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/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names
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enum userspace_layers {
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_QWERTY = 0,
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_NUMLOCK = 0,
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_COLEMAK,
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_DVORAK,
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_WORKMAN,
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_MODS,
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_NAV,
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_COVECUBE,
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_SYMB,
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_GAMEPAD,
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_DIABLO,
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_MOUS,
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_MACROS,
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_MEDIA,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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//define modifiers
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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// RGB color codes are no longer located here anymore. Instead, you will want to
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// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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enum userspace_custom_keycodes {
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EPRM = SAFE_RANGE, // can always be here
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VRSN,
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KC_QWERTY,
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KC_COLEMAK,
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KC_DVORAK,
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KC_WORKMAN,
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LOWER,
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RAISE,
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ADJUST,
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KC_DIABLO_CLEAR,
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KC_OVERWATCH,
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KC_SALT,
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KC_MORESALT,
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KC_SALTHARD,
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KC_GOODGAME,
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KC_SYMM,
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KC_JUSTGAME,
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KC_GLHF,
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KC_TORB,
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KC_AIM,
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KC_C9,
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KC_GGEZ,
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KC_MAKE,
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KC_RESET,
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KC_RGB_T,
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KC_SECRET_1,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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KC_CCCV,
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#ifdef UNICODE_ENABLE
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UC_FLIP,
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#endif //UNICODE_ENABLE
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#define QWERTY KC_QWERTY
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#define DVORAK KC_DVORAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define KC_RST KC_RESET
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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#endif // TAP_DANCE_ENABLE
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#ifdef UNICODEMAP_ENABLE
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/* use X(n) to call the */
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enum unicode_name {
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THINK, // thinking face 🤔
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GRIN, // grinning face 😊
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SMRK, // smirk 😏
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WEARY, // good shit 😩
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UNAMU, // unamused 😒
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SNEK, // snke 🐍
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PENGUIN, // 🐧
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DRAGON, // 🐉
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MONKEY, // 🐒
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CHICK, // 🐥
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OKOK, // 👌
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EFFU, // 🖕
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INUP, // 👆
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THUP, // 👍
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THDN, // 👎
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BBB, // dat B 🅱
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POO, // poop 💩
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HUNDR, // 100 💯
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EGGPL, // EGGPLANT 🍆
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WATER, // wet 💦
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TUMBLER, // 🥃
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LIT, // fire 🔥
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IRONY, // ‽
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DEGREE, // °
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};
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const uint32_t PROGMEM unicode_map[] = {
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[THINK] = 0x1F914,
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[GRIN] = 0x1F600,
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[BBB] = 0x1F171,
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[POO] = 0x1F4A9,
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[HUNDR] = 0x1F4AF,
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[SMRK] = 0x1F60F,
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[WEARY] = 0x1F629,
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[EGGPL] = 0x1F346,
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[WATER] = 0x1F4A6,
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[LIT] = 0x1F525,
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[UNAMU] = 0x1F612,
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[SNEK] = 0x1F40D,
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[PENGUIN] = 0x1F427,
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[BOAR] = 0x1F417,
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[MONKEY] = 0x1F412,
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[CHICK] = 0x1F425,
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[DRAGON] = 0x1F409,
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[OKOK] = 0x1F44C,
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[EFFU] = 0x1F595,
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[INUP] = 0x1F446,
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[THDN] = 0x1F44E,
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[THUP] = 0x1F44D,
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[TUMBLER] = 0x1F943,
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[IRONY] = 0x0203D,
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[DEGREE] = 0x000B0,
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};
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#endif //UNICODEMAP_ENABLE
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tap dance is disabled
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// We use custom codes here, so we can substitute the right stuff
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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// If we're still using the official Faux Clicky feature, substitute codes
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// so that we don't have any unused/blank keys.
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON FC_ON
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#define AUD_OFF FC_OFF
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#else // FAUXCLICKY_ENABLE
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#define AUD_ON AU_ON
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#define AUD_OFF AU_OFF
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#endif // FAUXCLICKY_ENABLE
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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// Blocks for each of the four major keyboard layouts
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// Organized so we can quickly adapt and modify all of them
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// at once, rather than for each keyboard, one at a time.
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// And this allows for much cleaner blocks in the keymaps.
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// For instance Tap/Hold for Control on all of the layouts
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// NOTE: These are all the same length. If you do a search/replace
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// then you need to add/remove underscores to keep the
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// lengths consistent.
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#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
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#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
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#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
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#define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
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#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
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#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
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#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
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#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
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#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
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#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
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#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
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#define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
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#define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
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#define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
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#define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
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#define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
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#define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
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#define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
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#define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
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#define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
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#define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
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#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
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#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
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#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
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#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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#define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
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KC_HOME, KC_PGUP, \
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KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
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#endif
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