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hyperstone/dota/usermessages.proto

435 lines
10 KiB
Protocol Buffer

package dota;
import "networkbasetypes.proto";
option optimize_for = SPEED;
option cc_generic_services = false;
enum EBaseUserMessages {
UM_AchievementEvent = 101;
UM_CloseCaption = 102;
UM_CloseCaptionDirect = 103;
UM_CurrentTimescale = 104;
UM_DesiredTimescale = 105;
UM_Fade = 106;
UM_GameTitle = 107;
UM_HintText = 109;
UM_HudMsg = 110;
UM_HudText = 111;
UM_KeyHintText = 112;
UM_ColoredText = 113;
UM_RequestState = 114;
UM_ResetHUD = 115;
UM_Rumble = 116;
UM_SayText = 117;
UM_SayText2 = 118;
UM_SayTextChannel = 119;
UM_Shake = 120;
UM_ShakeDir = 121;
UM_TextMsg = 124;
UM_ScreenTilt = 125;
UM_Train = 126;
UM_VGUIMenu = 127;
UM_VoiceMask = 128;
UM_VoiceSubtitle = 129;
UM_SendAudio = 130;
UM_ItemPickup = 131;
UM_AmmoDenied = 132;
UM_CrosshairAngle = 133;
UM_ShowMenu = 134;
UM_CreditsMsg = 135;
UM_CloseCaptionPlaceholder = 142;
UM_CameraTransition = 143;
UM_AudioParameter = 144;
UM_ParticleManager = 145;
UM_HudError = 146;
UM_CustomGameEvent = 148;
UM_HandHapticPulse = 149;
UM_MAX_BASE = 200;
}
enum EBaseEntityMessages {
EM_PlayJingle = 136;
EM_ScreenOverlay = 137;
EM_RemoveAllDecals = 138;
EM_PropagateForce = 139;
EM_DoSpark = 140;
EM_FixAngle = 141;
}
enum eRollType {
ROLL_NONE = -1;
ROLL_STATS = 0;
ROLL_CREDITS = 1;
ROLL_LATE_JOIN_LOGO = 2;
ROLL_OUTTRO = 3;
}
enum PARTICLE_MESSAGE {
GAME_PARTICLE_MANAGER_EVENT_CREATE = 0;
GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6;
GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7;
GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8;
GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9;
GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10;
GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11;
GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12;
GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13;
}
enum EHapticPulseType {
VR_HAND_HAPTIC_PULSE_LIGHT = 0;
VR_HAND_HAPTIC_PULSE_MEDIUM = 1;
VR_HAND_HAPTIC_PULSE_STRONG = 2;
}
message CUserMessageAchievementEvent {
optional uint32 achievement = 1;
}
message CUserMessageCloseCaption {
optional fixed32 hash = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCloseCaptionDirect {
optional fixed32 hash = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCloseCaptionPlaceholder {
optional string string = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCurrentTimescale {
optional float current = 1;
}
message CUserMessageDesiredTimescale {
optional float desired = 1;
optional float acceleration = 2;
optional float minblendrate = 3;
optional float blenddeltamultiplier = 4;
}
message CUserMessageFade {
optional uint32 duration = 1;
optional uint32 hold_time = 2;
optional uint32 flags = 3;
optional fixed32 color = 4;
}
message CUserMessageShake {
optional uint32 command = 1;
optional float amplitude = 2;
optional float frequency = 3;
optional float duration = 4;
}
message CUserMessageShakeDir {
optional CUserMessageShake shake = 1;
optional CMsgVector direction = 2;
}
message CUserMessageScreenTilt {
optional uint32 command = 1;
optional bool ease_in_out = 2;
optional CMsgVector angle = 3;
optional float duration = 4;
optional float time = 5;
}
message CUserMessageSayText {
optional uint32 playerindex = 1;
optional string text = 2;
optional bool chat = 3;
}
message CUserMessageSayText2 {
optional uint32 entityindex = 1;
optional bool chat = 2;
optional string messagename = 3;
optional string param1 = 4;
optional string param2 = 5;
optional string param3 = 6;
optional string param4 = 7;
}
message CUserMessageHudMsg {
optional uint32 channel = 1;
optional float x = 2;
optional float y = 3;
optional fixed32 color1 = 4;
optional fixed32 color2 = 5;
optional uint32 effect = 6;
optional float fade_in_time = 7;
optional float fade_out_time = 8;
optional float hold_time = 9;
optional float fx_time = 10;
optional string message = 11;
}
message CUserMessageHudText {
optional string message = 1;
}
message CUserMessageTextMsg {
optional uint32 dest = 1;
repeated string param = 2;
}
message CUserMessageGameTitle {
}
message CUserMessageResetHUD {
}
message CUserMessageSendAudio {
optional string soundname = 1;
optional bool stop = 2;
}
message CUserMessageAudioParameter {
optional uint32 parameter_type = 1;
optional uint32 name_hash_code = 2;
optional float value = 3;
optional uint32 int_value = 4;
}
message CUserMessageVoiceMask {
repeated uint32 gamerules_masks = 1;
repeated uint32 ban_masks = 2;
optional bool mod_enable = 3;
}
message CUserMessageRequestState {
}
message CUserMessageHintText {
optional string message = 1;
}
message CUserMessageKeyHintText {
repeated string messages = 1;
}
message CUserMessageVoiceSubtitle {
optional int32 player = 1;
optional int32 menu = 2;
optional int32 item = 3;
}
message CUserMessageVGUIMenu {
message Keys {
optional string name = 1;
optional string value = 2;
