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236 lines
6.1 KiB
Go

package ent
import (
// "strings"
"github.com/jordanorelli/hyperstone/bit"
)
// a decoder decodes an entity value off of a bit reader
type decoder func(bit.Reader) interface{}
// creates a new field decoder for the field f.
func newFieldDecoder(n *Namespace, f *Field) decoder {
Debug.Printf("new decoder: type: %s name: %s sendNode: %s\n\tbits: %d low: %v high: %v\n\tflags: %d serializer: %v serializerVersion: %v\n\tclass: %v encoder: %v", f._type, f.name, f.sendNode, f.bits, f.low, f.high, f.flags, f.serializer, f.serializerVersion, f.class, f.encoder)
typeName := f._type.String()
switch typeName {
case "bool":
return decodeBool
case "uint8", "uint16", "uint32", "uint64":
return decodeVarInt64
case "Color":
return decodeColor
case "int8", "int16", "int32", "int64":
return decodeZigZag
case "CNetworkedQuantizedFloat", "float32":
return floatDecoder(f)
case "Vector":
return vectorDecoder(f)
case "QAngle":
return qangleDecoder(f)
case "CGameSceneNodeHandle":
// ehhh maybe no?
return decodeVarInt32
case "CUtlStringToken":
return symbolDecoder(n)
}
// the field is itself an entity contained within the outer entity.
if f.class != nil {
return entityDecoder(f.class)
}
// for compound types such as handles, vectors (in the c++ std::vector
// sense), and arrays
switch f.typeSpec.kind {
case t_element:
Debug.Printf("weird typespec: we shouldn't have elements here: %v", f.typeSpec)
return func(bit.Reader) interface{} {
Info.Fatalf("unable to decode element of type: %v", f.typeSpec.name)
return nil
}
case t_object:
return func(br bit.Reader) interface{} {
Debug.Printf("unable to decode object of type: %v", f.typeSpec.name)
return decodeVarInt32(br)
}
case t_array:
return arrayDecoder(n, f)
case t_template:
return templateDecoder(f)
case t_pointer:
return decodeBool
}
panic("fart")
}
func decodeBool(br bit.Reader) interface{} { return bit.ReadBool(br) }
func decodeVarInt32(br bit.Reader) interface{} { return bit.ReadVarInt32(br) }
func decodeVarInt64(br bit.Reader) interface{} { return bit.ReadVarInt(br) }
func decodeZigZag(br bit.Reader) interface{} { return bit.ReadZigZag(br) }
type color struct{ r, g, b, a uint8 }
func decodeColor(br bit.Reader) interface{} {
u := bit.ReadVarInt(br)
return color{
r: uint8(u & 0xff000000),
g: uint8(u & 0x00ff0000),
b: uint8(u & 0x0000ff00),
a: uint8(u & 0x000000ff),
}
}
func entityDecoder(c *Class) decoder {
return func(br bit.Reader) interface{} {
bit.ReadBool(br) // what does this do
return c.New(-1, false)
}
}
func vectorDecoder(f *Field) decoder {
if f.encoder != nil {
switch f.encoder.String() {
case "normal":
return decodeNormalVector
default:
return nil
}
}
fn := floatDecoder(f)
if fn == nil {
return nil
}
return func(br bit.Reader) interface{} {
return vector{fn(br).(float32), fn(br).(float32), fn(br).(float32)}
}
}
type vector struct {
x float32
y float32
z float32
}
func decodeNormalVector(br bit.Reader) interface{} {
var v vector
x, y := bit.ReadBool(br), bit.ReadBool(br)
if x {
v.x = bit.ReadNormal(br)
}
if y {
v.y = bit.ReadNormal(br)
}
// here comes a shitty hack!
bit.ReadBool(br)
// discard this flag, it's concerned with the sign of the z value, which
// we're skipping.
return v
// ok, so. I have a suspicion that what we're interested in here is a
// surface normal, and that it's describing something about the geometry of
// the scene. I can't for the life of me see why in the hell we'd *ever*
// care about this in the context of parsing a replay, so I'm just turning
// off the z calculation. What follows is the original implementation as
// adapted from Manta and Clarity. The reason I care to skip this is that
// it involves a sqrt, which is a super slow operatation, and one worth
// dispensing with if you don't need the data that it produces.
//
// p := v.x*v.x + v.y*v.y
// if p < 1.0 {
// v.z = float32(math.Sqrt(float64(1.0 - p)))
// }
// if bit.ReadBool(br) {
// // we might wind up with the float representation of negative zero here,
// // but as far as I can tell, negative zero is fine because negative
// // zero is equivalent to positive zero. They'll print differently, but
// // I don't think we care about that.
// v.z = -v.z
// }
// return v
}
// decodes a qangle, which is a representation of an euler angle. that is, it's
// a three-angle encoding of orientation.
// https://developer.valvesoftware.com/wiki/QAngle
//
// the x, y, and z in this case do not refer to positions along a set of
// cartesian axes, but degress of rotation in an Euler angle.
//
// (-45,10,0) means 45° up, 10° left and 0° roll.
func qangleDecoder(f *Field) decoder {
if f.encoder != nil && f.encoder.String() == "qangle_pitch_yaw" {
return nil
}
bits := f.bits
if bits == 32 {
return nil
}
if bits == 0 {
return func(br bit.Reader) interface{} {
var (
v vector
x = bit.ReadBool(br)
y = bit.ReadBool(br)
z = bit.ReadBool(br)
)
if x {
v.x = bit.ReadCoord(br)
}
if y {
v.y = bit.ReadCoord(br)
}
if z {
v.z = bit.ReadCoord(br)
}
return v
}
}
return func(br bit.Reader) interface{} {
return vector{
x: bit.ReadAngle(br, bits),
y: bit.ReadAngle(br, bits),
z: bit.ReadAngle(br, bits),
}
}
}
func arrayDecoder(n *Namespace, f *Field) decoder {
return func(br bit.Reader) interface{} {
Debug.Printf("dunno what this int32 val does in array decoder: %d", bit.ReadVarInt32(br))
if f.initializer != nil {
return f.initializer()
}
return nil
}
}
func templateDecoder(f *Field) decoder {
switch f.typeSpec.template {
case "CHandle":
return decodeVarInt32
case "CStrongHandle":
return decodeVarInt64
case "CUtlVector":
return func(br bit.Reader) interface{} {
v := decodeVarInt32(br)
Debug.Printf("dunno what this varint is for in the cutlvector decoder: %v", v)
return v
}
}
return nil
}
// so far a sanity check on the values I'm seeing out of this seem wrong.
func symbolDecoder(n *Namespace) decoder {
return func(br bit.Reader) interface{} {
u := bit.ReadVarInt32(br)
return n.Symbol(int(u))
}
}