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hyperstone/dota/netmessages.proto

558 lines
13 KiB
Protocol Buffer

package dota;
import "networkbasetypes.proto";
option cc_generic_services = false;
enum CLC_Messages {
clc_ClientInfo = 20;
clc_Move = 21;
clc_VoiceData = 22;
clc_BaselineAck = 23;
clc_ListenEvents = 24;
clc_RespondCvarValue = 25;
clc_FileCRCCheck = 26;
clc_LoadingProgress = 27;
clc_SplitPlayerConnect = 28;
clc_ClientMessage = 29;
clc_SplitPlayerDisconnect = 30;
clc_ServerStatus = 31;
clc_ServerPing = 32;
clc_RequestPause = 33;
clc_CmdKeyValues = 34;
}
enum SVC_Messages {
svc_ServerInfo = 40;
svc_FlattenedSerializer = 41;
svc_ClassInfo = 42;
svc_SetPause = 43;
svc_CreateStringTable = 44;
svc_UpdateStringTable = 45;
svc_VoiceInit = 46;
svc_VoiceData = 47;
svc_Print = 48;
svc_Sounds = 49;
svc_SetView = 50;
svc_ClearAllStringTables = 51;
svc_CmdKeyValues = 52;
svc_BSPDecal = 53;
svc_SplitScreen = 54;
svc_PacketEntities = 55;
svc_Prefetch = 56;
svc_Menu = 57;
svc_GetCvarValue = 58;
svc_StopSound = 59;
svc_PeerList = 60;
svc_PacketReliable = 61;
svc_HLTVStatus = 62;
svc_ServerSteamID = 63;
svc_FullFrameSplit = 70;
}
enum VoiceDataFormat_t {
VOICEDATA_FORMAT_STEAM = 0;
VOICEDATA_FORMAT_ENGINE = 1;
}
enum RequestPause_t {
RP_PAUSE = 0;
RP_UNPAUSE = 1;
RP_TOGGLEPAUSE = 2;
}
enum PrefetchType {
PFT_SOUND = 0;
}
enum ESplitScreenMessageType {
MSG_SPLITSCREEN_ADDUSER = 0;
MSG_SPLITSCREEN_REMOVEUSER = 1;
}
enum EQueryCvarValueStatus {
eQueryCvarValueStatus_ValueIntact = 0;
eQueryCvarValueStatus_CvarNotFound = 1;
eQueryCvarValueStatus_NotACvar = 2;
eQueryCvarValueStatus_CvarProtected = 3;
}
enum DIALOG_TYPE {
DIALOG_MSG = 0;
DIALOG_MENU = 1;
DIALOG_TEXT = 2;
DIALOG_ENTRY = 3;
DIALOG_ASKCONNECT = 4;
}
enum SVC_Messages_LowFrequency {
svc_dummy = 600;
}
enum Bidirectional_Messages {
bi_RebroadcastGameEvent = 16;
bi_RebroadcastSource = 17;
bi_GameEvent = 18;
}
enum Bidirectional_Messages_LowFrequency {
bi_RelayInfo = 700;
bi_RelayPacket = 701;
}
message CCLCMsg_ClientInfo {
optional fixed32 send_table_crc = 1;
optional uint32 server_count = 2;
optional bool is_hltv = 3;
optional bool is_replay = 4;
optional uint32 friends_id = 5;
optional string friends_name = 6;
}
message CCLCMsg_Move {
optional uint32 num_backup_commands = 1;
optional uint32 num_new_commands = 2;
optional bytes data = 3;
}
message CMsgVoiceAudio {
optional VoiceDataFormat_t format = 1 [default = VOICEDATA_FORMAT_STEAM];
optional bytes voice_data = 2;
optional int32 sequence_bytes = 3;
optional uint32 section_number = 4;
optional uint32 sample_rate = 5;
optional uint32 uncompressed_sample_offset = 6;
}
message CCLCMsg_VoiceData {
optional CMsgVoiceAudio audio = 1;
optional fixed64 xuid = 2;
optional uint32 tick = 3;
}
message CCLCMsg_BaselineAck {
optional int32 baseline_tick = 1;
optional int32 baseline_nr = 2;
}
message CCLCMsg_ListenEvents {
repeated fixed32 event_mask = 1;
}
message CCLCMsg_RespondCvarValue {
optional int32 cookie = 1;
optional int32 status_code = 2;
optional string name = 3;
optional string value = 4;
}
message CCLCMsg_FileCRCCheck {
optional int32 code_path = 1;
optional string path = 2;
optional int32 code_filename = 3;
optional string filename = 4;
