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#include QMK_KEYBOARD_H
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#include "drashna.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define LMACRO TG(_MACROS)
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#define DIABLO TG(_DIABLO)
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#define GAMEPAD TG(_GAMEPAD)
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#define MEDIA TT(_MEDIA)
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#define COVECUBE TG(_COVECUBE)
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//enum more_custom_keycodes {
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// KC_P00 = NEW_SAFE_RANGE
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//};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = LAYOUT_ortho_5x7(
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LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, \
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MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, \
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KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, \
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KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, \
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KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT \
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),
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[_DIABLO] = LAYOUT_ortho_5x7(
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KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, \
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, \
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, \
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KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR, \
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KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE) \
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),
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[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
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LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, \
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MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
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KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, \
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KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, \
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KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V \
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),
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[_MACROS] = LAYOUT_ortho_5x7(
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LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT \
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),
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[_COVECUBE] = LAYOUT_ortho_5x7(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
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),
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[_MEDIA] = LAYOUT_ortho_5x7(
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KC_MAKE, KC_RESET,MU_TOG, AUD_ON, AUD_OFF, KC_FXCL, RGB_SAD, \
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MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, \
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RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD, \
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KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI, \
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KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI \
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)
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};
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void matrix_init_keymap(void) {
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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//switch (keycode) {
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//case KC_P00:
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// if (!record->event.pressed) {
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// register_code(KC_KP_0);
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// unregister_code(KC_KP_0);
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// register_code(KC_KP_0);
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// unregister_code(KC_KP_0);
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// }
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// return false;
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// break;
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//}
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return true;
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}
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