Delete visualizer example integration
It's much better to refer to the actual code than to to try to keep some examples up to date.example_keyboards
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/*
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The MIT License (MIT)
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Copyright (c) 2016 Fred Sundvik
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "keyboard.h"
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#include "action_layer.h"
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#include "visualizer.h"
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#include "host.h"
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void post_keyboard_init(void) {
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visualizer_init();
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}
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void post_keyboard_task() {
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visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
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}
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/**
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* This file has a different license to the rest of the uGFX system.
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* You can copy, modify and distribute this file as you see fit.
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* You do not need to publish your source modifications to this file.
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* The only thing you are not permitted to do is to relicense it
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* under a different license.
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*/
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/**
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* Copy this file into your project directory and rename it as gfxconf.h
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* Edit your copy to turn on the uGFX features you want to use.
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* The values below are the defaults.
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*
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* Only remove the comments from lines where you want to change the
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* default value. This allows definitions to be included from
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* driver makefiles when required and provides the best future
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* compatibility for your project.
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*
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* Please use spaces instead of tabs in this file.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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///////////////////////////////////////////////////////////////////////////
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// GOS - One of these must be defined, preferably in your Makefile //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_OS_CHIBIOS TRUE
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//#define GFX_USE_OS_FREERTOS FALSE
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// #define GFX_FREERTOS_USE_TRACE FALSE
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//#define GFX_USE_OS_WIN32 FALSE
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//#define GFX_USE_OS_LINUX FALSE
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//#define GFX_USE_OS_OSX FALSE
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//#define GFX_USE_OS_ECOS FALSE
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//#define GFX_USE_OS_RAWRTOS FALSE
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//#define GFX_USE_OS_ARDUINO FALSE
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//#define GFX_USE_OS_KEIL FALSE
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//#define GFX_USE_OS_CMSIS FALSE
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//#define GFX_USE_OS_RAW32 FALSE
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// #define INTERRUPTS_OFF() optional_code
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// #define INTERRUPTS_ON() optional_code
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// These are not defined by default for some reason
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#define GOS_NEED_X_THREADS FALSE
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#define GOS_NEED_X_HEAP FALSE
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// Options that (should where relevant) apply to all operating systems
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#define GFX_NO_INLINE FALSE
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// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
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// #define GFX_CPU GFX_CPU_UNKNOWN
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// #define GFX_OS_HEAP_SIZE 0
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// #define GFX_OS_NO_INIT FALSE
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// #define GFX_OS_INIT_NO_WARNING FALSE
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// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
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// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
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// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
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///////////////////////////////////////////////////////////////////////////
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// GDISP //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GDISP TRUE
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//#define GDISP_NEED_AUTOFLUSH FALSE
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//#define GDISP_NEED_TIMERFLUSH FALSE
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//#define GDISP_NEED_VALIDATION TRUE
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//#define GDISP_NEED_CLIP TRUE
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//#define GDISP_NEED_CIRCLE FALSE
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//#define GDISP_NEED_ELLIPSE FALSE
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//#define GDISP_NEED_ARC FALSE
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//#define GDISP_NEED_ARCSECTORS FALSE
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//#define GDISP_NEED_CONVEX_POLYGON FALSE
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//#define GDISP_NEED_SCROLL FALSE
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//#define GDISP_NEED_PIXELREAD FALSE
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//#define GDISP_NEED_CONTROL FALSE
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//#define GDISP_NEED_QUERY FALSE
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//#define GDISP_NEED_MULTITHREAD FALSE
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//#define GDISP_NEED_STREAMING FALSE
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#define GDISP_NEED_TEXT TRUE
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// #define GDISP_NEED_TEXT_WORDWRAP FALSE
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// #define GDISP_NEED_ANTIALIAS FALSE
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// #define GDISP_NEED_UTF8 FALSE
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#define GDISP_NEED_TEXT_KERNING TRUE
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// #define GDISP_INCLUDE_FONT_UI1 FALSE
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// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
