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51 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
public LoginInfo loginInfo;
public Networking networking;
public InputField usernameField;
public InputField passwordField;
public Text errorText;
// Start is called before the first frame update
void Start() {
loginInfo.isLoggedIn = false;
loginInfo.sentLogin = false;
networking.Connect();
}
// Update is called once per frame
void Update() {
networking.CheckForMessages();
usernameField.interactable = !loginInfo.sentLogin;
passwordField.interactable = !loginInfo.sentLogin;
if (loginInfo.loginError == "") {
errorText.gameObject.SetActive(false);
} else {
errorText.text = loginInfo.loginError;
errorText.gameObject.SetActive(true);
}
if (loginInfo.isLoggedIn) {
SceneManager.LoadScene("MainLevel");
}
}
public void Login() {
string username = usernameField.text.Trim();
string password = passwordField.text.Trim();
if (username == "" || password == "") {
return;
}
usernameField.interactable = false;
passwordField.interactable = false;
loginInfo.playerName = username;
loginInfo.password = password;
networking.SendLogin();
}
}