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435 lines
10 KiB
Protocol Buffer
435 lines
10 KiB
Protocol Buffer
package dota;
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import "networkbasetypes.proto";
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option optimize_for = SPEED;
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option cc_generic_services = false;
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enum EBaseUserMessages {
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UM_AchievementEvent = 101;
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UM_CloseCaption = 102;
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UM_CloseCaptionDirect = 103;
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UM_CurrentTimescale = 104;
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UM_DesiredTimescale = 105;
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UM_Fade = 106;
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UM_GameTitle = 107;
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UM_HintText = 109;
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UM_HudMsg = 110;
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UM_HudText = 111;
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UM_KeyHintText = 112;
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UM_ColoredText = 113;
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UM_RequestState = 114;
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UM_ResetHUD = 115;
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UM_Rumble = 116;
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UM_SayText = 117;
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UM_SayText2 = 118;
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UM_SayTextChannel = 119;
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UM_Shake = 120;
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UM_ShakeDir = 121;
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UM_TextMsg = 124;
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UM_ScreenTilt = 125;
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UM_Train = 126;
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UM_VGUIMenu = 127;
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UM_VoiceMask = 128;
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UM_VoiceSubtitle = 129;
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UM_SendAudio = 130;
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UM_ItemPickup = 131;
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UM_AmmoDenied = 132;
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UM_CrosshairAngle = 133;
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UM_ShowMenu = 134;
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UM_CreditsMsg = 135;
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UM_CloseCaptionPlaceholder = 142;
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UM_CameraTransition = 143;
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UM_AudioParameter = 144;
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UM_ParticleManager = 145;
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UM_HudError = 146;
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UM_CustomGameEvent = 148;
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UM_HandHapticPulse = 149;
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UM_MAX_BASE = 200;
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}
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enum EBaseEntityMessages {
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EM_PlayJingle = 136;
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EM_ScreenOverlay = 137;
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EM_RemoveAllDecals = 138;
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EM_PropagateForce = 139;
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EM_DoSpark = 140;
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EM_FixAngle = 141;
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}
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enum eRollType {
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ROLL_NONE = -1;
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ROLL_STATS = 0;
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ROLL_CREDITS = 1;
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ROLL_LATE_JOIN_LOGO = 2;
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ROLL_OUTTRO = 3;
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}
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enum PARTICLE_MESSAGE {
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GAME_PARTICLE_MANAGER_EVENT_CREATE = 0;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5;
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GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6;
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GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7;
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GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8;
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GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9;
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GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10;
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GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11;
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GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12;
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GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13;
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}
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enum EHapticPulseType {
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VR_HAND_HAPTIC_PULSE_LIGHT = 0;
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VR_HAND_HAPTIC_PULSE_MEDIUM = 1;
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VR_HAND_HAPTIC_PULSE_STRONG = 2;
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}
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message CUserMessageAchievementEvent {
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optional uint32 achievement = 1;
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}
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message CUserMessageCloseCaption {
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optional fixed32 hash = 1;
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optional float duration = 2;
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optional bool from_player = 3;
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optional int32 ent_index = 4;
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}
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message CUserMessageCloseCaptionDirect {
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optional fixed32 hash = 1;
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optional float duration = 2;
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optional bool from_player = 3;
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optional int32 ent_index = 4;
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}
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message CUserMessageCloseCaptionPlaceholder {
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optional string string = 1;
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optional float duration = 2;
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optional bool from_player = 3;
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optional int32 ent_index = 4;
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}
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message CUserMessageCurrentTimescale {
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optional float current = 1;
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}
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message CUserMessageDesiredTimescale {
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optional float desired = 1;
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optional float acceleration = 2;
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optional float minblendrate = 3;
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optional float blenddeltamultiplier = 4;
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}
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message CUserMessageFade {
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optional uint32 duration = 1;
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optional uint32 hold_time = 2;
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optional uint32 flags = 3;
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optional fixed32 color = 4;
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}
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message CUserMessageShake {
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optional uint32 command = 1;
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optional float amplitude = 2;
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optional float frequency = 3;
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optional float duration = 4;
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}
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message CUserMessageShakeDir {
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optional CUserMessageShake shake = 1;
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optional CMsgVector direction = 2;
