storing player bodies in the database

master
Jordan Orelli 5 years ago
parent 52a17a7e36
commit 5c6da34d98

@ -0,0 +1,43 @@
package db
import (
"fmt"
"time"
)
type Body struct {
ID int
PlayerID int
X float64
Y float64
Z float64
DiedAt time.Time
FoundAt *time.Time
}
func (db *SQLite) ListBodies() ([]Body, error) {
rows, err := db.db.Query(`select id, player, x, y, z, died_at from bodies where found_at is null`)
if err != nil {
return nil, fmt.Errorf("failed to fetch bodies from db: %w", err)
}
bodies := make([]Body, 0, 64)
for rows.Next() {
var body Body
if err := rows.Scan(&body.ID, &body.PlayerID, &body.X, &body.Y, &body.Z, &body.DiedAt); err != nil {
return nil, fmt.Errorf("failed to read bodies response rows: %w", err)
}
bodies = append(bodies, body)
}
return bodies, nil
}
func (db *SQLite) AddBody(body *Body) error {
_, err := db.db.Exec(`insert into bodies
(player, x, y, z)
values (?, ?, ?, ?);`, body.PlayerID, body.X, body.Y, body.Z)
if err != nil {
return fmt.Errorf("failed to add body to db: %w", err)
}
return nil
}

@ -1,6 +1,58 @@
package db
import (
"crypto/rand"
"fmt"
"os"
"golang.org/x/crypto/bcrypt"
)
func cryptostring(n int) string {
b := make([]byte, n)
rand.Read(b)
letters := `abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%*-=+`
r := make([]byte, 0, n)
for _, n := range b {
r = append(r, letters[int(n)%len(letters)])
}
return string(r)
}
type Players interface {
CreatePlayer(name, pass string) error
CheckPassword(name, pass string) error
}
type Player struct {
ID int `json:"id"`
Name string `json:"name"`
Hash string `json:"-"`
Salt string `json:"-"`
}
func (p *Player) SetPassword(password string) error {
p.Salt = cryptostring(12)
cat := []byte(password + p.Salt)
hashBytes, err := bcrypt.GenerateFromPassword(cat, 13)
if err != nil {
return fmt.Errorf("unable to generate password hash: %w", err)
}
p.Hash = string(hashBytes)
return nil
}
func (p *Player) HasPassword(password string) bool {
cat := []byte(password + p.Salt)
if err := bcrypt.CompareHashAndPassword([]byte(p.Hash), cat); err != nil {
if err != bcrypt.ErrMismatchedHashAndPassword {
fmt.Fprintf(os.Stderr, "error checking password for %v: %v\n", p, err)
}
return false
}
return true
}
func (p Player) String() string {
return fmt.Sprintf(`Player{ID: %d, Name: "%s"}`, p.ID, p.Name)
}

