package dota; import "netmessages.proto"; option cc_generic_services = false; message C2S_CONNECT_Message { optional uint32 host_version = 1; optional uint32 auth_protocol = 2; optional uint32 challenge_number = 3; optional fixed64 reservation_cookie = 4; optional bool low_violence = 5; optional bytes encrypted_password = 6; repeated CCLCMsg_SplitPlayerConnect splitplayers = 7; optional bytes auth_steam = 8; optional string challenge_context = 9; } message C2S_CONNECTION_Message { optional string addon_name = 1; }