package dota; import "networkbasetypes.proto"; option optimize_for = SPEED; option cc_generic_services = false; enum ETEProtobufIds { TE_EffectDispatchId = 400; TE_ArmorRicochetId = 401; TE_BeamEntPointId = 402; TE_BeamEntsId = 403; TE_BeamPointsId = 404; TE_BeamRingId = 405; TE_BreakModelId = 406; TE_BSPDecalId = 407; TE_BubblesId = 408; TE_BubbleTrailId = 409; TE_DecalId = 410; TE_WorldDecalId = 411; TE_EnergySplashId = 412; TE_FizzId = 413; TE_ShatterSurfaceId = 414; TE_GlowSpriteId = 415; TE_ImpactId = 416; TE_MuzzleFlashId = 417; TE_BloodStreamId = 418; TE_ExplosionId = 419; TE_DustId = 420; TE_LargeFunnelId = 421; TE_SparksId = 422; TE_PhysicsPropId = 423; TE_PlayerDecalId = 424; TE_ProjectedDecalId = 425; TE_SmokeId = 426; } message CMsgTEArmorRicochet { optional CMsgVector pos = 1; optional CMsgVector dir = 2; } message CMsgTEBaseBeam { optional fixed64 modelindex = 1; optional fixed64 haloindex = 2; optional uint32 startframe = 3; optional uint32 framerate = 4; optional float life = 5; optional float width = 6; optional float endwidth = 7; optional uint32 fadelength = 8; optional float amplitude = 9; optional fixed32 color = 10; optional uint32 speed = 11; optional uint32 flags = 12; } message CMsgTEBeamEntPoint { optional CMsgTEBaseBeam base = 1; optional uint32 startentity = 2; optional uint32 endentity = 3; optional CMsgVector start = 4; optional CMsgVector end = 5; } message CMsgTEBeamEnts { optional CMsgTEBaseBeam base = 1; optional uint32 startentity = 2; optional uint32 endentity = 3; } message CMsgTEBeamPoints { optional CMsgTEBaseBeam base = 1; optional CMsgVector start = 2; optional CMsgVector end = 3; } message CMsgTEBeamRing { optional CMsgTEBaseBeam base = 1; optional uint32 startentity = 2; optional uint32 endentity = 3; } message CMsgTEBreakModel { optional CMsgVector origin = 1; optional CMsgQAngle angles = 2; optional CMsgVector size = 3; optional CMsgVector velocity = 4; optional uint32 randomization = 5; optional fixed64 modelindex = 6; optional uint32 count = 7; optional float time = 8; optional uint32 flags = 9; } message CMsgTEBSPDecal { optional CMsgVector origin = 1; optional CMsgVector normal = 2; optional CMsgVector saxis = 3; optional uint32 entity = 4; optional uint32 index = 5; } message CMsgTEBubbles { optional CMsgVector mins = 1; optional CMsgVector maxs = 2; optional float height = 3; optional uint32 count = 4; optional float speed = 5; } message CMsgTEBubbleTrail { optional CMsgVector mins = 1; optional CMsgVector maxs = 2; optional float waterz = 3; optional uint32 count = 4; optional float speed = 5; } message CMsgTEDecal { optional CMsgVector origin = 1; optional CMsgVector start = 2; optional uint32 entity = 3; optional uint32 hitbox = 4; optional uint32 index = 5; } message CMsgEffectData { optional CMsgVector origin = 1; optional CMsgVector start = 2; optional CMsgVector normal = 3; optional CMsgQAngle angles = 4; optional fixed32 entity = 5; optional fixed32 otherentity = 6; optional float scale = 7; optional float magnitude = 8; optional float radius = 9; optional fixed32 surfaceprop = 10; optional fixed64 effectindex = 11; optional uint32 damagetype = 12; optional uint32 material = 13; optional uint32 hitbox = 14; optional uint32 color = 15; optional uint32 flags = 16; optional int32 attachmentindex = 17; optional uint32 effectname = 18; optional uint32 attachmentname = 19; } message CMsgTEEffectDispatch { optional CMsgEffectData effectdata = 1; } message CMsgTEEnergySplash { optional CMsgVector pos = 1; optional CMsgVector dir = 2; optional bool explosive = 3; } message CMsgTEFizz { optional uint32 entity = 1; optional uint32 density = 2; optional int32 current = 3; } message CMsgTEShatterSurface { optional CMsgVector origin = 1; optional CMsgQAngle angles = 2; optional CMsgVector force = 3; optional CMsgVector forcepos = 4; optional float width = 5; optional float height = 6; optional float shardsize = 7; optional uint32 surfacetype = 8; optional fixed32 frontcolor = 9; optional fixed32 backcolor = 10; } message CMsgTEGlowSprite { optional CMsgVector origin = 1; optional float scale = 2; optional float life = 3; optional uint32 brightness = 4; } message CMsgTEImpact { optional CMsgVector origin = 1; optional CMsgVector normal = 2; optional uint32 type = 3; } message CMsgTEMuzzleFlash { optional CMsgVector origin = 1; optional CMsgQAngle angles = 2; optional float scale = 3; optional uint32 type = 4; } message CMsgTEBloodStream { optional CMsgVector origin = 1; optional CMsgVector direction = 2; optional fixed32 color = 3; optional uint32 amount = 4; } message CMsgTEExplosion { optional CMsgVector origin = 1; optional uint32 framerate = 2; optional uint32 flags = 3; optional CMsgVector normal = 4; optional uint32 materialtype = 5; optional uint32 radius = 6; optional uint32 magnitude = 7; optional float scale = 8; optional bool affect_ragdolls = 9; } message CMsgTEDust { optional CMsgVector origin = 1; optional float size = 2; optional float speed = 3; optional CMsgVector direction = 4; } message CMsgTELargeFunnel { optional CMsgVector origin = 1; optional uint32 reversed = 2; } message CMsgTESparks { optional CMsgVector origin = 1; optional uint32 magnitude = 2; optional uint32 length = 3; optional CMsgVector direction = 4; } message CMsgTEPhysicsProp { optional CMsgVector origin = 1; optional CMsgVector velocity = 2; optional CMsgQAngle angles = 3; optional fixed32 skin = 4; optional uint32 flags = 5; optional uint32 effects = 6; optional fixed32 color = 7; optional fixed64 modelindex = 8; optional uint32 breakmodelsnottomake = 9; optional float scale = 10; } message CMsgTEPlayerDecal { optional CMsgVector origin = 1; optional uint32 player = 2; optional uint32 entity = 3; } message CMsgTEProjectedDecal { optional CMsgVector origin = 1; optional CMsgQAngle angles = 2; optional uint32 index = 3; optional float distance = 4; } message CMsgTESmoke { optional CMsgVector origin = 1; optional float scale = 2; } message CMsgTEWorldDecal { optional CMsgVector origin = 1; optional CMsgVector normal = 2; optional uint32 index = 3; }