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}
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message CUserMessageScreenTilt {
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optional uint32 command = 1;
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optional bool ease_in_out = 2;
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optional CMsgVector angle = 3;
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optional float duration = 4;
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optional float time = 5;
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}
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message CUserMessageSayText {
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optional uint32 playerindex = 1;
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optional string text = 2;
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optional bool chat = 3;
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}
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message CUserMessageSayText2 {
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optional uint32 entityindex = 1;
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optional bool chat = 2;
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optional string messagename = 3;
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optional string param1 = 4;
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optional string param2 = 5;
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optional string param3 = 6;
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optional string param4 = 7;
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}
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message CUserMessageHudMsg {
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optional uint32 channel = 1;
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optional float x = 2;
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optional float y = 3;
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optional fixed32 color1 = 4;
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optional fixed32 color2 = 5;
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optional uint32 effect = 6;
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optional float fade_in_time = 7;
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optional float fade_out_time = 8;
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optional float hold_time = 9;
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optional float fx_time = 10;
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optional string message = 11;
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}
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message CUserMessageHudText {
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optional string message = 1;
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}
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message CUserMessageTextMsg {
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optional uint32 dest = 1;
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repeated string param = 2;
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}
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message CUserMessageGameTitle {
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}
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message CUserMessageResetHUD {
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}
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message CUserMessageSendAudio {
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optional string soundname = 1;
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optional bool stop = 2;
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}
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message CUserMessageAudioParameter {
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optional uint32 parameter_type = 1;
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optional uint32 name_hash_code = 2;
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optional float value = 3;
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optional uint32 int_value = 4;
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}
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message CUserMessageVoiceMask {
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repeated uint32 gamerules_masks = 1;
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repeated uint32 ban_masks = 2;
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optional bool mod_enable = 3;
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}
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message CUserMessageRequestState {
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}
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message CUserMessageHintText {
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optional string message = 1;
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}
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message CUserMessageKeyHintText {
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repeated string messages = 1;
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}
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message CUserMessageVoiceSubtitle {
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optional int32 player = 1;
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optional int32 menu = 2;
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optional int32 item = 3;
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}
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message CUserMessageVGUIMenu {
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message Keys {
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optional string name = 1;
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optional string value = 2;
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}
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optional string name = 1;
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optional bool show = 2;
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repeated CUserMessageVGUIMenu.Keys keys = 3;
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}
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message CUserMessageRumble {
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optional int32 index = 1;
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optional int32 data = 2;
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optional int32 flags = 3;
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}
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message CUserMessageTrain {
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optional uint32 position = 1;
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}
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message CUserMessageSayTextChannel {
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optional int32 player = 1;
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optional int32 channel = 2;
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optional string text = 3;
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}
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message CUserMessageColoredText {
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optional uint32 color = 1;
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optional string text = 2;
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optional bool reset = 3;
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optional int32 context_player_id = 4;
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optional int32 context_value = 5;
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optional int32 context_team_id = 6;
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}
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message CUserMessageItemPickup {
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optional string itemname = 1;
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}
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message CUserMessageAmmoDenied {
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optional uint32 ammo_id = 1;
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}
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message CUserMessageCrosshairAngle {
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optional CMsgQAngle angcrosshair = 1;
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}
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message CUserMessageShowMenu {
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optional uint32 validslots = 1;
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optional uint32 displaytime = 2;
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optional bool needmore = 3;
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optional string menustring = 4;
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}
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message CUserMessageCreditsMsg {
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optional eRollType rolltype = 1 [default = ROLL_NONE];
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optional float logo_length = 2;
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}
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message CEntityMessagePlayJingle {
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}
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message CEntityMessageScreenOverlay {
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optional bool start_effect = 1;