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// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
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#define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
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// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
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// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
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#define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
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// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
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// #define GDISP_INCLUDE_USER_FONTS FALSE
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//#define GDISP_NEED_IMAGE FALSE
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// #define GDISP_NEED_IMAGE_NATIVE FALSE
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// #define GDISP_NEED_IMAGE_GIF FALSE
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// #define GDISP_NEED_IMAGE_BMP FALSE
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// #define GDISP_NEED_IMAGE_BMP_1 FALSE
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// #define GDISP_NEED_IMAGE_BMP_4 FALSE
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// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
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// #define GDISP_NEED_IMAGE_BMP_8 FALSE
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// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
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// #define GDISP_NEED_IMAGE_BMP_16 FALSE
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// #define GDISP_NEED_IMAGE_BMP_24 FALSE
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// #define GDISP_NEED_IMAGE_BMP_32 FALSE
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// #define GDISP_NEED_IMAGE_JPG FALSE
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// #define GDISP_NEED_IMAGE_PNG FALSE
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// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
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//#define GDISP_NEED_PIXMAP FALSE
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// #define GDISP_NEED_PIXMAP_IMAGE FALSE
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//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
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//#define GDISP_LINEBUF_SIZE 128
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//#define GDISP_STARTUP_COLOR Black
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#define GDISP_NEED_STARTUP_LOGO FALSE
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//#define GDISP_TOTAL_DISPLAYS 1
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//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
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// #ifdef GDISP_DRIVER_LIST
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// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
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// #define GDISP_HARDWARE_STREAM_WRITE FALSE
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// #define GDISP_HARDWARE_STREAM_READ FALSE
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// #define GDISP_HARDWARE_STREAM_POS FALSE
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// #define GDISP_HARDWARE_DRAWPIXEL FALSE
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// #define GDISP_HARDWARE_CLEARS FALSE
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// #define GDISP_HARDWARE_FILLS FALSE
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// #define GDISP_HARDWARE_BITFILLS FALSE
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// #define GDISP_HARDWARE_SCROLL FALSE
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// #define GDISP_HARDWARE_PIXELREAD FALSE
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// #define GDISP_HARDWARE_CONTROL FALSE
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// #define GDISP_HARDWARE_QUERY FALSE
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// #define GDISP_HARDWARE_CLIP FALSE
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#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
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// #endif
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// The custom format is not defined for some reason, so define it as error
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// so we don't get compiler warnings
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#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
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#define GDISP_USE_GFXNET FALSE
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// #define GDISP_GFXNET_PORT 13001
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// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
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// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
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// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
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///////////////////////////////////////////////////////////////////////////
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// GWIN //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GWIN FALSE
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//#define GWIN_NEED_WINDOWMANAGER FALSE
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// #define GWIN_REDRAW_IMMEDIATE FALSE
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// #define GWIN_REDRAW_SINGLEOP FALSE
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// #define GWIN_NEED_FLASHING FALSE
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// #define GWIN_FLASHING_PERIOD 250
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//#define GWIN_NEED_CONSOLE FALSE
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// #define GWIN_CONSOLE_USE_HISTORY FALSE
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// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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// #define GWIN_CONSOLE_ESCSEQ FALSE
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// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
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// #define GWIN_CONSOLE_USE_FLOAT FALSE
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//#define GWIN_NEED_GRAPH FALSE
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//#define GWIN_NEED_GL3D FALSE
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//#define GWIN_NEED_WIDGET FALSE
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//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
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// #define GWIN_NEED_LABEL FALSE
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// #define GWIN_LABEL_ATTRIBUTE FALSE
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// #define GWIN_NEED_BUTTON FALSE
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// #define GWIN_BUTTON_LAZY_RELEASE FALSE
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// #define GWIN_NEED_SLIDER FALSE
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// #define GWIN_SLIDER_NOSNAP FALSE
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// #define GWIN_SLIDER_DEAD_BAND 5
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// #define GWIN_SLIDER_TOGGLE_INC 20
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// #define GWIN_NEED_CHECKBOX FALSE
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// #define GWIN_NEED_IMAGE FALSE
