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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraController : MonoBehaviour {
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public Networking networking;
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public Transform player;
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// Start is called before the first frame update
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void Start() {
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if (!networking.isConnected()) {
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networking.Connect();
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StartCoroutine(networking.ReadMessages());
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}
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}
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// Update is called once per frame
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void Update() {
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if (player) {
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transform.position = new Vector3(player.position.x-2, player.position.y+2, player.position.z-10);
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transform.LookAt(player.transform.position + player.up * 4f);
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}
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}
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}
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