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/*
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Copyright 2011 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Keymap for ADB keyboard
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "usb_keyboard.h"
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#include "usb_keycodes.h"
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#include "print.h"
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#include "debug.h"
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#include "util.h"
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#include "keymap.h"
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#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
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// Convert physical keyboard layout to matrix array.
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// This is a macro to define keymap easily in keyboard layout form.
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// TODO: layout for M0110A
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/* M0110 */
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#define KEYMAP( \
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K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \
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K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \
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K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, \
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K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, \
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K3A,K37, K31, K34 \
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) { \
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{ KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
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{ KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
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{ KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
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{ KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
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{ KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
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{ KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
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{ KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
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{ KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \
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}
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// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
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static const uint8_t PROGMEM fn_layer[] = {
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1, // Fn0
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2, // Fn1
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3, // Fn2
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0, // Fn3
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0, // Fn4
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0, // Fn5
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0, // Fn6
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0 // Fn7
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};
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// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
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// See layer.c for details.
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static const uint8_t PROGMEM fn_keycode[] = {
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KB_SCOLON, // Fn0
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KB_SLASH, // Fn1
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KB_NO, // Fn2
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KB_NO, // Fn3
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KB_NO, // Fn4
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KB_NO, // Fn5
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KB_NO, // Fn6
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KB_NO // Fn7
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};
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// LShift and RShift are logically same one button.
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// LOption and ROption are logically same one button.
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/* Default Layer: plain keymap
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* ,---------------------------------------------------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bacpa|
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* |---------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |---------------------------------------------------------|
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* |Contro| A| S| D| F| G| H| J| K| L|Fn0| '|Return|
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* |---------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,|Fn1| Shift|
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* `---------------------------------------------------------'
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* |Fn2|Alt | Space |Gui |Fn2|
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* `-----------------------------------------------'
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*/
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KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,
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LCTL,A, S, D, F, G, H, J, K, L, FN0, QUOT, ENT,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1,
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FN2, LALT, SPC, LGUI
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),
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// vi mousekeys
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO,
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LCTL,VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT,
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO,
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NO, LALT, BTN1, LGUI
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),
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// vi cusorkeys
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, NO,
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LCTL,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT,
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN1,
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NO, LALT, SPC, LGUI
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),
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// HHKB & WASD
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, NO,
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LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT,
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LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN,
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FN2, LALT, SPC, LGUI
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),
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};
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
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{
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return KEYCODE(layer, row, col);
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}
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uint8_t keymap_fn_layer(uint8_t fn_bits)
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{
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return pgm_read_byte(&fn_layer[biton(fn_bits)]);
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}
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uint8_t keymap_fn_keycode(uint8_t fn_bits)
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{
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return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
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}
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