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91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
8 years ago
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "menelaus.h"
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#define ____ KC_TRNS
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#define xxxx KC_NO
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// Layers
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#define QW 0
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#define DV 1
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#define QL 2
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#define DL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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Q, W, E, R, T, ____, Y, U, I, O, P, \
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A, S, D, F, G, ____, H, J, K, L, SCLN, \
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Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \
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ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ),
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[_DVORAK] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \
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A, O, E, U, I, ____, D, H, T, N, S, \
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SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \
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ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, )
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch (id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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}
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else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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static uint8_t qw_dv_swap_state = 0;
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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if (keycode == KC_LGUI) {
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if (record->event.pressed)
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qw_dv_swap_state |= B00000001;
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else
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qw_dv_swap_state &= ~(B00000001);
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}
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if (keycode == KC_LCTL) {
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if (record->event.pressed)
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qw_dv_swap_state |= B00000010;
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else
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qw_dv_swap_state &= ~(B00000010);
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}
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if (qw_dv_swap_state == B00000011) {
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uint8_t layer = biton32(layer_state);
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if (layer == QW)
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TO(DV);
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else if (layer == DV)
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TO(QW);
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return true;
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}
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}
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