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}
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message CEntityMessageRemoveAllDecals {
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optional bool remove_decals = 1;
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}
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message CEntityMessagePropagateForce {
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optional CMsgVector impulse = 1;
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}
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message CEntityMessageDoSpark {
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optional CMsgVector origin = 1;
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optional uint32 entityindex = 2;
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optional float radius = 3;
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optional fixed32 color = 4;
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optional uint32 beams = 5;
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optional float thick = 6;
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optional float duration = 7;
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}
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message CEntityMessageFixAngle {
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optional bool relative = 1;
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optional CMsgQAngle angle = 2;
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}
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message CUserMessageCameraTransition {
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message Transition_DataDriven {
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optional string filename = 1;
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optional int32 attach_ent_index = 2;
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}
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optional uint32 camera_type = 1;
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optional float duration = 2;
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optional CUserMessageCameraTransition.Transition_DataDriven params_data_driven = 3;
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}
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message CUserMsg_ParticleManager {
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message ReleaseParticleIndex {
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}
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message CreateParticle {
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optional fixed64 particle_name_index = 1;
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optional int32 attach_type = 2;
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optional int32 entity_handle = 3;
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}
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message DestroyParticle {
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optional bool destroy_immediately = 1;
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}
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message DestroyParticleInvolving {
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optional bool destroy_immediately = 1;
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optional int32 entity_handle = 3;
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}
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message UpdateParticle {
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optional int32 control_point = 1;
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optional CMsgVector position = 2;
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}
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message UpdateParticleFwd {
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optional int32 control_point = 1;
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optional CMsgVector forward = 2;
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}
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message UpdateParticleOrient {
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optional int32 control_point = 1;
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optional CMsgVector forward = 2;
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optional CMsgVector right = 3;
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optional CMsgVector up = 4;
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}
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message UpdateParticleFallback {
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optional int32 control_point = 1;
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optional CMsgVector position = 2;
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}
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message UpdateParticleOffset {
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optional int32 control_point = 1;
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optional CMsgVector origin_offset = 2;
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}
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message UpdateParticleEnt {
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optional int32 control_point = 1;
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optional int32 entity_handle = 2;
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optional int32 attach_type = 3;
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optional int32 attachment = 4;
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optional CMsgVector fallback_position = 5;
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optional bool include_wearables = 6;
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}
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message UpdateParticleSetFrozen {
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optional bool set_frozen = 1;
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}
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message UpdateParticleShouldDraw {
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optional bool should_draw = 1;
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}
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message ChangeControlPointAttachment {
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optional int32 attachment_old = 1;
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optional int32 attachment_new = 2;
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optional int32 entity_handle = 3;
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}
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required PARTICLE_MESSAGE type = 1 [default = GAME_PARTICLE_MANAGER_EVENT_CREATE];
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required uint32 index = 2;
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optional CUserMsg_ParticleManager.ReleaseParticleIndex release_particle_index = 3;
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optional CUserMsg_ParticleManager.CreateParticle create_particle = 4;
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optional CUserMsg_ParticleManager.DestroyParticle destroy_particle = 5;
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optional CUserMsg_ParticleManager.DestroyParticleInvolving destroy_particle_involving = 6;
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optional CUserMsg_ParticleManager.UpdateParticle update_particle = 7;
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optional CUserMsg_ParticleManager.UpdateParticleFwd update_particle_fwd = 8;
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optional CUserMsg_ParticleManager.UpdateParticleOrient update_particle_orient = 9;
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optional CUserMsg_ParticleManager.UpdateParticleFallback update_particle_fallback = 10;
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optional CUserMsg_ParticleManager.UpdateParticleOffset update_particle_offset = 11;
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optional CUserMsg_ParticleManager.UpdateParticleEnt update_particle_ent = 12;
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optional CUserMsg_ParticleManager.UpdateParticleShouldDraw update_particle_should_draw = 14;
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optional CUserMsg_ParticleManager.UpdateParticleSetFrozen update_particle_set_frozen = 15;
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optional CUserMsg_ParticleManager.ChangeControlPointAttachment change_control_point_attachment = 16;
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}
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message CUserMsg_HudError {
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optional int32 order_id = 1;
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}
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message CUserMsg_CustomGameEvent {
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optional string event_name = 1;
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optional bytes data = 2;
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}
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message CUserMessageHapticPulse {
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optional int32 hand_id = 1;
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optional EHapticPulseType pulse_type = 2 [default = VR_HAND_HAPTIC_PULSE_LIGHT];
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}
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