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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "LoginInfo", menuName = "ScriptableObjects/LoginInfo", order = 1)]
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public class LoginInfo : ScriptableObject {
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public string playerName;
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public string password;
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public Vector3 startPosition;
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// sentLogin is set true when we send the login, and set back to false when
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// we receive the result
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public bool sentLogin;
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// isLoggedIn is set to true when we receive a successful login attempt
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public bool isLoggedIn;
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// loginFailed is set to true when we fail a login
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public string loginError;
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}
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