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98 lines
3.7 KiB
C
98 lines
3.7 KiB
C
10 years ago
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#include "keymap_common.h"
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#include "action_layer.h"
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#include "action.h"
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#include "action_util.h"
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/*
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Shane's Planck Layout
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http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
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*/
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP_AND_SWAP( /* Base */
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TAB, Q, W, E, R, T, Y, U, I, O, P, MINS,
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LCTL, A, S, D, F, G, H, J, K, L, SCLN, BSPC,
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
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/*ALPHA*/FN3, /*HYPER*/ /*SUPER*/LGUI, /*META*/LALT, LCTL, FN2, FN6, FN1, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP_AND_SWAP( /* More modifiers */
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, RCTL, RALT, RGUI, TRNS),
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[4] = KEYMAP_AND_SWAP( /* WASD */
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TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, LEFT, DOWN, RIGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
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[6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
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FN23, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, EQL,
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TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, BSLS, TRNS,
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PAUS, TRNS, TRNS, TRNS, TRNS, BSPC, TRNS, MUTE, PGUP, PGDN, MNXT),
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[8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
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ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN19, FN20, TRNS,
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TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN24, FN25, LBRC, RBRC, TRNS, TRNS,
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FN4, TRNS, TRNS, TRNS, TRNS, ENT, TRNS, MPLY, VOLD, VOLU, MPRV),
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};
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enum function_id {
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SPACE_FN,
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch (id) {
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case SPACE_FN:
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if (record->event.pressed) {
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// Change the keyboard maps.
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// Whatever even layer's are on, turn on the odd one's too.
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for (uint8_t i = 0; i < 9; i += 2) {
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if (layer_state & (1UL << i))
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layer_on(i + 1);
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}
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layer_on(1);
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} else {
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// turn off all the even layers.
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for (uint8_t i = 0; i < 9; i += 2)
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layer_off(i + 1);
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if (record->tap.count != 0) {
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// Space was tapped rather than used like a modifier.
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// So send a space up and down event.
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add_key(KC_SPC);
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send_keyboard_report();
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del_key(KC_SPC);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(6), // to fist Fn overlay
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[2] = ACTION_LAYER_MOMENTARY(8), // to second Fn overlay
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[3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
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[4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
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[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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[6] = ACTION_FUNCTION_TAP(SPACE_FN),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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};
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