From 7a7a39d50059837de442e926901ed72ac63a0451 Mon Sep 17 00:00:00 2001 From: Jordan Orelli Date: Tue, 28 Jan 2020 14:56:35 -0600 Subject: [PATCH] spikes are fatal --- Assets/Prefabs/spike.prefab | 2 +- Assets/Scenes/SampleScene.unity | 10871 +++++++++++++++++++++++++-- Assets/Scripts/CameraController.cs | 6 +- Assets/Scripts/MoveController.cs | 11 +- ProjectSettings/TagManager.asset | 3 +- 5 files changed, 10393 insertions(+), 500 deletions(-) diff --git a/Assets/Prefabs/spike.prefab b/Assets/Prefabs/spike.prefab index 4c5b603..3343a32 100644 --- a/Assets/Prefabs/spike.prefab +++ b/Assets/Prefabs/spike.prefab @@ -45,7 +45,7 @@ GameObject: - component: {fileID: 4393206124236303816} m_Layer: 11 m_Name: spike - m_TagString: Untagged + m_TagString: Fatal m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 77e050a..0cd3c71 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -112,317 +112,8868 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &170076733 -GameObject: +--- !u!1001 &22379226 +PrefabInstance: m_ObjectHideFlags: 0 - 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transform.position = new Vector3(player.position.x-4, player.position.y+4, player.position.z-8); - transform.LookAt(player); + if (player) { + transform.position = new Vector3(player.position.x-4, player.position.y+4, player.position.z-8); + transform.LookAt(player); + } } } diff --git a/Assets/Scripts/MoveController.cs b/Assets/Scripts/MoveController.cs index 625e1fc..2b6bcf3 100644 --- a/Assets/Scripts/MoveController.cs +++ b/Assets/Scripts/MoveController.cs @@ -55,7 +55,11 @@ public class MoveController : MonoBehaviour hit = hits[h]; } } - // hit.collider.gameObject + + if (hit.collider.gameObject.CompareTag("Fatal")) { + Destroy(gameObject); + return; + } float slopeAngle = Vector3.Angle(hit.normal, Vector3.up); if (i == 0 && slopeAngle <= maxClimbAngle) { @@ -107,6 +111,11 @@ public class MoveController : MonoBehaviour } } + if (hit.collider.gameObject.CompareTag("Fatal")) { + Destroy(gameObject); + return; + } + velocity.y = (hit.distance - skinWidth) * directionY; // Debug.LogFormat("with RayLength {0} MinHitDist {1} setting velocity.y to {2}", rayLength, hit.distance, velocity.y); rayLength = hit.distance; diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index db06871..12d139b 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,8 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Fatal layers: - Default - TransparentFX