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@ -65,8 +65,8 @@ typedef union {
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} key;
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struct action_layer {
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uint8_t code :8;
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uint8_t val :4;
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uint8_t kind :4;
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uint8_t val :5;
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uint8_t kind :3;
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} layer;
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struct action_usage {
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uint16_t code :10;
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@ -170,35 +170,42 @@ void debug_action(action_t action);
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*
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* Layer Actions(10XX)
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* -------------------
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* ACT_KEYMAP:
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* 1000|--xx|0000 0000 Clear keyamp and overlay
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* 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
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* 1000|LLLL| keycode Invert with tap key
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* 1000|LLLL|1111 0000 Invert with tap toggle
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* 1000|LLLL|1111 00xx Invert[^= 1<<L]
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* 1000|LLLL|1111 0100 On/Off
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* 1000|LLLL|1111 01xx On[|= 1<<L]
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* 1000|LLLL|1111 1000 Off/On
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* 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 1000|LLLL|1111 1100 Set/Clear
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* 1000|LLLL|1111 11xx Set[= 1<<L]
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* default layer: 0-15(4bit)
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* ACT_LAYER:
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* 1000|--xx|0000 0000 Clear keyamp
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* 100X|LLLL|0000 00xx Reset default layer and clear keymap
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* 100X|LLLL| keycode Invert with tap key
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* 100X|LLLL|1111 0000 Invert with tap toggle
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* 100X|LLLL|1111 00xx Invert[^= 1<<L]
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* 100X|LLLL|1111 0100 On/Off
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* 100X|LLLL|1111 01xx On[|= 1<<L]
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* 100X|LLLL|1111 1000 Off/On
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* 100X|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 100X|LLLL|1111 1100 Set/Clear
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* 100X|LLLL|1111 11xx Set[= 1<<L]
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* XLLLL: Layer 0-31
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* xx: On {00:for special use, 01:press, 10:release, 11:both}
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*
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* ACT_OVERLAY:
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* 1011|0000|0000 0000 Clear overlay
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* 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
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* 1011|LLLL| keycode Invert with tap key
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* 1011|LLLL|1111 0000 Invert with tap toggle
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* 1011|LLLL|1111 00xx Invert[^= 1<<L]
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* 1011|LLLL|1111 0100 On/Off(momentary)
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* 1011|LLLL|1111 01xx On[|= 1<<L]
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* 1011|LLLL|1111 1000 Off/On
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* 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
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* 1011|LLLL|1111 1100 Set/Clear
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* 1011|LLLL|1111 11xx Set[= 1<<L]
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* overlays: 16-layer on/off status(16bit)
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* xx: On {00:for special use, 01:press, 10:release, 11:both}
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* ACT_LAYER_BITOP:
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* 101B|Booo|xxxx xxxx bit operation
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* BB: operand. which part of layer state bits
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* 00: 0-7th bit
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* 01: 8-15th bit
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* 10: 16-23th bit
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* 11: 24-31th bit
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* ooo: operation.
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* 000: AND
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* 001: OR
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* 010: XOR
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* 011:
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* 100: LSHIFT
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* 101: RSHIFT
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* 110:
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* 111:
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* bbbb bbbb: bits
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* layer_state |= (((layer_state>>(0bBB*8)) & 0xff) BITOP 0bxxxxxxxx)<<(0bBB*8)
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* layer_state: 32-bit layer switch state
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*
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*
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*
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*
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* Extensions(11XX)
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@ -216,16 +223,20 @@ void debug_action(action_t action);
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*
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*/
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enum action_kind_id {
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ACT_MODS = 0b0000,
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ACT_LMODS = 0b0000,
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ACT_RMODS = 0b0001,
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ACT_MODS_TAP = 0b0010,
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ACT_LMODS_TAP = 0b0010,
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ACT_RMODS_TAP = 0b0011,
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ACT_USAGE = 0b0100,
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ACT_MOUSEKEY = 0b0101,
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ACT_KEYMAP = 0b1000,
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ACT_OVERLAY = 0b1001,
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ACT_LAYER = 0b1000,
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ACT_LAYER1 = 0b1001,
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ACT_LAYER_BITOP = 0b1010,
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ACT_LAYER1_BITOP = 0b1011,
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ACT_MACRO = 0b1100,
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ACT_COMMAND = 0b1110,
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@ -285,12 +296,14 @@ enum usage_pages {
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* Set layer = (1<<layer)
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* Clear layer = 0
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*/
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enum layer_params {
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enum layer_param_on {
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ON_PRESS = 1,
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ON_RELEASE = 2,
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ON_BOTH = 3,
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};
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OP_RESET = 0x00,
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enum layer_pram_op {
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OP_RESET = 0x00,
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OP_INV4 = 0x00,
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OP_INV = 0xF0,
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OP_ON = 0xF4,
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@ -298,56 +311,49 @@ enum layer_params {
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OP_SET = 0xFC,
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};
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enum layer_pram_bitop {
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BITOP_AND,
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BITOP_OR,
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BITOP_XOR,
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BITOP_LSHIFT,
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BITOP_RSHIFT,
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};
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/*
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* Default Layer
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*/
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#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0)
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#define ACTION_DEFAULT_LAYER ACTION(ACT_LAYER, ON_RELEASE<<8 | OP_RESET | 0)
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#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE)
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#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on))
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#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_RESET | (on))
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/*
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* Keymap Layer
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*/
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#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
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#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE)
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#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
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#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INV(layer, ON_RELEASE)
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/* Keymap Invert */
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#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on))
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#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
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#define ACTION_LAYER_INV(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | (on))
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_INV | 0)
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/* Keymap On */
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#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on))
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#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
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#define ACTION_LAYER_ON(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | (on))
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#define ACTION_LAYER_ON_OFF(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_ON | 0)
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/* Keymap Off */
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#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on))
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#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
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#define ACTION_LAYER_OFF(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | (on))
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#define ACTION_LAYER_OFF_ON(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_OFF | 0)
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/* Keymap Set */
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#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on))
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#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
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#define ACTION_LAYER_SET(layer, on) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | (on))
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION(ACT_LAYER, (layer)<<8 | OP_SET | 0)
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/* Keymap Invert with tap key */
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#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
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/*
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* Overlay Layer
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*/
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#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
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#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE)
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/* Overlay Clear */
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#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on))
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/* Overlay Invert 4-bit chunk */
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#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
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/* Overlay Invert */
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#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on))
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#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
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/* Overlay On */
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#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on))
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#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
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/* Overlay Off */
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#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on))
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#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
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/* Overlay Set */
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#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on))
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#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
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/* Overlay Invert with tap key */
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#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
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/* Layer BitOp: 101|BB|ooo|xxxxxxxx */
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#define ACTION_LAYER_BITOP(op, part, bits) (ACT_LAYER_BITOP<<12 | (part&0x3)<<11 | (op&0x7)<<8 | bits)
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#define ACTION_LAYER_AND(part, bits) ACTION_LAYER_BITOP(BITOP_AND, part, bits)
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#define ACTION_LAYER_OR(part, bits) ACTION_LAYER_BITOP(BITOP_OR, part, bits)
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#define ACTION_LAYER_XOR(part, bits) ACTION_LAYER_BITOP(BITOP_XOR, part, bits)
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#define ACTION_LAYER_LSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_LSHIFT, part, bits)
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#define ACTION_LAYER_RSHIFT(part, bits) ACTION_LAYER_BITOP(BITOP_RSHIFT, part, bits)
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/*
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* Extensions
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