Created replicaJunction keymaps.
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a998a48673
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32725dae5b
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "atreus.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Note that whatever is set as layer 0 will be the default layer of the keyboard.
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#define _CO 0 // Colemak
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#define _QW 1 // QWERTY
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#define _NU 2 // Numpad
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#define _FN 3 // Function
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#define _DV 4 // Dvorak
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// Quick alias for visual sake
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_CO] = {
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{KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
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{KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
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{KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCTL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
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},
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[_DV] = {
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{KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L },
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{KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S },
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{KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, KC_Z },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_SLSH, KC_ENT }
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},
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[_QW] = { /* Qwerty */
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{KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
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{KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
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{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
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{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC,KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
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},
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[_NU] = { /* Numbers and symbols */
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{KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
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{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
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{KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
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{MO(_FN), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LALT, KC_SPC, _______, KC_DOT, KC_0, KC_EQL}
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},
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[_FN] = { /* Functions */
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{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
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{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
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{_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12},
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{_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, _______, _______, RESET}
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}};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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#include "ergodox_ez.h"
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#include "debug.h"
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#include "action_layer.h"
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/*
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* Keyboard: Ergodox
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* Keymap: replicaJunction
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* Version: 1.0
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*
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* This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
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* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
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* have both keyboards, so I've designed these layouts in an effort to make switching between the
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* two as easy as possible.
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*
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* The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
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* here: https://colemakmods.github.io/mod-dh/
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*/
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#define BASE 0 // default layer
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#define CODH 1 // Colemak
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#define QWRT 2 // QWERTY layer
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#define SYMB 3 // symbols
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#define MDIA 4 // media keys
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#define UTIL 5 // keyboard utilities
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#define NUMP 6 // numpad
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#define GAME 7 // mouse overlay for gamins
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#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Keymap: Colemak-ModDH
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - |
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* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
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* | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | LCtrl| LAlt | | MDIA | RAlt |
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* ,------|------|------| |------+------+------.
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* | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
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* | BkSp | Del |------| |------| Enter| Space|
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* | | | NUMP | | PgDn | | |
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* `--------------------' `--------------------'
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*/
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[CODH] = KEYMAP(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
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KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
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KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
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KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
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KC_LCTL, KC_LALT,
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KC_HOME,
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CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
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// right hand
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TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT,
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KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL,
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KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS,
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KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT,
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KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
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MO(MDIA), KC_RALT,
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KC_PGUP,
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KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
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),
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/*
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* Keymap: Dvorak layout
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*
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* The right index backspace is a nod to my TypeMatrix keyboard, which has
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* Backspace in the center.
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
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* |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
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* | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | LCtrl| LAlt | | MDIA | RAlt |
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* ,------|------|------| |------+------+------.
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* | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
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* | BkSp | Del |------| |------| Enter| Space|
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* | | | NUMP | | PgDn | | |
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* `--------------------' `--------------------'
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*/
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// BASE
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[BASE] = KEYMAP(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
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KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
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KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
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KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
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KC_LCTL, KC_LALT,
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KC_HOME,
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CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
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// right hand
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TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
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KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
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KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
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MO(MDIA), KC_RALT,
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KC_PGUP,
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KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
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),
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/*
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* Keymap: QWERTY layout.
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*
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* This is optimized for gaming, not typing, so there aren't as many macros
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* as the Dvorak layer. Some of the keys have also been moved to "game-
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* like" locations, such as making the spacebar available to the left thumb,
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* and repositioning the arrow keys at the bottom right corner.
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
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* |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
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* | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right|
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | LCtrl| LAlt | | MDIA | ~GAME|
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* ,------|------|------| |------+------+------.
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* | | | Home | | PgUp | | SYMB/
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* | Space| LAlt |------| |------| Enter| Space|
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* | | | End | | PgDn | | |
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* `--------------------' `--------------------'
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*/
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[QWRT] = KEYMAP( // Layer1: QWERTY
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
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KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
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KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB),
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KC_LCTL,KC_LALT,
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KC_HOME,
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KC_SPC, KC_LALT, KC_END,
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// right hand
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TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
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KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
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KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
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MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
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MO(MDIA),TG(GAME),
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KC_PGUP,
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KC_PGDN,KC_ENT,LT(SYMB,KC_SPC)
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),
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/*
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* Keymap: Symbol / navigation Layer
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*
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* Inspired by Atreus.
