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0fc820c090
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#include <avr/io.h>
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#include "backlight.h"
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void backlight_init_ports()
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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// Default to zero duty cycle.
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OCR1C = 0x0000;
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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}
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else
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{
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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OCR1C = level << 12 | 0x0FFF;
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}
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}
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void backlight_init_ports(void);
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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP( /* Wilba */
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FN27, FN28, FN29, E, R, T, Y, U, I, O, P, BSPC,
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TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
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LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* Wilba Alternate */
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ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
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LCTL, LGUI, LALT, RSFT, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP( /* Wilba LOWER */
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TRNS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS,
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TRNS, F11, F12, LBRC, RBRC, FN20, EQL, FN23, FN24, MINS, FN21, TRNS,
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TRNS, BSLS, GRV, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN1, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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[3] = KEYMAP( /* Wilba RAISE */
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TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // LOWER
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[2] = ACTION_LAYER_MOMENTARY(3), // RAISE
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |
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[26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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[27] = ACTION_BACKLIGHT_TOGGLE(),
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[28] = ACTION_BACKLIGHT_INCREASE(),
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[29] = ACTION_BACKLIGHT_DECREASE()
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};
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