optional fixed32 crc = 5;
}
message CCLCMsg_LoadingProgress {
optional int32 progress = 1;
}
message CCLCMsg_SplitPlayerConnect {
optional string playername = 1;
}
message CCLCMsg_ClientMessage {
optional int32 msg_type = 1;
optional bytes data = 2;
}
message CCLCMsg_SplitPlayerDisconnect {
optional int32 slot = 1;
}
message CCLCMsg_ServerStatus {
optional bool simplified = 1;
}
message CCLCMsg_ServerPing {
}
message CCLCMsg_RequestPause {
optional RequestPause_t pause_type = 1 [default = RP_PAUSE];
optional int32 pause_group = 2;
}
message CCLCMsg_CmdKeyValues {
optional bytes data = 1;
}
message CSVCMsg_ServerInfo {
optional int32 protocol = 1;
optional int32 server_count = 2;
optional bool is_dedicated = 3;
optional bool is_hltv = 4;
optional bool is_replay = 5;
optional int32 c_os = 6;
optional fixed32 map_crc = 7;
optional fixed32 client_crc = 8;
optional fixed32 string_table_crc = 9;
optional int32 max_clients = 10;
optional int32 max_classes = 11;
optional int32 player_slot = 12;
optional float tick_interval = 13;
optional string game_dir = 14;
optional string map_name = 15;
optional string sky_name = 16;
optional string host_name = 17;
optional string addon_name = 18;
optional CSVCMsg_GameSessionConfiguration game_session_config = 19;
optional bytes game_session_manifest = 20;
}
message CSVCMsg_ClassInfo {
message class_t {
optional int32 class_id = 1;
optional string data_table_name = 2;
optional string class_name = 3;
}
optional bool create_on_client = 1;
repeated CSVCMsg_ClassInfo.class_t classes = 2;
}
message CSVCMsg_SetPause {
optional bool paused = 1;
}
message CSVCMsg_VoiceInit {
optional int32 quality = 1;
optional string codec = 2;
optional int32 version = 3 [default = 0];
}
message CSVCMsg_Print {
optional string text = 1;
}
message CSVCMsg_Sounds {
message sounddata_t {
optional sint32 origin_x = 1;
optional sint32 origin_y = 2;
optional sint32 origin_z = 3;
optional uint32 volume = 4;
optional float delay_value = 5;
optional int32 sequence_number = 6;
optional int32 entity_index = 7;
optional int32 channel = 8;
optional int32 pitch = 9;
optional int32 flags = 10;
optional uint32 sound_num = 11;
optional fixed32 sound_num_handle = 12;
optional int32 speaker_entity = 13;
optional int32 random_seed = 14;
optional int32 sound_level = 15;
optional bool is_sentence = 16;
optional bool is_ambient = 17;
optional uint32 guid = 18;
optional fixed64 sound_resource_id = 19;
}
optional bool reliable_sound = 1;
repeated CSVCMsg_Sounds.sounddata_t sounds = 2;
}
message CSVCMsg_Prefetch {
optional int32 sound_index = 1;
optional PrefetchType resource_type = 2 [default = PFT_SOUND];
}
message CSVCMsg_SetView {
optional int32 entity_index = 1;
optional int32 slot = 2;
}
message CSVCMsg_FixAngle {
optional bool relative = 1;
optional CMsgQAngle angle = 2;
}
message CSVCMsg_CrosshairAngle {
optional CMsgQAngle angle = 1;
}
message CSVCMsg_BSPDecal {
optional CMsgVector pos = 1;
optional int32 decal_texture_index = 2;
optional int32 entity_index = 3;
optional int32 model_index = 4;
optional bool low_priority = 5;
}
message CSVCMsg_SplitScreen {
optional ESplitScreenMessageType type = 1 [default = MSG_SPLITSCREEN_ADDUSER];
