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35 lines
977 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MoveController))]
public class PlayerController : MonoBehaviour {
public float moveSpeed = 6f;
public MoveController moveController;
private float gravity = -20f;
public Vector3 velocity;
void Start() {
moveController = GetComponent<MoveController>();
}
void Update() {
if (moveController.collisions.above || moveController.collisions.below) {
velocity.y = 0;
}
if (moveController.collisions.left || moveController.collisions.right) {
velocity.x = 0;
}
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
velocity.x = input.x * moveSpeed;
velocity.y += gravity * Time.deltaTime;
moveController.Move(velocity * Time.deltaTime);
}
void FixedUpdate() {
}
}