/* Copyright 2017 REPLACE_WITH_YOUR_NAME
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# include "woodpad.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
# define _NUMLOCK 0
# define _NAV 1
# define _DIABLO 2
# define _MACROS 3
# define _MEDIA 4
// Fillers to make layering more clear
# define _______ KC_TRNS
# define XXXXXXX KC_NO
# ifdef RGBLIGHT_ENABLE
# define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
# define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
# define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
# define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
# define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
# define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
# define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
# define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
# endif
//define layer change stuff for underglow indicator
bool skip_leds = false ;
bool is_overwatch = false ;
# ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer [ 4 ] ;
static uint8_t diablo_times [ ] = { 0 , 1 , 3 , 5 , 10 , 30 } ;
static uint8_t diablo_key_time [ 4 ] ;
bool check_dtimer ( uint8_t dtimer ) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return ( timer_elapsed ( diablo_timer [ dtimer ] ) < ( diablo_key_time [ dtimer ] * 1000 ) ) ? false : true ;
} ;
# endif
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE , // can always be here
KC_DIABLO_CLEAR ,
KC_OVERWATCH ,
KC_SALT ,
KC_MORESALT ,
KC_SALTHARD ,
KC_GOODGAME ,
KC_SYMM ,
KC_DOOMFIST ,
KC_JUSTGAME ,
KC_GLHF ,
KC_TORB ,
KC_MAKE ,
KC_RESET
} ;
# ifdef TAP_DANCE_ENABLE
enum {
TD_DIABLO_1 = 0 ,
TD_DIABLO_2 ,
TD_DIABLO_3 ,
TD_DIABLO_4
} ;
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master ( qk_tap_dance_state_t * state , void * user_data , uint8_t diablo_key ) {
if ( state - > count > = 7 ) {
diablo_key_time [ diablo_key ] = diablo_times [ 0 ] ;
reset_tap_dance ( state ) ;
}
else {
diablo_key_time [ diablo_key ] = diablo_times [ state - > count - 1 ] ;
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 0 ) ;
}
void diablo_tapdance2 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 1 ) ;
}
void diablo_tapdance3 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 2 ) ;
}
void diablo_tapdance4 ( qk_tap_dance_state_t * state , void * user_data ) {
diablo_tapdance_master ( state , user_data , 3 ) ;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions [ ] = {
// tap once to disable, and more to enable timed micros
[ TD_DIABLO_1 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance1 ) ,
[ TD_DIABLO_2 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance2 ) ,
[ TD_DIABLO_3 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance3 ) ,
[ TD_DIABLO_4 ] = ACTION_TAP_DANCE_FN ( diablo_tapdance4 ) ,
} ;
# endif
const uint16_t PROGMEM keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = {
[ _NUMLOCK ] = KEYMAP ( /* Base */
TG ( _NAV ) , TG ( _DIABLO ) , TG ( _MACROS ) , KC_PSLS , \
KC_P7 , KC_P8 , KC_P9 , KC_PAST , \
KC_P4 , KC_P5 , KC_P6 , KC_PMNS , \
KC_P1 , KC_P2 , KC_P3 , KC_PPLS , \
LT ( _MEDIA , KC_P0 ) , KC_PDOT , KC_COLN , KC_PENT \
) ,
[ _NAV ] = KEYMAP ( /* Base */
_______ , _______ , _______ , _______ , \
KC_HOME , KC_UP , KC_PGUP , _______ , \
KC_LEFT , XXXXXXX , KC_RIGHT , _______ , \
KC_END , KC_DOWN , KC_PGDN , _______ , \
KC_INS , KC_DEL , _______ , _______ \
) ,
# ifdef TAP_DANCE_ENABLE
[ _DIABLO ] = KEYMAP ( /* Base */
KC_ESC , _______ , _______ , _______ , \
KC_S , KC_F , KC_I , KC_M , \
KC_1 , KC_2 , KC_3 , KC_4 , \
TD ( TD_DIABLO_1 ) , TD ( TD_DIABLO_2 ) , TD ( TD_DIABLO_3 ) , TD ( TD_DIABLO_4 ) , \
_______ , KC_DIABLO_CLEAR , KC_Q , SFT_T ( KC_SPACE ) \
) ,
# else
[ _DIABLO ] = KEYMAP ( /* Base */
KC_ESC , _______ , _______ , _______ , \
KC_S , KC_F , KC_I , KC_M , \
KC_1 , KC_2 , KC_3 , KC_4 , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
_______ , KC_DIABLO_CLEAR , KC_Q , SFT_T ( KC_SPACE ) \
) ,
# endif
[ _MACROS ] = KEYMAP ( /* Base */
KC_OVERWATCH , _______ , _______ , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , \
XXXXXXX , XXXXXXX , XXXXXXX , KC_JUSTGAME , \
KC_SYMM , KC_DOOMFIST , KC_TORB , KC_GOODGAME , \
KC_SALT , KC_MORESALT , KC_SALTHARD , KC_GLHF \
) ,
[ _MEDIA ] = KEYMAP ( /* Base */
KC_RESET , KC_MUTE , KC_VOLD , KC_VOLU , \
KC_MAKE , _______ , RGB_HUI , RGB_HUD , \
KC_MPLY , KC_MSTP , KC_MPRV , KC_MNXT , \
