package dota; option cc_generic_services = false; message NetMessageSplitscreenUserChanged { optional uint32 slot = 1; } message NetMessageConnectionClosed { optional uint32 reason = 1; } message NetMessageConnectionCrashed { optional uint32 reason = 1; } message NetMessagePacketStart { optional uint32 incoming_sequence = 1; optional uint32 outgoing_acknowledged = 2; } message NetMessagePacketEnd { }