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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MainMenu : MonoBehaviour
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{
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public LoginInfo loginInfo;
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public Networking networking;
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public InputField usernameField;
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public InputField passwordField;
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public Text errorText;
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// Start is called before the first frame update
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void Start() {
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loginInfo.isLoggedIn = false;
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loginInfo.sentLogin = false;
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if (!networking.isConnected()) {
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networking.Connect();
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StartCoroutine(networking.ReadMessages());
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}
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}
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// Update is called once per frame
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void Update() {
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usernameField.interactable = !loginInfo.sentLogin;
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passwordField.interactable = !loginInfo.sentLogin;
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if (loginInfo.loginError == "") {
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errorText.gameObject.SetActive(false);
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} else {
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errorText.text = loginInfo.loginError;
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errorText.gameObject.SetActive(true);
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}
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if (loginInfo.isLoggedIn) {
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SceneManager.LoadScene("LevelTwo");
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}
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}
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public void Login() {
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string username = usernameField.text.Trim();
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string password = passwordField.text.Trim();
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if (username == "" || password == "") {
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return;
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}
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usernameField.interactable = false;
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passwordField.interactable = false;
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loginInfo.playerName = username;
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loginInfo.password = password;
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networking.SendLogin();
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}
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}
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