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player.position.y+4, player.position.z-8); + transform.position = new Vector3(player.position.x-1, player.position.y+4, player.position.z-8); transform.LookAt(player); } } diff --git a/Assets/Scripts/FallingSpike.cs b/Assets/Scripts/FallingSpike.cs new file mode 100644 index 0000000..d129023 --- /dev/null +++ b/Assets/Scripts/FallingSpike.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FallingSpike : MonoBehaviour { + public float fallAcceleration = 25f; + public float maxFallSpeed = 12.5f; + public Collider stopper; + public int numRays = 2; + public LayerMask collisionMask; + + public float fallSpeed = 0f; + public bool isFalling = false; + public bool doneFalling = false; + + private RaycastOrigins raycastOrigins; + private Vector3 startPosition; + + // Start is called before the first frame update + void Start() { + startPosition = transform.position; + } + + // Update is called once per frame + void Update() { + if (isFalling && !doneFalling) { + SetRayOrigins(); + + fallSpeed += fallAcceleration * Time.deltaTime; + if (fallSpeed > maxFallSpeed) { + fallSpeed = maxFallSpeed; + } + + float dx = fallSpeed * Time.deltaTime; + + if (Vector3.Distance(transform.position, startPosition) > 0.5f) { + RaycastHit hit; + if (Physics.Raycast(raycastOrigins.left, Vector3.down, out hit, dx, collisionMask) || + Physics.Raycast(raycastOrigins.right, Vector3.down, out hit, dx, collisionMask)) { + + Debug.LogFormat("the spike hit something: {0}", hit); + dx = hit.distance; + doneFalling = true; + isFalling = false; + } + } + + transform.Translate(dx * Vector3.down); + } + } + + void OnTriggerEnter(Collider other) { + Debug.LogFormat("Falling spike collided with other: {0}", other); + PlayerController player = other.GetComponent(); + if (player) { + StartFalling(); + } + } + + void StartFalling() { + if (isFalling) { + return; + } + isFalling = true; + } + + void SetRayOrigins() { + Bounds bounds = stopper.bounds; + + raycastOrigins.left = new Vector3(bounds.min.x, bounds.min.y, 0); + raycastOrigins.right = new Vector3(bounds.max.x, bounds.min.y, 0); + } + + struct RaycastOrigins { + public Vector3 left; + public Vector3 right; + } +} diff --git a/Assets/Scripts/FallingSpike.cs.meta b/Assets/Scripts/FallingSpike.cs.meta new file mode 100644 index 0000000..17752d3 --- /dev/null +++ b/Assets/Scripts/FallingSpike.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 379e5cc355571884a8702903987009f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MoveController.cs b/Assets/Scripts/MoveController.cs index 6e2e910..8336251 100644 --- a/Assets/Scripts/MoveController.cs +++ b/Assets/Scripts/MoveController.cs @@ -59,6 +59,9 @@ public class MoveController : MonoBehaviour } float slopeAngle = Vector3.Angle(hit.normal, Vector3.up); if (i == 0 && slopeAngle <= maxClimbAngle) { + // if uh we're descending a slope and encounter another slope + // actually no we're not descending a slope we're climbing the + // other one. if (collisions.descendingSlope) { collisions.descendingSlope = false; velocity = collisions.velocityOld; diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 1e0284d..c88464b 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -7,7 +7,7 @@ public class PlayerController : MonoBehaviour { public float jumpHeight = 4f; public float jumpDuration = 0.4f; public float moveSpeed = 6f; - public float accelerationTimeAirborne = 0.2f; + public float accelerationTimeAirborne = 0.1f; public float accelerationTimeGrounded = 0.05f; public Canvas hud; public GameObject soulPrefab; diff --git a/blender/domed-pillar.blend b/blender/domed-pillar.blend new file mode 100644 index 0000000..844a33d Binary files /dev/null and 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