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// #define GWIN_NEED_IMAGE_ANIMATION FALSE
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// #define GWIN_NEED_RADIO FALSE
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// #define GWIN_NEED_LIST FALSE
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// #define GWIN_NEED_LIST_IMAGES FALSE
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// #define GWIN_NEED_PROGRESSBAR FALSE
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// #define GWIN_PROGRESSBAR_AUTO FALSE
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// #define GWIN_NEED_KEYBOARD FALSE
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// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
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// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
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// #define GWIN_NEED_TEXTEDIT FALSE
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// #define GWIN_FLAT_STYLING FALSE
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// #define GWIN_WIDGET_TAGS FALSE
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//#define GWIN_NEED_CONTAINERS FALSE
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// #define GWIN_NEED_CONTAINER FALSE
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// #define GWIN_NEED_FRAME FALSE
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// #define GWIN_NEED_TABSET FALSE
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// #define GWIN_TABSET_TABHEIGHT 18
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///////////////////////////////////////////////////////////////////////////
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// GEVENT //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GEVENT FALSE
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//#define GEVENT_ASSERT_NO_RESOURCE FALSE
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//#define GEVENT_MAXIMUM_SIZE 32
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//#define GEVENT_MAX_SOURCE_LISTENERS 32
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///////////////////////////////////////////////////////////////////////////
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// GTIMER //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GTIMER FALSE
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//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
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//#define GTIMER_THREAD_WORKAREA_SIZE 2048
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///////////////////////////////////////////////////////////////////////////
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// GQUEUE //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GQUEUE FALSE
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//#define GQUEUE_NEED_ASYNC FALSE
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//#define GQUEUE_NEED_GSYNC FALSE
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//#define GQUEUE_NEED_FSYNC FALSE
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//#define GQUEUE_NEED_BUFFERS FALSE
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///////////////////////////////////////////////////////////////////////////
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// GINPUT //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GINPUT FALSE
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//#define GINPUT_NEED_MOUSE FALSE
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// #define GINPUT_TOUCH_STARTRAW FALSE
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// #define GINPUT_TOUCH_NOTOUCH FALSE
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// #define GINPUT_TOUCH_NOCALIBRATE FALSE
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// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
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// #define GINPUT_MOUSE_POLL_PERIOD 25
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// #define GINPUT_MOUSE_CLICK_TIME 300
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// #define GINPUT_TOUCH_CXTCLICK_TIME 700
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// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
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// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
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// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
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//#define GINPUT_NEED_KEYBOARD FALSE
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// #define GINPUT_KEYBOARD_POLL_PERIOD 200
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// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
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// #define GKEYBOARD_LAYOUT_OFF FALSE
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// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
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//#define GINPUT_NEED_TOGGLE FALSE
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//#define GINPUT_NEED_DIAL FALSE
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///////////////////////////////////////////////////////////////////////////
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// GFILE //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GFILE FALSE
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//#define GFILE_NEED_PRINTG FALSE
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//#define GFILE_NEED_SCANG FALSE
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//#define GFILE_NEED_STRINGS FALSE
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//#define GFILE_NEED_FILELISTS FALSE
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//#define GFILE_NEED_STDIO FALSE
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//#define GFILE_NEED_NOAUTOMOUNT FALSE
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//#define GFILE_NEED_NOAUTOSYNC FALSE
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//#define GFILE_NEED_MEMFS FALSE
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//#define GFILE_NEED_ROMFS FALSE
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//#define GFILE_NEED_RAMFS FALSE
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//#define GFILE_NEED_FATFS FALSE
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//#define GFILE_NEED_NATIVEFS FALSE
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//#define GFILE_NEED_CHBIOSFS FALSE
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//#define GFILE_ALLOW_FLOATS FALSE
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//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
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//#define GFILE_MAX_GFILES 3
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///////////////////////////////////////////////////////////////////////////
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// GADC //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GADC FALSE
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//#define GADC_MAX_LOWSPEED_DEVICES 4
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///////////////////////////////////////////////////////////////////////////
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// GAUDIO //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GAUDIO FALSE
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// There seems to be a bug in the ugfx code, the wrong define is used
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// So define it in order to avoid warnings
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#define GFX_USE_GAUDIN GFX_USE_GAUDIO
