this is actually old

I'm just cleaning up
master
Jordan Orelli 9 years ago
commit b2075e5e2d

@ -0,0 +1,289 @@
13475 => int monomeIn;
16426 => int monomeOut;
"/manager" => string monomePrefix;
"127.0.0.1" => string monomeHost;
OscRecv recv;
monomeIn => recv.port;
recv.listen();
fun float[][] toneGrid(int width, int height, int columnStep, int rowStep, float baseFreq, float octaveSteps) {
float tones[width][height];
Math.pow(2, 1.0/ octaveSteps $ float) => float toneStep;
for(0 => int row; row < height; row++) {
baseFreq * Math.pow(toneStep, row * rowStep) => float rowBase;
for(0 => int col; col < width; col++) {
rowBase * Math.pow(toneStep, col * columnStep)
=> tones[col][row];
}
}
return tones;
}
class Monome {
string prefix;
string hostname;
OscRecv recv;
OscSend snd;
// PROTECTED FINAL
//
// Initialization: sets up the monome and listens for incoming messages.
fun void init(string _prefix, string _hostname, int in, int out) {
preInit();
_prefix => prefix;
_hostname => hostname;
OscSend m;
m.setHost(hostname, out);
m @=> snd;
in => recv.port;
recv.listen();
spork ~ keyListener();
spork ~ tiltListener();
all(0);
postInit();
}
// PUBLIC
//
// preInit is called before the init cycle finishes.
//
fun void preInit() {}
// PUBLIC
//
// postInit is called after the init cycle finishes.
//
fun void postInit() {}
// PUBLIC
//
// key is called once for every time a key is pressed on the Monome.
// Override this method in a child class to define how to handle key
// presses from the monome.
fun void key(int x, int y, int z) {
<<< prefix, "key", x, y, z >>>;
}
// PUBLIC
//
// position change on tilt sensor n, integer (8-bit) values (x, y, z).
// This method is called once for each OSC message received from the monome
// with regards to its tilt.
fun void tilt(int n, int x, int y, int z) {
<<< prefix, "tilt", n, x, y, z >>>;
}
// PRIVATE
//
// key press handler. This is invoked automatically by the Monome
// constructor, and should not be called. This method starts an infinite
// loop and listens for incoming osc messages from the monome. When
// messages are received, the monome object's "key" method is called.
//
fun void keyListener() {
recv.event(prefix+"/grid/key", "iii") @=> OscEvent e;
while(true) {
e => now;
while(e.nextMsg() != 0) {
e.getInt() => int x;
e.getInt() => int y;
e.getInt() => int z;
key(x, y, z);
}
}
}
// PRIVATE
//
// tilt sensor handler. This is invoked automatically by the Monome
// constructor, and should not be called. This method starts an infinite
// loop and listens for incoming osc messages from the monome. When
// messages are received, the monome object's "tilt" method is called.
//
fun void tiltListener() {
recv.event(prefix+"/tilt", "iiii") @=> OscEvent e;
while(true) {
e => now;
while(e.nextMsg() != 0) {
e.getInt() => int n;
e.getInt() => int x;
e.getInt() => int y;
e.getInt() => int z;
tilt(n, x, y, z);
}
}
}
// PROTECTED FINAL
//
// set led at (x,y) to state s (0 or 1).
//
fun void set(int x, int y, int s) {
snd.startMsg(prefix+"/grid/led/set", "iii");
snd.addInt(x);
snd.addInt(y);
snd.addInt(s);
me.yield();
}
// PROTECTED FINAL
//
// set all leds to state s (0 or 1).
//
fun void all(int i) {
snd.startMsg(prefix+"/grid/led/all", "i");
snd.addInt(i);
me.yield();
}
}
class Life extends Monome {
float tones[8][8];
int lifeState[8][8];
int nextLifeState[8][8];
100::ms => dur genStep;
false => int running;
fun void preInit() {
toneGrid(8, 8, 1, 6, 220, 12) @=> tones;
}
fun void postInit() {
all(0);
spork ~ live();
}
fun void live() {
true => running;
while(running) {
step();
genStep => now;
}
}
fun void pause() {
<<< "pause!" >>>;
if(running) {
false => running;
} else {
spork ~ live();
}
}
fun void step() {
for(0 => int i; i < 8; i++) {
for(0 => int j; j < 8; j++) {
step(i, j);
}
}
for(0 => int i; i < 8; i++) {
for(0 => int j; j < 8; j++) {
if(nextLifeState[i][j] != lifeState[i][j]) {
set(i, j, nextLifeState[i][j]);
spork ~ play(i, j);
}
nextLifeState[i][j] => lifeState[i][j];
}
}
}
fun void play(int x, int y) {
SinOsc s => ADSR env => dac;
tones[x][y] => s.freq;
env.set(20::ms, 100::ms, 0.7, 20::ms);
env.keyOn();
40::ms => now;
env.keyOff();
40::ms => now;
}
fun void step(int x, int y) {
countNeighbors(x, y) => int neighborcount;
if(lifeState[x][y] == 1) {
if(neighborcount == 2 || neighborcount == 3) {
1 => nextLifeState[x][y];
} else {
0 => nextLifeState[x][y];
}
} else {
if(neighborcount == 3) {
1 => nextLifeState[x][y];
} else {
0 => nextLifeState[x][y];
}
}
}
fun int wrap(int x) {
if(x > 7) return 0;
if(x < 0) return 7;
return x;
}
fun int countNeighbors(int x, int y) {
0 => int count;
wrap(x - 1) => int left_x;
wrap(x + 1) => int right_x;
wrap(y - 1) => int up_y;
wrap(y + 1) => int down_y;
lifeState[left_x][up_y] +=> count;
lifeState[x][up_y] +=> count;
lifeState[right_x][up_y] +=> count;
lifeState[left_x][y] +=> count;
lifeState[right_x][y] +=> count;
lifeState[left_x][down_y] +=> count;
lifeState[x][down_y] +=> count;
lifeState[right_x][down_y] +=> count;
return count;
}
fun void key(int x, int y, int z) {
if(z == 0) {
return;
}
toggle(x, y);
}
fun void toggle(int x, int y) {
if(lifeState[x][y] == 0) {
1 => lifeState[x][y];
} else {
0 => lifeState[x][y];
}
set(x, y, lifeState[x][y]);
}
}
new Life @=> Life m;
m.init(monomePrefix, monomeHost, monomeIn, monomeOut);
fun void keyboardHandler() {
Hid hi;
HidMsg msg;
if(!hi.openKeyboard(0)) {
<<< "can't open keyboard" >>>;
return;
}
while(true) {
hi => now;
while(hi.recv(msg)) {
if(msg.isButtonDown()) {
if(msg.which == 44) {
m.pause();
}
}
}
}
}
spork ~ keyboardHandler();
while(true) { 1::second => now; }
Loading…
Cancel
Save