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* Note the two keys on the left thumb cluster. These change the "default" layer between key layouts.
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* The RESET button also resets the Teensy, but note bug #164.
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | | SYMB | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* |Dvorak|QWERTY| | | RESET|
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* ,------|------|------| |------+------+------.
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* | | |Colemk| | | | |
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* | | |------| |------| | SYMB |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// SYMBOLS
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[SYMB] = KEYMAP(
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// left hand
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_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
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_______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______,
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_______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR,
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_______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______,
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_______,_______,_______,_______,_______,
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DF(BASE),DF(QWRT),
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DF(CODH),
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_______, _______, _______,
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// right hand
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_______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12,
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_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,
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_______,_______,KC_PGUP,_______,KC_PGDN,_______,_______,
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_______,_______,_______,_______,_______,
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_______, RESET,
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_______,
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_______, _______, _______
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),
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/* Keymap: Media and mouse keys
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | MsUp | | | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | | | | | | | | | | | | Prev | Next | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | |Brwser|
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* | | |------| |------| |Back |
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* | | | | | | | |
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* `--------------------' `--------------------'
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*/
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// MEDIA AND MOUSE
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[MDIA] = KEYMAP(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_MS_U, _______, _______, _______,
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_BTN1, KC_BTN2,
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_______, _______,
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_______,
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_______, _______, _______,
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, KC_MPLY,
|
||||
_______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
|
||||
KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, _______, KC_WBAK
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: Number pad.
|
||||
*
|
||||
* Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | 7 | 8 | 9 | * | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | |------| |------| | 4 | 5 | 6 | + | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | 1 | 2 | 3 | / | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | | 0 | . | 0 | = | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | |
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------| | Enter|
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[NUMP] = KEYMAP(
|
||||
// left hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
// right hand
|
||||
_______,_______,_______,_______,_______,_______,_______,
|
||||
_______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12,
|
||||
KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
|
||||
_______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______,
|
||||
KC_P0, KC_PDOT,KC_P0, KC_EQL, _______,
|
||||
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, _______, KC_PENT
|
||||
),
|
||||
|
||||
/*
|
||||
* Keymap: Gaming
|
||||
*
|
||||
* This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
|
||||
*
|
||||
* ,--------------------------------------------------. ,--------------------------------------------------.
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
|
||||
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* | | | | | | |MClick| | | | |
|
||||
* `----------------------------------' `----------------------------------'
|
||||
* ,-------------. ,-------------.
|
||||
* | | | | | ~GAME|
|
||||
* ,------|------|------| |------+------+------.
|
||||
* | | | | | | | |
|
||||
* | | |------| |------|RClick|LClick|
|
||||
* | | | | | | | |
|
||||
* `--------------------' `--------------------'
|
||||
*/
|
||||
[GAME] = KEYMAP(
|
||||
// left hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______,
|
||||
|
||||
_______,_______,
|
||||
_______,
|
||||
_______,_______,_______,
|
||||
|
||||
// right hand
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
|
||||
_______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
KC_BTN3, _______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______,
|
||||
_______, KC_BTN2, KC_BTN1
|
||||
),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
ergodox_board_led_off();
|
||||
ergodox_right_led_1_off();
|
||||
ergodox_right_led_2_off();
|
||||
ergodox_right_led_3_off();
|
||||
switch (layer) {
|
||||
case BASE:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
case QWRT:
|
||||
ergodox_right_led_2_on();
|
||||
case SYMB:
|
||||
ergodox_right_led_3_on();
|
||||
break;
|
||||
case GAME:
|
||||
ergodox_right_led_1_on();
|
||||
ergodox_right_led_2_on();
|
||||
default:
|
||||
// none
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
Loading…
Reference in New Issue