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24 lines
551 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MoveController))]
public class PlayerController : MonoBehaviour {
public MoveController moveController;
private float gravity = -20;
private Vector3 velocity;
void Start() {
moveController = GetComponent<MoveController>();
}
void Update() {
velocity.y += gravity * Time.deltaTime;
moveController.Move(velocity * Time.deltaTime);
}
void FixedUpdate() {
}
}