RGB_TOG , RGB_MOD , RGB_SAI , RGB_VAI , \
_______ , _______ , RGB_SAD , RGB_VAD \
) ,
} ;
void numlock_led_on ( void ) {
PORTF | = ( 1 < < 7 ) ;
}
void numlock_led_off ( void ) {
PORTF & = ~ ( 1 < < 7 ) ;
}
bool process_record_user ( uint16_t keycode , keyrecord_t * record ) {
uint16_t kc ;
if ( is_overwatch ) {
kc = KC_BSPC ;
}
else {
kc = KC_ENTER ;
}
switch ( keycode ) {
# ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR : // reset all Diable timers, disabling them
if ( record - > event . pressed ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
diablo_key_time [ dtime ] = diablo_times [ 0 ] ;
}
}
return false ;
break ;
# endif
case KC_OVERWATCH :
if ( record - > event . pressed ) {
is_overwatch = ! is_overwatch ;
}
# ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
# endif
return false ;
break ;
case KC_SALT :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Salt, salt, salt... " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_MORESALT :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Please sir, can I have some more salt?! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SALTHARD :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Your salt only makes my penis that much harder, and even more aggressive! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GOODGAME :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Good game, everyone! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_GLHF :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Good luck, have fun!!! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_SYMM :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Left click to win! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_DOOMFIST :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_JUSTGAME :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \" get good \" have a place to do so without trolls like you throwing games. " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_TORB :
if ( ! record - > event . pressed ) {
register_code ( kc ) ;
unregister_code ( kc ) ;
_delay_ms ( 50 ) ;
SEND_STRING ( " That was positively riveting! " ) ;
register_code ( KC_ENTER ) ;
unregister_code ( KC_ENTER ) ;
}
return false ;
break ;
case KC_MAKE :
if ( ! record - > event . pressed ) {
SEND_STRING ( " make " QMK_KEYBOARD " : " QMK_KEYMAP SS_TAP ( X_ENTER ) ) ;
}
return false ;
break ;
case KC_RESET :
if ( ! record - > event . pressed ) {
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_mode ( 1 ) ;
rgblight_setrgb ( 0xff , 0x00 , 0x00 ) ;
# endif
reset_keyboard ( ) ;
}
return false ;
break ;
}
return true ;
}
# ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke ( uint8_t diablo_key ) {
if ( biton32 ( layer_state ) = = _DIABLO ) {
switch ( diablo_key ) {
case 0 :
SEND_STRING ( " 1 " ) ;
break ;
case 1 :
SEND_STRING ( " 2 " ) ;
break ;
case 2 :
SEND_STRING ( " 3 " ) ;
break ;
case 3 :
SEND_STRING ( " 4 " ) ;
break ;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check ( void ) {
uint8_t dtime ;
for ( dtime = 0 ; dtime < 4 ; dtime + + ) {
if ( check_dtimer ( dtime ) & & diablo_key_time [ dtime ] ) {
diablo_timer [ dtime ] = timer_read ( ) ;
send_diablo_keystroke ( dtime ) ;
}
}
}
# endif
void matrix_init_user ( void ) {
// set Numlock LED to output and low
DDRF | = ( 1 < < 7 ) ;
PORTF & = ~ ( 1 < < 7 ) ;
# ifdef RGBLIGHT_ENABLE
rgblight_enable ( ) ;
rgblight_set_teal ;
rgblight_mode ( 1 ) ;
# endif
if ( ! ( host_keyboard_leds ( ) & ( 1 < < USB_LED_NUM_LOCK ) ) ) {
register_code ( KC_NUMLOCK ) ;
unregister_code ( KC_NUMLOCK ) ;
}
}
void matrix_scan_user ( void ) {
numlock_led_off ( ) ;
if ( is_overwatch & & biton32 ( layer_state ) = = _MACROS ) {
numlock_led_on ( ) ;
}
// Run Diablo 3 macro checking code.
# ifdef TAP_DANCE_ENABLE
run_diablo_macro_check ( ) ;
# endif
}
uint32_t layer_state_set_kb ( uint32_t state ) {
# ifdef RGBLIGHT_ENABLE
// Check layer, and apply color if its changed since last check
switch ( biton32 ( state ) ) {
case _NAV :
rgblight_set_blue ;
rgblight_mode ( 1 ) ;
break ;
case _MACROS :
rgblight_set_orange ;
is_overwatch ? rgblight_mode ( 17 ) : rgblight_mode ( 18 ) ;
break ;
case _DIABLO :
rgblight_set_red ;
rgblight_mode ( 5 ) ;
break ;
case _MEDIA :
rgblight_set_green ;
rgblight_mode ( 22 ) ;
break ;
default :
rgblight_set_teal ;
rgblight_mode ( 1 ) ;
break ;
}
# endif
return state ;
}
void led_set_user ( uint8_t usb_led ) {
}