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// #define GAUDIO_NEED_PLAY FALSE
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// #define GAUDIO_NEED_RECORD FALSE
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///////////////////////////////////////////////////////////////////////////
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// GMISC //
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///////////////////////////////////////////////////////////////////////////
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#define GFX_USE_GMISC FALSE
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//#define GMISC_NEED_ARRAYOPS FALSE
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//#define GMISC_NEED_FASTTRIG FALSE
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//#define GMISC_NEED_FIXEDTRIG FALSE
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//#define GMISC_NEED_INVSQRT FALSE
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// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
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// #define GMISC_INVSQRT_REAL_SLOW FALSE
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//#define GMISC_NEED_MATRIXFLOAT2D FALSE
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//#define GMISC_NEED_MATRIXFIXED2D FALSE
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#endif /* _GFXCONF_H */
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@ -1,91 +0,0 @@
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/*
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The MIT License (MIT)
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Copyright (c) 2016 Fred Sundvik
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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||||
*/
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#include "lcd_backlight.h"
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#include "hal.h"
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#define RED_PIN 1
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#define GREEN_PIN 2
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#define BLUE_PIN 3
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#define CHANNEL_RED FTM0->CHANNEL[0]
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#define CHANNEL_GREEN FTM0->CHANNEL[1]
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#define CHANNEL_BLUE FTM0->CHANNEL[2]
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#define RGB_PORT PORTC
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#define RGB_PORT_GPIO GPIOC
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// Base FTM clock selection (72 MHz system clock)
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// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
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// Higher pre-scalar will use the most power (also look the best)
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// Pre-scalar calculations
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// 0 - 72 MHz -> 549 Hz
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// 1 - 36 MHz -> 275 Hz
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// 2 - 18 MHz -> 137 Hz
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// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
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// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
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// 5 - 2 250 kHz -> 17 Hz
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// 6 - 1 125 kHz -> 9 Hz
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// 7 - 562 500 Hz -> 4 Hz
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// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
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// Which will reduce the brightness range
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#define PRESCALAR_DEFINE 0
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void lcd_backlight_hal_init(void) {
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||||
// Setup Backlight
|
||||
SIM->SCGC6 |= SIM_SCGC6_FTM0;
|
||||
FTM0->CNT = 0; // Reset counter
|
||||
|
||||
// PWM Period
|
||||
// 16-bit maximum
|
||||
FTM0->MOD = 0xFFFF;
|
||||
|
||||
// Set FTM to PWM output - Edge Aligned, Low-true pulses
|
||||
#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
|
||||
CHANNEL_RED.CnSC = CNSC_MODE;
|
||||
CHANNEL_GREEN.CnSC = CNSC_MODE;
|
||||
CHANNEL_BLUE.CnSC = CNSC_MODE;
|
||||
|
||||
// System clock, /w prescalar setting
|
||||
FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
|
||||
|
||||
CHANNEL_RED.CnV = 0;
|
||||
CHANNEL_GREEN.CnV = 0;
|
||||
CHANNEL_BLUE.CnV = 0;
|
||||
|
||||
RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
|
||||
RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
|
||||
RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
|
||||
|
||||
#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
|
||||
RGB_PORT->PCR[RED_PIN] = RGB_MODE;
|
||||
RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
|
||||
RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
|
||||
}
|
||||
|
||||
void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
|
||||
CHANNEL_RED.CnV = r;
|
||||
CHANNEL_GREEN.CnV = g;
|
||||
CHANNEL_BLUE.CnV = b;
|
||||
}
|
||||
|
@ -1,121 +0,0 @@
|
||||
/*
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 Fred Sundvik
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
|
||||
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
||||
|
||||
// Just an example how to write custom keyframe functions, we could have moved
|
||||
// all this into the init function
|
||||
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||
(void)animation;
|
||||
// Read the uGFX documentation for information how to use the displays
|
||||
// http://wiki.ugfx.org/index.php/Main_Page
|
||||
gdispClear(White);
|
||||
// You can use static variables for things that can't be found in the animation
|
||||
// or state structs
|
||||
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
||||
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
||||
// Always remember to flush the display
|
||||
gdispFlush();
|
||||
// you could set the backlight color as well, but we won't do it here, since
|
||||
// it's part of the following animation
|
||||
// lcd_backlight_color(hue, saturation, intensity);
|
||||
// We don't need constant updates, just drawing the screen once is enough
|
||||
return false;
|
||||
}
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
|
||||
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
||||
// during that time
|
||||
static keyframe_animation_t startup_animation = {
|
||||
.num_frames = 4,
|
||||
.loop = false,
|
||||
.frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
|
||||
.frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {MS2ST(200), MS2ST(500)},
|
||||
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
||||
};
|
||||
|
||||
// The LCD animation alternates between the layer name display and a
|
||||
// bitmap that displays all active layers
|
||||
static keyframe_animation_t lcd_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = true,
|
||||
.frame_lengths = {MS2ST(2000), MS2ST(2000)},
|
||||
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(0x50);
|
||||
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
||||
start_keyframe_animation(&startup_animation);
|
||||
}
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
|
||||
state->layer_text = "Layer 2";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
|
||||
state->layer_text = "Layer 1";
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
start_keyframe_animation(&lcd_animation);
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
Loading…
Reference in New Issue