optional int32 slot = 2;
optional int32 player_index = 3;
}
message CSVCMsg_GetCvarValue {
optional int32 cookie = 1;
optional string cvar_name = 2;
}
message CSVCMsg_Menu {
optional int32 dialog_type = 1;
optional bytes menu_key_values = 2;
}
message CSVCMsg_SendTable {
message sendprop_t {
optional int32 type = 1;
optional string var_name = 2;
optional int32 flags = 3;
optional int32 priority = 4;
optional string dt_name = 5;
optional int32 num_elements = 6;
optional float low_value = 7;
optional float high_value = 8;
optional int32 num_bits = 9;
}
optional bool is_end = 1;
optional string net_table_name = 2;
optional bool needs_decoder = 3;
repeated CSVCMsg_SendTable.sendprop_t props = 4;
}
message CSVCMsg_GameEventList {
message key_t {
optional int32 type = 1;
optional string name = 2;
}
message descriptor_t {
optional int32 eventid = 1;
optional string name = 2;
repeated CSVCMsg_GameEventList.key_t keys = 3;
}
repeated CSVCMsg_GameEventList.descriptor_t descriptors = 1;
}
message CSVCMsg_PacketEntities {
optional int32 max_entries = 1;
optional int32 updated_entries = 2;
optional bool is_delta = 3;
optional bool update_baseline = 4;
optional int32 baseline = 5;
optional int32 delta_from = 6;
optional bytes entity_data = 7;
optional bool pending_full_frame = 8;
optional uint32 active_spawngroup_handle = 9;
optional uint32 max_spawngroup_creationsequence = 10;
}
message CSVCMsg_TempEntities {
optional bool reliable = 1;
optional int32 num_entries = 2;
optional bytes entity_data = 3;
}
message CSVCMsg_CreateStringTable {
optional string name = 1;
optional int32 num_entries = 2;
optional bool user_data_fixed_size = 3;
optional int32 user_data_size = 4;
optional int32 user_data_size_bits = 5;
optional int32 flags = 6;
optional bytes string_data = 7;
optional int32 uncompressed_size = 8;
optional bool data_compressed = 9;
}
message CSVCMsg_UpdateStringTable {
optional int32 table_id = 1;
optional int32 num_changed_entries = 2;
optional bytes string_data = 3;
}
message CSVCMsg_VoiceData {
optional CMsgVoiceAudio audio = 1;
optional int32 client = 2;
optional bool proximity = 3;
optional fixed64 xuid = 4;
optional int32 audible_mask = 5;
optional uint32 tick = 6;
}
message CSVCMsg_PacketReliable {
optional int32 tick = 1;
optional int32 messagessize = 2;
optional bool state = 3;
}
message CSVCMsg_FullFrameSplit {
optional int32 tick = 1;
optional int32 section = 2;
optional int32 total = 3;
optional bytes data = 4;
}
message CSVCMsg_HLTVStatus {
optional string master = 1;
optional int32 clients = 2;
optional int32 slots = 3;
optional int32 proxies = 4;
}
message CSVCMsg_ServerSteamID {
optional uint64 steam_id = 1;
}
message CSVCMsg_CmdKeyValues {
optional bytes data = 1;
}
message CMsgIPCAddress {
optional fixed64 computer_guid = 1;
optional uint32 process_id = 2;
}
message CMsgServerPeer {
optional int32 player_slot = 1;
optional fixed64 steamid = 2;
optional CMsgIPCAddress ipc = 3;
optional bool they_hear_you = 4;
optional bool you_hear_them = 5;
optional bool is_listenserver_host = 6;
}
message CSVCMsg_PeerList {
repeated CMsgServerPeer peer = 1;
}
message CSVCMsg_ClearAllStringTables {
optional string mapname = 1;
