From 08871e56f78c08340bb229300c457c852105d155 Mon Sep 17 00:00:00 2001 From: Didier Loiseau Date: Wed, 6 Apr 2016 00:19:12 +0200 Subject: [PATCH] Fix issue #221: LGUI(KC_LSFT) does not work on mod keys, register LGUI, LSFT etc. as normal mods instead of weak mods: - they won't be cleared when pressing another key (#188) - they won't be cleared by layer switching - LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT) --- tmk_core/common/action.c | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/tmk_core/common/action.c b/tmk_core/common/action.c index 2ccc0e0b..90108963 100644 --- a/tmk_core/common/action.c +++ b/tmk_core/common/action.c @@ -88,14 +88,24 @@ void process_action(keyrecord_t *record) action.key.mods<<4; if (event.pressed) { if (mods) { - add_weak_mods(mods); + if (IS_MOD(action.key.code)) { + // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless. + // this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT) + add_mods(mods); + } else { + add_weak_mods(mods); + } send_keyboard_report(); } register_code(action.key.code); } else { unregister_code(action.key.code); if (mods) { - del_weak_mods(mods); + if (IS_MOD(action.key.code)) { + del_mods(mods); + } else { + del_weak_mods(mods); + } send_keyboard_report(); } }