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94 lines
2.6 KiB
Protocol Buffer
94 lines
2.6 KiB
Protocol Buffer
package dota;
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import "base_gcmessages.proto";
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import "dota_gcmessages_common_match_management.proto";
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option cc_generic_services = false;
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message CDOTAMatchMetadataFile {
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required int32 version = 1;
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required uint64 match_id = 2;
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optional CDOTAMatchMetadata metadata = 3;
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optional bytes private_metadata = 5;
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}
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message CDOTAMatchMetadata {
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message Team {
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message PlayerKill {
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optional uint32 victim_slot = 1;
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optional uint32 count = 2;
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}
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message ItemPurchase {
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optional uint32 item_id = 1;
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optional int32 purchase_time = 2;
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}
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message Player {
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optional uint32 account_id = 1;
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repeated uint32 ability_upgrades = 2;
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optional uint32 player_slot = 3;
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repeated CSOEconItem equipped_econ_items = 4;
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repeated CDOTAMatchMetadata.Team.PlayerKill kills = 5;
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repeated CDOTAMatchMetadata.Team.ItemPurchase items = 6;
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optional uint32 avg_kills_x16 = 7;
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optional uint32 avg_deaths_x16 = 8;
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optional uint32 avg_assists_x16 = 9;
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optional uint32 avg_gpm_x16 = 10;
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optional uint32 avg_xpm_x16 = 11;
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optional uint32 best_kills_x16 = 12;
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optional uint32 best_assists_x16 = 13;
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optional uint32 best_gpm_x16 = 14;
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optional uint32 best_xpm_x16 = 15;
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optional uint32 win_streak = 16;
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optional uint32 best_win_streak = 17;
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optional float fight_score = 18;
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optional float farm_score = 19;
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optional float support_score = 20;
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optional float push_score = 21;
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repeated uint32 level_up_times = 22;
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repeated float graph_net_worth = 23;
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}
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optional uint32 dota_team = 1;
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repeated CDOTAMatchMetadata.Team.Player players = 2;
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repeated float graph_experience = 3;
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repeated float graph_gold_earned = 4;
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repeated float graph_net_worth = 5;
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optional bool cm_first_pick = 6;
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optional uint32 cm_captain_player_id = 7;
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repeated uint32 cm_bans = 8;
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repeated uint32 cm_picks = 9;
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optional uint32 cm_penalty = 10;
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}
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repeated CDOTAMatchMetadata.Team teams = 1;
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repeated CLobbyTimedRewardDetails item_rewards = 2;
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optional fixed64 lobby_id = 3;
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optional fixed64 report_until_time = 4;
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}
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message CDOTAMatchPrivateMetadata {
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message Team {
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message Player {
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optional uint32 account_id = 1;
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optional uint32 player_slot = 2;
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optional bytes position_stream = 3;
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}
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message Building {
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optional string unit_name = 1;
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optional uint32 position_quant_x = 2;
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optional uint32 position_quant_y = 3;
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optional float death_time = 4;
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}
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optional uint32 dota_team = 1;
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repeated CDOTAMatchPrivateMetadata.Team.Player players = 2;
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repeated CDOTAMatchPrivateMetadata.Team.Building buildings = 3;
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}
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repeated CDOTAMatchPrivateMetadata.Team teams = 1;
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}
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