
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{0, 200},
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{440.0*pow(2.0,(67)/12.0), 1000}
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16},
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{0, 4},
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{440.0*pow(2.0,(71)/12.0), 16}
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};
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float tone_dv[][2] = {
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{440.0*pow(2.0,(67)/12.0), 400},
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{440.0*pow(2.0,(60)/12.0), 400},
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{0, 800},
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{440.0*pow(2.0,(67)/12.0), 800},
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{0, 200},
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{440.0*pow(2.0,(67)/12.0), 800},
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{0, 200},
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{440.0*pow(2.0,(67)/12.0), 800}
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{440.0*pow(2.0,(59)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16},
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{0, 4},
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{440.0*pow(2.0,(69)/12.0), 16},
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{0, 4},
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{440.0*pow(2.0,(67)/12.0), 16}
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};
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#endif
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@ -249,11 +246,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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float start_up[][2] = {
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{440.0*pow(2.0,(67)/12.0), 650},
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{440.0*pow(2.0,(64)/12.0), 450},
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{440.0*pow(2.0,(55)/12.0), 450},
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{440.0*pow(2.0,(60)/12.0), 450},
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{440.0*pow(2.0,(64)/12.0), 1000}
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{440.0*pow(2.0,(67)/12.0), 12},
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{440.0*pow(2.0,(64)/12.0), 8},
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{440.0*pow(2.0,(55)/12.0), 8},
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{440.0*pow(2.0,(60)/12.0), 8},
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{440.0*pow(2.0,(64)/12.0), 20}
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};
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#endif
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