using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public Networking networking; public Transform player; // Start is called before the first frame update void Start() { if (!networking.isConnected()) { networking.Connect(); StartCoroutine(networking.ReadMessages()); } } // Update is called once per frame void Update() { if (player) { transform.position = new Vector3(player.position.x-2, player.position.y+2, player.position.z-10); transform.LookAt(player.transform.position + player.up * 4f); } } }