package main import ( "fmt" "github.com/golang/protobuf/proto" "github.com/jordanorelli/hyperstone/dota" ) // classInfo container contains info about entity classes found in a given // replay type classInfo struct { names map[int]string } func (c *classInfo) handle(m proto.Message) { v, ok := m.(*dota.CDemoClassInfo) if !ok { return } for _, class := range v.GetClasses() { fmt.Printf("class-id: %d network-name: %s table-name: %s\n", class.GetClassId(), class.GetNetworkName(), class.GetTableName()) c.names[int(class.GetClassId())] = class.GetNetworkName() } }