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hyperstone/dota/connectionless_netmessages....

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�rotocol Buffer

package dota;
import "netmessages.proto";
option cc_generic_services = false;
message C2S_CONNECT_Message {
optional uint32 host_version = 1;
optional uint32 auth_protocol = 2;
optional uint32 challenge_number = 3;
optional fixed64 reservation_cookie = 4;
optional bool low_violence = 5;
optional bytes encrypted_password = 6;
repeated CCLCMsg_SplitPlayerConnect splitplayers = 7;
optional bytes auth_steam = 8;
optional string challenge_context = 9;
}
message C2S_CONNECTION_Message {
optional string addon_name = 1;
}