using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MoveController))] public class PlayerController : MonoBehaviour { public MoveController moveController; private float gravity = -20; private Vector3 velocity; void Start() { moveController = GetComponent(); } void Update() { velocity.y += gravity * Time.deltaTime; moveController.Move(velocity * Time.deltaTime); } void FixedUpdate() { } }