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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP( /* Jack */
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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ESC, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, ENT,
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RSFT, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* Jack colemak */
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TAB, Q, W, F, P, G, J, L, U, Y, SCLN, BSPC,
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ESC, A, R, S, T, D, H, N, E, I, O, QUOT,
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LSFT, Z, X, C, V, B, K, M, COMM, DOT, SLSH, ENT,
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FN3, LCTL, LALT, LGUI, FN2, SPC, FN1, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP( /* Jack RAISE */
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
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TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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[3] = KEYMAP( /* Jack LOWER */
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FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
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TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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[29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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};
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