@ -6,7 +6,6 @@ import (
"os"
_ "github.com/mattn/go-sqlite3"
"golang.org/x/crypto/bcrypt"
)
type SQLite struct {
@ -16,7 +15,10 @@ type SQLite struct {
func OpenSQLite(path string) (*SQLite, error) {
db, err := sql.Open("sqlite3", path)
if err != nil {
return nil, fmt.Errorf("unable to open sqlite3 database at %s: %v", path, err)
return nil, fmt.Errorf("unable to open sqlite3 database at %s: %w", path, err)
}
if _, err := db.Exec(`pragma foreign_keys = on;`); err != nil {
fmt.Fprintf(os.Stderr, "failed to enforce foreign key constraints: %v\n", err)
}
if _, err := db.Exec(`
@ -30,80 +32,63 @@ func OpenSQLite(path string) (*SQLite, error) {
}
if _, err := db.Exec(`
create table if not exists deaths (
create table if not exists bodies (
id integer primary key autoincrement,
player integer,
died_at datetime default current_timestamp,
x real,
y real,
z real,
foreign key (player) references players(id)
player integer not null,
x real not null,
y real not null,
z real not null,
died_at datetime default current_timestamp not null,
found_at datetime,
found_by integer,
foreign key (player) references players(id),
foreign key (found_by) references players(id)
);`); err != nil {
fmt.Fprintf(os.Stderr, "failed to create deaths table: %v\n", err)
fmt.Fprintf(os.Stderr, "failed to create bodies table: %v\n", err)
}
return &SQLite{db: db}, nil
}
func (db *SQLite) CreatePlayer(name, pass, salt string) error {
combined := []byte(pass + salt)
hashBytes, err := bcrypt.GenerateFromPassword(combined, 13)
if err != nil {
return fmt.Errorf("unable to generate password hash: %v", err)
}
hash := string(hashBytes)
func (db *SQLite) CreatePlayer(p *Player) error {
if _, err := db.db.Exec(`
insert into players (name, phash, psalt)
values (?, ?, ?);
`, name, hash, salt); err != nil {
return fmt.Errorf("unable to insert user: %v", err)
`, p.Name, p.Hash, p.Salt); err != nil {
return fmt.Errorf("unable to insert user: %w", err)
}
return nil
}
func (db *SQLite) CheckPassword(name, pass string) error {
rows, err := db.db.Query(`
select phash, psalt from players where name = ?;
`, name)
if err != nil {
return fmt.Errorf("failed to fetch row for user %s: %v", name, err)
row := db.db.QueryRow(`select id from players where name = ?`, p.Name)
if err := row.Scan(&p.ID); err != nil {
return fmt.Errorf("unable to scan user ID: %w", err)
}
defer rows.Close()
scannedRows := 0
for rows.Next() {
var (
dbhash string
dbsalt string
)
if err := rows.Scan(&dbhash, &dbsalt); err != nil {
return fmt.Errorf("failed to scan row: %v", err)
}
scannedRows++
if err := bcrypt.CompareHashAndPassword([]byte(dbhash), []byte(pass+dbsalt)); err != nil {
return fmt.Errorf("failed hash match: %v", err)
}
return nil
}
func (db *SQLite) ReadPlayer(p *Player) error {
args := make([]interface{}, 0, 1)
q := `select id, name, phash, psalt from players `
if p.ID != 0 {
q += `where id = ?`
args = append(args, p.ID)
} else {
q += `where name = ?`
args = append(args, p.Name)
}
if scannedRows == 0 {
return fmt.Errorf("no such user")
row := db.db.QueryRow(q, args...)
if err := row.Scan(&p.ID, &p.Name, &p.Hash, &p.Salt); err != nil {
return fmt.Errorf("unable to read player row: %w", err)
}
fmt.Printf("read player from db: %v\n", p)
return nil
}
func (db *SQLite) SetPassword(name, pass, salt string) error {
combined := []byte(pass + salt)
hashBytes, err := bcrypt.GenerateFromPassword(combined, 13)
if err != nil {
return fmt.Errorf("unable to generate password hash: %v", err)
}
hash := string(hashBytes)
if _, err := db.db.Exec(`
update players
set phash = ?, psalt = ?
where name = ?;
`, hash, salt, name); err != nil {
return fmt.Errorf("unable to update user: %v", err)
func (db *SQLite) UpdatePlayer(p *Player) error {
q := `update players set name = ?, phash = ?, pstalt = ? where id = ?`
args := []interface{}{p.Name, p.Hash, p.Salt, p.ID}
if _, err := db.db.Exec(q, args...); err != nil {
return fmt.Errorf("unable to update player %s: %w", *p, err)
}
return nil
}

