diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c index 90933b00..bac85c59 100644 --- a/keyboards/ergodox/infinity/visualizer.c +++ b/keyboards/ergodox/infinity/visualizer.c @@ -72,24 +72,6 @@ static visualizer_user_data_t user_data_keyboard = { _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, "Please increase the VISUALIZER_USER_DATA_SIZE"); -bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - (void)animation; - (void)state; - // Read the uGFX documentation for information how to use the displays - // http://wiki.ugfx.org/index.php/Main_Page - gdispClear(White); - - // You can use static variables for things that can't be found in the animation - // or state structs, here we use the image - - //gdispGBlitArea is a tricky function to use since it supports blitting part of the image - // if you have full screen image, then just use 128 and 32 for both source and target dimensions - gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo); - - return false; -} - // Feel free to modify the animations below, or even add new ones if needed // Don't worry, if the startup animation is long, you can use the keyboard like normal @@ -99,7 +81,7 @@ static keyframe_animation_t startup_animation = { .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, .frame_functions = { - display_logo, + lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; @@ -162,7 +144,7 @@ static keyframe_animation_t resume_animation = { .frame_functions = { lcd_keyframe_enable, backlight_keyframe_enable, - display_logo, + lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c index f03702f6..afa6f1bd 100644 --- a/keyboards/ergodox/keymaps/default/visualizer.c +++ b/keyboards/ergodox/keymaps/default/visualizer.c @@ -46,24 +46,6 @@ typedef enum { static lcd_state_t lcd_state = LCD_STATE_INITIAL; -bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - (void)animation; - (void)state; - // Read the uGFX documentation for information how to use the displays - // http://wiki.ugfx.org/index.php/Main_Page - gdispClear(White); - - // You can use static variables for things that can't be found in the animation - // or state structs, here we use the image - - //gdispGBlitArea is a tricky function to use since it supports blitting part of the image - // if you have full screen image, then just use 128 and 32 for both source and target dimensions - gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo); - - return false; -} - // Feel free to modify the animations below, or even add new ones if needed // Don't worry, if the startup animation is long, you can use the keyboard like normal @@ -73,7 +55,7 @@ static keyframe_animation_t startup_animation = { .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(10000), 0}, .frame_functions = { - display_logo, + lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; @@ -104,7 +86,7 @@ static keyframe_animation_t resume_animation = { .frame_functions = { lcd_keyframe_enable, backlight_keyframe_enable, - display_logo, + lcd_keyframe_draw_logo, backlight_keyframe_animate_color, }, }; diff --git a/quantum/visualizer/lcd_keyframes.c b/quantum/visualizer/lcd_keyframes.c index c6e04d0c..df11861d 100644 --- a/quantum/visualizer/lcd_keyframes.c +++ b/quantum/visualizer/lcd_keyframes.c @@ -18,6 +18,7 @@ #include #include "action_util.h" #include "led.h" +#include "resources/resources.h" bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; @@ -154,6 +155,24 @@ bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, return false; } +bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)state; + (void)animation; + // Read the uGFX documentation for information how to use the displays + // http://wiki.ugfx.org/index.php/Main_Page + gdispClear(White); + + // You can use static variables for things that can't be found in the animation + // or state structs, here we use the image + + //gdispGBlitArea is a tricky function to use since it supports blitting part of the image + // if you have full screen image, then just use 128 and 32 for both source and target dimensions + gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo); + + return false; +} + + bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; (void)state; diff --git a/quantum/visualizer/lcd_keyframes.h b/quantum/visualizer/lcd_keyframes.h index 8f79a541..2e912b4c 100644 --- a/quantum/visualizer/lcd_keyframes.h +++ b/quantum/visualizer/lcd_keyframes.h @@ -29,6 +29,8 @@ bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualize bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state); // Displays both the layer text and the led states bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays the QMK logo on the LCD screen +bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state); bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);