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hyperstone/dota/dota_match_metadata.proto

94 lines
2.6 KiB
Protocol Buffer

package dota;
import "base_gcmessages.proto";
import "dota_gcmessages_common_match_management.proto";
option cc_generic_services = false;
message CDOTAMatchMetadataFile {
required int32 version = 1;
required uint64 match_id = 2;
optional CDOTAMatchMetadata metadata = 3;
optional bytes private_metadata = 5;
}
message CDOTAMatchMetadata {
message Team {
message PlayerKill {
optional uint32 victim_slot = 1;
optional uint32 count = 2;
}
message ItemPurchase {
optional uint32 item_id = 1;
optional int32 purchase_time = 2;
}
message Player {
optional uint32 account_id = 1;
repeated uint32 ability_upgrades = 2;
optional uint32 player_slot = 3;
repeated CSOEconItem equipped_econ_items = 4;
repeated CDOTAMatchMetadata.Team.PlayerKill kills = 5;
repeated CDOTAMatchMetadata.Team.ItemPurchase items = 6;
optional uint32 avg_kills_x16 = 7;
optional uint32 avg_deaths_x16 = 8;
optional uint32 avg_assists_x16 = 9;
optional uint32 avg_gpm_x16 = 10;
optional uint32 avg_xpm_x16 = 11;
optional uint32 best_kills_x16 = 12;
optional uint32 best_assists_x16 = 13;
optional uint32 best_gpm_x16 = 14;
optional uint32 best_xpm_x16 = 15;
optional uint32 win_streak = 16;
optional uint32 best_win_streak = 17;
optional float fight_score = 18;
optional float farm_score = 19;
optional float support_score = 20;
optional float push_score = 21;
repeated uint32 level_up_times = 22;
repeated float graph_net_worth = 23;
}
optional uint32 dota_team = 1;
repeated CDOTAMatchMetadata.Team.Player players = 2;
repeated float graph_experience = 3;
repeated float graph_gold_earned = 4;
repeated float graph_net_worth = 5;
optional bool cm_first_pick = 6;
optional uint32 cm_captain_player_id = 7;
repeated uint32 cm_bans = 8;
repeated uint32 cm_picks = 9;
optional uint32 cm_penalty = 10;
}
repeated CDOTAMatchMetadata.Team teams = 1;
repeated CLobbyTimedRewardDetails item_rewards = 2;
optional fixed64 lobby_id = 3;
optional fixed64 report_until_time = 4;
}
message CDOTAMatchPrivateMetadata {
message Team {
message Player {
optional uint32 account_id = 1;
optional uint32 player_slot = 2;
optional bytes position_stream = 3;
}
message Building {
optional string unit_name = 1;
optional uint32 position_quant_x = 2;
optional uint32 position_quant_y = 3;
optional float death_time = 4;
}
optional uint32 dota_team = 1;
repeated CDOTAMatchPrivateMetadata.Team.Player players = 2;
repeated CDOTAMatchPrivateMetadata.Team.Building buildings = 3;
}
repeated CDOTAMatchPrivateMetadata.Team teams = 1;
}