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50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
8 years ago
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#include "roadkit.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NP 0
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// Macro name shortcuts
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#define NUMPAD M(_NP)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NP] = /* Numpad */
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KEYMAP(KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, \
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KC_KP_4, KC_KP_5, KC_KP_6, \
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KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, \
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KC_KP_0, KC_KP_DOT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case _NP:
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if (record->event.pressed) {
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persistant_default_layer_set(1UL<<_NP);
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}
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break;
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}
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return MACRO_NONE;
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};
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