optional uint32 map_crc = 2;
}
message ProtoFlattenedSerializerField_t {
optional int32 var_type_sym = 1;
optional int32 var_name_sym = 2;
optional int32 bit_count = 3;
optional float low_value = 4;
optional float high_value = 5;
optional int32 encode_flags = 6;
optional int32 field_serializer_name_sym = 7;
optional int32 field_serializer_version = 8;
optional int32 send_node_sym = 9;
optional int32 var_encoder_sym = 10;
}
message ProtoFlattenedSerializer_t {
optional int32 serializer_name_sym = 1;
optional int32 serializer_version = 2;
repeated int32 fields_index = 3;
}
message CSVCMsg_FlattenedSerializer {
repeated ProtoFlattenedSerializer_t serializers = 1;
repeated string symbols = 2;
repeated ProtoFlattenedSerializerField_t fields = 3;
}
message CSVCMsg_StopSound {
optional fixed32 guid = 1;
}
message CBidirMsg_RebroadcastGameEvent {
optional bool posttoserver = 1;
optional int32 buftype = 2;
optional uint32 clientbitcount = 3;
optional uint64 receivingclients = 4;
}
message CBidirMsg_RebroadcastSource {
optional int32 eventsource = 1;
}
message SerializedNetAddress_t {
required bytes serializedAddress = 1;
}
message CBidirMsg_RelayInfo {
enum Operation_t {
RIO_REQUEST_RELAY = 0;
RIO_WILL_RELAY = 1;
RIO_NO_ROUTE = 2;
RIO_REJECT_RELAY = 3;
RIO_ESTABLISH_CONNECTION = 4;
}
required CBidirMsg_RelayInfo.Operation_t operation = 1 [default = RIO_REQUEST_RELAY];
optional SerializedNetAddress_t serializedTargetAddress = 2;
optional uint32 additionalHops = 3;
}
message SignedPayload_t {
required bytes payloadData = 1;
required uint32 signature = 2;
required bool bPayloadEncrypted = 3;
}
message CBidirMsg_RelayPacket {
message SignedDestinationAddress_t {
required SerializedNetAddress_t serializedAddr = 1;
required uint32 signature = 2;
optional bytes encryptedPayloadKey = 3;
}
required uint32 prevhopcount = 1;
required SerializedNetAddress_t originalSender = 2;
required SignedPayload_t signedPayload = 3;
repeated CBidirMsg_RelayPacket.SignedDestinationAddress_t recipientList = 4;
}
message CMsgServerNetworkStats {
message Port {
optional int32 port = 1;
optional string name = 2;
}
message Player {
optional uint64 steamid = 1;
optional string remote_addr = 2;
optional int32 ping_stddev_ms = 3;
optional int32 ping_avg_ms = 4;
optional float packet_loss_pct = 5;
optional bool is_bot = 6;
}
optional bool dedicated = 1;
optional int32 cpu_usage = 2;
optional int32 memory_used_mb = 3;
optional int32 memory_free_mb = 4;
optional int32 uptime = 5;
optional int32 spawn_count = 6;
optional int32 num_clients = 8;
optional int32 num_bots = 9;
optional int32 num_spectators = 10;
optional int32 num_tv_relays = 11;
optional float fps = 12;
repeated CMsgServerNetworkStats.Port ports = 17;
optional float avg_latency_out = 18;
optional float avg_latency_in = 19;
optional float avg_packets_out = 20;
optional float avg_packets_in = 21;
optional float avg_loss_out = 22;
optional float avg_loss_in = 23;
optional float avg_data_out = 24;
optional float avg_data_in = 25;
optional uint64 total_data_in = 26;
optional uint64 total_packets_in = 27;
optional uint64 total_data_out = 28;
optional uint64 total_packets_out = 29;
repeated CMsgServerNetworkStats.Player players = 30;
}