}
optional string name = 1;
optional bool show = 2;
repeated CUserMessageVGUIMenu.Keys keys = 3;
}
message CUserMessageRumble {
optional int32 index = 1;
optional int32 data = 2;
optional int32 flags = 3;
}
message CUserMessageTrain {
optional uint32 position = 1;
}
message CUserMessageSayTextChannel {
optional int32 player = 1;
optional int32 channel = 2;
optional string text = 3;
}
message CUserMessageColoredText {
optional uint32 color = 1;
optional string text = 2;
optional bool reset = 3;
optional int32 context_player_id = 4;
optional int32 context_value = 5;
optional int32 context_team_id = 6;
}
message CUserMessageItemPickup {
optional string itemname = 1;
}
message CUserMessageAmmoDenied {
optional uint32 ammo_id = 1;
}
message CUserMessageCrosshairAngle {
optional CMsgQAngle angcrosshair = 1;
}
message CUserMessageShowMenu {
optional uint32 validslots = 1;
optional uint32 displaytime = 2;
optional bool needmore = 3;
optional string menustring = 4;
}
message CUserMessageCreditsMsg {
optional eRollType rolltype = 1 [default = ROLL_NONE];
optional float logo_length = 2;
}
message CEntityMessagePlayJingle {
}
message CEntityMessageScreenOverlay {
optional bool start_effect = 1;
}
message CEntityMessageRemoveAllDecals {
optional bool remove_decals = 1;
}
message CEntityMessagePropagateForce {
optional CMsgVector impulse = 1;
}
message CEntityMessageDoSpark {
optional CMsgVector origin = 1;
optional uint32 entityindex = 2;
optional float radius = 3;
optional fixed32 color = 4;
optional uint32 beams = 5;
optional float thick = 6;
optional float duration = 7;
}
message CEntityMessageFixAngle {
optional bool relative = 1;
optional CMsgQAngle angle = 2;
}
message CUserMessageCameraTransition {
message Transition_DataDriven {
optional string filename = 1;
optional int32 attach_ent_index = 2;
}
optional uint32 camera_type = 1;
optional float duration = 2;
optional CUserMessageCameraTransition.Transition_DataDriven params_data_driven = 3;
}
message CUserMsg_ParticleManager {
message ReleaseParticleIndex {
}
message CreateParticle {
optional fixed64 particle_name_index = 1;
optional int32 attach_type = 2;
optional int32 entity_handle = 3;
}
message DestroyParticle {
optional bool destroy_immediately = 1;
}
message DestroyParticleInvolving {
optional bool destroy_immediately = 1;
optional int32 entity_handle = 3;
}
message UpdateParticle {
optional int32 control_point = 1;
optional CMsgVector position = 2;
}
message UpdateParticleFwd {
optional int32 control_point = 1;
optional CMsgVector forward = 2;
}
message UpdateParticleOrient {
optional int32 control_point = 1;
optional CMsgVector forward = 2;
optional CMsgVector right = 3;
optional CMsgVector up = 4;
}
message UpdateParticleFallback {
optional int32 control_point = 1;
optional CMsgVector position = 2;
}
message UpdateParticleOffset {
optional int32 control_point = 1;
optional CMsgVector origin_offset = 2;
}
message UpdateParticleEnt {
optional int32 control_point = 1;
optional int32 entity_handle = 2;
optional int32 attach_type = 3;
optional int32 attachment = 4;
optional CMsgVector fallback_position = 5;
optional bool include_wearables = 6;
}
message UpdateParticleSetFrozen {
optional bool set_frozen = 1;
}
message UpdateParticleShouldDraw {
optional bool should_draw = 1;
}
message ChangeControlPointAttachment {
optional int32 attachment_old = 1;
optional int32 attachment_new = 2;
optional int32 entity_handle = 3;
}
required PARTICLE_MESSAGE type = 1 [default = GAME_PARTICLE_MANAGER_EVENT_CREATE];
required uint32 index = 2;
optional CUserMsg_ParticleManager.ReleaseParticleIndex release_particle_index = 3;
optional CUserMsg_ParticleManager.CreateParticle create_particle = 4;
optional CUserMsg_ParticleManager.DestroyParticle destroy_particle = 5;
optional CUserMsg_ParticleManager.DestroyParticleInvolving destroy_particle_involving = 6;
optional CUserMsg_ParticleManager.UpdateParticle update_particle = 7;
optional CUserMsg_ParticleManager.UpdateParticleFwd update_particle_fwd = 8;
optional CUserMsg_ParticleManager.UpdateParticleOrient update_particle_orient = 9;
optional CUserMsg_ParticleManager.UpdateParticleFallback update_particle_fallback = 10;
optional CUserMsg_ParticleManager.UpdateParticleOffset update_particle_offset = 11;
optional CUserMsg_ParticleManager.UpdateParticleEnt update_particle_ent = 12;
optional CUserMsg_ParticleManager.UpdateParticleShouldDraw update_particle_should_draw = 14;
optional CUserMsg_ParticleManager.UpdateParticleSetFrozen update_particle_set_frozen = 15;
optional CUserMsg_ParticleManager.ChangeControlPointAttachment change_control_point_attachment = 16;
}
message CUserMsg_HudError {
optional int32 order_id = 1;
}
message CUserMsg_CustomGameEvent {
optional string event_name = 1;
optional bytes data = 2;
}
message CUserMessageHapticPulse {
optional int32 hand_id = 1;
optional EHapticPulseType pulse_type = 2 [default = VR_HAND_HAPTIC_PULSE_LIGHT];
}