@ -61,21 +61,21 @@ func runPlayerCreate(cmd *cobra.Command, args []string) {
}
defer conn.Close()
player := args[0]
player := db.Player{Name: args[0]}
var pass string
if len(args) > 1 {
pass = args[1]
} else {
pass = cryptostring(12)
}
salt := cryptostring(12)
player.SetPassword(pass)
if err := conn.CreatePlayer(player, pass, salt); err != nil {
if err := conn.CreatePlayer(&player); err != nil {
fmt.Fprintf(os.Stderr, "failed to create player: %v\n", err)
return
}
fmt.Printf("created:\n\tplayer:\t%s\n\tpass:\t%s\n", player, pass)
fmt.Printf("created:\n\tid:\t%d\n\tplayer:\t%s\n\tpass:\t%s\n", player.ID, player.Name, pass)
}
func runPlayerCheckPassword(cmd *cobra.Command, args []string) {
@ -85,10 +85,15 @@ func runPlayerCheckPassword(cmd *cobra.Command, args []string) {
}
defer conn.Close()
player := args[0]
player := db.Player{Name: args[0]}
if err := conn.ReadPlayer(&player); err != nil {
fmt.Fprintf(os.Stderr, "unable to fetch player row: %v\n", err)
return
}
pass := args[1]
if err := conn.CheckPassword(player, pass); err != nil {
fmt.Fprintf(os.Stderr, "failed password check: %v\n", err)
if !player.HasPassword(pass) {
fmt.Fprintf(os.Stderr, "bad password\n", err)
}
}
@ -99,11 +104,19 @@ func runPlayerSetPassword(cmd *cobra.Command, args []string) {
}
defer conn.Close()
player := args[0]
pass := args[1]
salt := cryptostring(12)
if err := conn.SetPassword(player, pass, salt); err != nil {
fmt.Fprintf(os.Stderr, "failed to set password: %v\n", err)
player := db.Player{Name: args[0]}
if err := conn.ReadPlayer(&player); err != nil {
fmt.Fprintf(os.Stderr, "unable to read player record: %v\n", err)
return
}
if err := player.SetPassword(args[1]); err != nil {
fmt.Fprintf(os.Stderr, "unable to set player password: %v\n", err)
return
}
if err := conn.UpdatePlayer(&player); err != nil {
fmt.Fprintf(os.Stderr, "unable to save player changes: %v\n", err)
}
}

@ -4,6 +4,8 @@ import (
"encoding/json"
"fmt"
"time"
"github.com/jordanorelli/kloam/db"
)
type request struct {
@ -75,17 +77,29 @@ type loginResult struct {
}
func (l *login) exec(s *server, from *player) {
res := loginResult{}
if err := s.db.CheckPassword(l.Username, l.Password); err != nil {
res.Error = err.Error()
} else {
res.Passed = true
from.username = l.Username
sendResult := func(res loginResult) {
b, _ := json.Marshal(res)
msg := fmt.Sprintf("login-result %s", string(b))
from.outbox <- msg
}
row := db.Player{Name: l.Username}
if err := s.db.ReadPlayer(&row); err != nil {
sendResult(loginResult{
Error: fmt.Sprintf("failed to read player from database: %v", err),
})
return
}
fmt.Printf("login read row from database: %v\n", row)
if row.HasPassword(l.Password) {
sendResult(loginResult{Passed: true})
from.username = l.Username
from.id = row.ID
} else {
sendResult(loginResult{Error: "bad password"})
return
}
b, _ := json.Marshal(res)
msg := fmt.Sprintf("login-result %s", string(b))
from.outbox <- msg
messages := make([]string, 0, len(s.souls))
@ -105,7 +119,6 @@ func (l *login) exec(s *server, from *player) {
}
}
}()
}
type death struct {
@ -114,6 +127,18 @@ type death struct {
func (d *death) exec(s *server, from *player) {
s.Info("executing a death: %#v", d)
body := &db.Body{
PlayerID: from.id,
X: d.Position.X,
Y: d.Position.Y,
Z: d.Position.Z,
}
s.Info("adding body: %#v", body)
if err := s.db.AddBody(body); err != nil {
s.Error("db error: %v", err)
}
_soul := soul{
PlayerName: from.username,
Position: d.Position,

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